Component Actual
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Group Link 4 Special FX Edition
Component Actual replied to snkman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
What do yall recommend setting Enemy AI Precision and Enemy AI Skill to in the AMRA2 profile? I generally like for precision to be pretty low but for the AI to use all availalbe tactics etc. at their disposal. So basically if I want really smart AI that is a poor shot what should I do. Besides these two settings what other settings in the GL4 userconfigs should I adjust. Thanks in advance. -
Kroky's amazing combination mod techniques and performance boosts
Component Actual replied to jpinard's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
@Kroky, Why are those the only SLX PBO's that you use. Like why not use ACE fixes. Do the others cause compatability problems with ACE or GL4. I am just curious as to which SLX PBO's I should be sure to stay away from and which one's are more of just a personal preference sort of thing. Also do you think it would be possible for you to upload/share your ACE_Wounds Mod with us? Thanks for all the info. -
Awesome good to know! I have completed ST3 and am about halfway through ST4. But I don't remember the on rail shooting part from ST3, although it may be that I skipped through that portion of the mission (Sometime I skip through a mission cuz I can't get it to proceed or what not, or because I am having out of memory errors) I don't think these are problems of your campain at all it happens with regular campaing as well, actually more so (my computers relationship with cherneraus is a delicate one). Speaking of islands I really liked Panthera from ST3. It just had a really good feel to it and it ran like butter. When it comes to islands I personally prefer the smaller islands cuz they tend to run so much better than the larger ones, and on most missions you generally don't have to cover that much ground anyway, so doing the mission on a small island vs. a big one doesnt really take anything away. Anyway what are the missions with the on rail shooting segments? I would like to go back and replay those. Another idea for the next campaing is maybe adding some sort of time sensitive component to one of the missions to turn up the intensity. Maybe only give the player so much time before bombers start showing up or something like that, where if the player does go over the time limit it is not an instant failure but things just get alot more complicated. Oh and Sick1, I know you probably get this alot so forgive me for asking but are you the same person as Sickboy? If not please dont be offended. I think your campaings are amazing and deserve recognition of their own. I am just curious. ---------- Post added at 12:33 AM ---------- Previous post was at 12:11 AM ---------- Hey man I would love to play some coop with you. I have just been doing single player as I have been kind of intimidated by the all the clans/servers that are all so well established and what not. And I agree I think coop would be awesome. I already play with the ACE and RH weapon packs so thats nota problem. There are a couple of AI mods I enjoy playing with though, which I may suggest: VFAI, GL4, Zeus AI. I don't want to hijack the thread with a mod discussion so if you have any questions about them PM me. In the mean time I would check them\try them out in that order.
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There are a few things I would really like to see over a course of a campaign. I know some of these may not be typical of the Seal's Modus Operandi but I think they would be alot of fun! Squad insertion via HALO jump. (would like control over when to jump) I got this idea when playing the Seal Team Six 4 mission 5th I think, the one in Cherneraus where you have 5 targets to eliminate. And there was the big plane sitting in the runway full of parchutes but no way to fly it. A rescue mission where a helicopter must enter hot LZ, land on top of building to insert seal team which then must cover the helicopter from rooof top, enter building rescue captive and extract via the same helicopter. Or just a mission where you get to play as door gunner and the helicopter has good waypoints preset so that you are kept facing the oposing force, kind of circling around the them for a while before landing. (does anyone know how to set waypoints for a helicopter your riding in DURING the mission?) A mission where you have to prevent the escape of an enemy vip/informant, and take alive. Have seal team positioned at ambush point and player must use careful combination satchel charges and antimaterial sniper rifle to only disable the vip's vehicle but to preferably destroy/kill the other enemy's. Some fly swating would be fun. Using the anti aircraft weapons to take down pursuing helicopters. Ur campaings are great and I love the use of non cherneraus locations as that place is land of crashing computers and poor performance for me anyway. Keep up the great work!
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ArmA2 crash to desktop
Component Actual replied to Blechreiz's topic in ARMA 2 & OA - TROUBLESHOOTING
I no longer have out of memory errors with the new patch 1.07, and I don't have them in OA either. The problems I did have were related to virtual memory though (ie the out of memory error) so if you have the crash in OA or with patch 1.07 I would suggest setting your virtual memory equal to 1.5 times your amount of RAM or setting it to be managed by windows automatically. Also with patch 1.07 I would advise against using the maxmem=2047 parameter or the =winxp parameter for with the new patch the exe is now large address aware and using these parameters basically removes that improvement and may cause system instability.