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fasterthanlight

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Everything posted by fasterthanlight

  1. I'm having trouble getting the West air defense to spawn where I want them to. I have this in my icommon; // position of radar and anti air at own base #ifdef __DEFAULT__ if (__OAVer) then { GVAR(base_radar_pos) = [4367.61,10772.61,0]; GVAR(base_anti_air1) = [4367.51,10720.6,0]; GVAR(base_anti_air2) = [4409.75,10712,0]; } else { GVAR(base_radar_pos) = [4367.61,10772.61,0]; GVAR(base_anti_air1) = [4367.51,10720.6,0]; GVAR(base_anti_air2) = [4409.75,10712,0]; }; #endif #ifdef __EVERON__ GVAR(base_radar_pos) = [4367.61,10772.61,0]; GVAR(base_anti_air1) = [4367.51,10720.6,0]; GVAR(base_anti_air2) = [4409.75,10712,0]; #endif Can anyone lend a hand?
  2. It turns out that I had the NZX humvees in my mod pack when the map was made. They were removed and it errored out. I tried to remove them from the dePBO'd mission and they would not delete from the mission file. I had to enter a new classname and then delete those to get the error to go away. Thank you Strikor for the -showscripterrors
  3. What is the best way to show errors that are generated? I am trying to delete a vehicle that I put into a Chernarus map. I delete it from in game, and it still thinks it is there. I go to the mission folder and find that they are labeled item 370 - item 375. If I delete them from there, Dom won't load at all. After deleting them, I try to save as a MP so it PBO's the changes. Anyone come across this ever?
  4. Thanks Carl. Very helpful. As always. :) Where do you edit the coords for the bluefor radar tower. I saw the All Islands Dom thread but it indicates that the X-initx.sqf is where you place them. In Dom 2, there is no such file. Also, I don't think it is in the init.sqf. I have found a place in i_common and it now looks like this; // position of radar and anti air at own base #ifdef __DEFAULT__ if (__OAVer) then { GVAR(base_radar_pos) = [4367.6,10772.6,0]; GVAR(base_anti_air1) = [4367.51,10720.6,0]; GVAR(base_anti_air2) = [4409.75,10712,0]; } else { GVAR(base_radar_pos) = [4367.6,10772.6,0]; GVAR(base_anti_air1) = [4367.51,10720.6,0]; GVAR(base_anti_air2) = [4409.75,10712,0]; }; #endif #ifdef __EVERON__ GVAR(base_radar_pos) = [4367.6,10772.6,0]; GVAR(base_anti_air1) = [4367.51,10720.6,0]; GVAR(base_anti_air2) = [4409.75,10712,0]; #endif However, the radar, AA and the ammobox which is in a diff spot will not spawn. I did edit the support buildings (air, chopper, wreck) and they spawn no problem. What would cause the ammo and the others to not spawn?
  5. How can I convert a .png to .paa?
  6. fasterthanlight

    Simple image question

    class XDomAward { idd=-1; movingEnable=0; duration=9; fadein = 1; fadeout = 1; name="XDomAward"; sizeEx = 256; class controls { class Picture : XD_RscPicture { idc=50; x=0.01; y=0.8; w=0.15; h=0.2; text="pics\armysocom.paa"; sizeEx = 256; }; class something : XD_RscPicture { idc=-1; x=0.02; y=0.9; w=0.15; h=0.2; text="pics\armysocom.paa"; sizeEx = 256; }; }; }; the new pic name will be armysocom.paa Will I need to change the xdomaward at all if I create a second "instance" of a picture to the right of the award.paa?
  7. fasterthanlight

    Simple image question

    I have tried a couple of things. Not only can't I get it to work with what I know. I don't know anything else to try. Can someone take a look and help me a little more?
  8. Thank you for helping me on this. Do I only have to edit the "m" folder, or do I also have to edit "mev" and "moa" for the single side mission to work? Also, are they randomized during the game?
  9. I am trying to edit the Tropico map and I need a little help/advice. I need to make either the lower left or upper right airfields attach to the mainland so vehicles can be driven from the airfield to the cities. Does ACE have bridges? If not, am I able to depbo the map and use a bulldozer tool to raise the seabed to a drivable height?
  10. Where are the side missions arrayed? Is it the same as finding the coords for the cities and renaming them?
  11. fasterthanlight

    Domination's folder locations

    Thanks Demonized.
  12. Where is the array to define West Route, East Route, Complete Ordered, ETC?
  13. Where is the array to define West Route, East Route, Complete Ordered, ETC?
  14. fasterthanlight

    Simple image question

    okay, good to know. The second icon will not show up. I tried to find where the class XDomAward is called from, but no luck.
  15. fasterthanlight

    Simple image question

    I changed the first line to what you had there and it does NOT crash now. Now how do I get it to show up on the camstart screen, to the right of the award?
  16. fasterthanlight

    Simple image question

    class XDomAward { idd=-1; movingEnable=0; duration=9; fadein = 1; fadeout = 1; name="XDomAward"; sizeEx = 256; class controls { class Picture : XD_RscPicture { idc=50; x=0.01; y=0.8; w=0.15; h=0.2; text="pics\award.paa"; sizeEx = 256; }; }; }; class XDomAward { idd=-1; movingEnable=0; duration=9; fadein = 1; fadeout = 1; name="afsocom"; sizeEx = 256; class controls { class Picture : XD_RscPicture { idc=50; x=0.01; y=0.8; w=0.15; h=0.2; text="pics\afsocom.paa"; sizeEx = 256; }; }; }; It does crash. I changed the classname (award.paa) and kept the class the same. The crash says it is already defined. Where am I going wrong?
  17. fasterthanlight

    Simple image question

    I found it. class XDomAward { idd=-1; movingEnable=0; duration=9; fadein = 1; fadeout = 1; name="XDomAward"; sizeEx = 256; class controls { class Picture : XD_RscPicture { idc=50; x=0.01; y=0.8; w=0.15; h=0.2; text="pics\award.paa"; sizeEx = 256; }; }; }; I am totally new at this, so please help a little more. If I wanted to add another picture to that screen, what do I edit to make the new pic shot to the right of this award.paa pic?
  18. I have an invisible helipad named camstart1, however it jumps right from the black Domination screen to the first person view of the soldier. The camera does not begin where it is told to and does not move to the soldier. What am I missing to make this start this way?
  19. fasterthanlight

    Simple image question

    I was able to edit a .png to a .paa. I was able to rename my pic to award.paa and it shows up in the bottom left of the Cam intro screen. Question is where is the code for adding the award.paa file so I can swap it or add more to that screen? I searched award.paa in each of the folders root. I am just missing it.
  20. fasterthanlight

    Simple image question

    Worked great. Thanks Wollie. That was much easier.
  21. fasterthanlight

    Simple image question

    Wow. Like some of the posters, that is very confusing.
  22. fasterthanlight

    Sniper script

    Thanks Muzzle.
  23. A while back I saw a script for making a ghillie suited sniper "disappear" from enemy sight unless they were right on top of him. I searched and could not find the name of that script again. It basically put you in a "donut" that made you invisible. Can any of you remember this script and where to get it was?
  24. I am converting a new map to Domination and I need a little help. I cannot get the usual ammocrate to spawn at the flagpole. Here is my i_client; // position of the player ammobox at base (created only on the players computer, refilled every 20 minutes) d_player_ammobox_pos = #ifdef __DEFAULT__ if (isNil "d_with_carrier") then { if (__OAVer) then { [[1994.71,5096.96,0],152] } else { [[4707.69,10232,0],320] } } else {[[14490.3,365.406,15.9],180]}; #endif #ifdef __EVERON__ if (isNil "d_with_carrier") then {[[4875.74,11744.7,0],270]} else {[[14690.2,544.483,15.9],180]}; #endif #ifdef __TT__ [ [[8286.27,2106.76,0],152], // West [[5918.01,11294,0],189] // East ]; #endif #ifdef __ACE__ if !(__TTVer) then { if (__OAVer) then { d_ace_boxes = [ ["ACE_RuckBox_West",[1994.71,5096.96,0],331], // position, direction ACE_RuckBox ["ACE_HuntIRBox",[8283.08,2104.88,0],331] // position, direction ACE_HuntIRBox ]; } else { d_ace_boxes = [ ["ACE_RuckBox_West",[1994.71,5096.96,0],55], // position, direction ACE_RuckBox ["ACE_HuntIRBox",[4719.72,10233.3,0],55] // position, direction ACE_HuntIRBox ]; } } else { d_ace_boxes = [ ["ACE_RuckBox_West",[4759.9,2567.14,0],208], // position, direction ACE_RuckBox West ["ACE_RuckBox_East",[12045.2,12649.1,0],18] // position, direction ACE_RuckBox East ]; Here are the new coords; ammocrate 1994.71, 5096.96 I am running ACE Wounds CO I have been at this for hours, so forgive me if its an easy answer.
  25. I have found a Dom conversion for Domination, but not Domination 2. I am in need of instructions on how to convert side missions which this one does not seem to have.... http://forums.bistudio.com/showthread.php?t=93010
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