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Mr Butlertron

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Posts posted by Mr Butlertron


  1. I am sorry to hear this, the moderators are simply doing their job, they are not trying to stop negative feedback from reaching us, and we, as developers, want to hear it as well (or better said, need to) so we can improve this game and potential future iterations. Additionally, we most certainly are not taking the approach of "love it or leave it", on the contrary it is more like "love it, or why not?", and the issues brought up are addressed. Ultimately, this profession is not about creating something for oneself, but for others, and allowing them to critique your work is a part of the process. It is necessary to further improve and adapt. As a developer I can say that I love making games, it is fulfilling and satisfying. I am happy when players enjoy what I make, and learn from what they don't. This, at its core, is what Bohemia Interactive is about, which is why we provide the excellent support, so we can improve our games further. Happy players means happy developers.

    I'm sorry but the moderators here are incredibly unprofessional, overzealous and defensive of their conduct and BIS products to an absurd degree. To the extent that it has defined this forum's reputation amongst the tactical gaming community. They do far more damage than any troll could. It'd be great if you could look into getting proper community managers in the future when BIS is expanding.


  2. So you don't like small campaigns but you were disappointed there was more game than you thought?

    Because this game was boring.

    Why would you want the islands to go by quickly?

    See above. And the OP.

    Anyway sorry you don't enjoy it, but you must have known what the original game was about before you bought it.

    Wargasm and Hostile Waters have the same features but manage not to make me sleepy.


  3. (minor spoilers) After completing a large multi-mission task and conquering all the islands

    a second chain of islands open up and another multi-mission task is assigned.

    Once that occured my heart sank. I was literally disappointed that there was more game to play, and I always shirk tiny CoD-length campaigns. The core gameplay is just so boring. Islands that seem to be nothing more than randomly-generated height maps. The same two unoriginal units, as player-controlled and enemy. Every island plays out the same. Approach one of the identikit bases, roll forwards and backwards whilst firing to destory enemy walruses. Get under enemy mantas so they can't lock on. Take out turrets and troops if you're bored. Take out the scrambler/firewall/whatever. Repeat until you reach the command base. The AI is so simple I can picture the code for it in my head.

    Even the FPS levels are a welcome break from it. Some later missions are more manta-friendly once they're upgraded but it doesn't make the islands go by quick enough for it to be bearable. Having to babysit your teammates, getting stuck on the environment. The thought of having to go through it again just fills me with dread.


  4. I completed the mission and got an update saying all vehicles will now be built with afterburners. So what am I meant to do with the 8 vehicles already in my carrier that don't have afterburners? Kamikaze them? And like a good little strategist I built up a stockpile of vehicles to deliver to my carrier at a moment's notice. Except they don't have afterburners either. Is there no sell/retire button?


  5. Looks like ArmA

    No rounds penetrated his body armor, and he made it home with no permanent injuries. This happened in Kunar Province, Afghanistan.

    *READ* From the cameraman:

    " I got a hit a total of 4 times. My helmet cam died and i made it down the mountain on my own. I was also hit in the side of my helmet and my eye pro was shot off of my face. We were doing overwatch on the village to recon and gather intel. I was point heading down the face of the hill with the LT. when we got hit. the rest of the squad was pinned down by machine gun fire. I didn't start the video until a few mins into the firefight for obvious reasons. I came out into the open to draw fire so my squad could get to safety."

    "A round struck the tube by my hand of the 203 grenade launcher which knocked it out of my hands. When I picked the rifle back up it was still functional but the grenade launcher tube had a nice sized 7.62 cal bullet hole in it and was rendered useless. "

    This footage is part of an ongoing documentation of the war in Afghanistan.

    edit: user has more of these vids


  6. In the new Expendables film at one point Stallone surveys the road to the mineshaft with a pair of binoculars that highlight human sillouettes with a red box, similar to the console Ghost Recons. Do augmented reality binocs/monocs like this exist in real life? My first thought was no but then I think of all the cameras that can automatically focus in on subjects' faces.


  7. Sorry to bump just to grouse, but the Alliance team has now banned "cynicism" from their boards.

    After a whole year had passed since their resurrection with not a single update or bit of new I posted:

    So it's been a year since Alliance "came back" and not a single bit of news or media since. Coupled with the comment that you most likely won't have anything to show until 2013 why did you come back now?

    Main admin replied with

    Once we knew we could arrange everything and get the company/team working again, we wanted to tell our original fans as soon as possible. But we didn't want to make any promises on which we couldn't deliver. So there you have both the announcement and the current forecast.

    Stick with us- good things a coming!

    -AA

    Standard community manager post, not hostile, no problem with it.

    A while later they posted a thread announcing an alpha release soon. A month passed with no news, I posted:

    Just hit one month since this topic began. Another premature announcement? :(

    Got a PM from the admin saying

    temp, I've asked you before to cut down on the cynicism. We are making a game as a tiny indy team- it's not easy work. Your comments are not helping anything.

    One more time and you'll be removed for a week. Again and we will ban you.

    I replied with

    temp, I've asked you before to cut down on the cynicism.

    No. You didn't. You responded to one of my posts about lack of news but never asked me to stop. And no, I won't. Cynicism is ban-worthy now? You are making a product and cultivating a community for it. It cuts both ways. You can't expect us to sing your praises when things are going well and then forbid us from complaining when they aren't. You are a business. And my comments were about as non-confrontational as they get. You are in for a shock down the road if you think that post was distressing.

    You are, as you said, a tiny indie team creating a content-heavy, graphically intensive FPS with a small budget and no publisher. Teams with more resources working on smaller projects have failed before you. I hope you succeed but it is not an insult or a lie to say the odds are stacked against you and I'm sure you and the team are aware of this. Having followed and worked on indie teams before I am aware of how difficult it is but we certainly never threatened bans over non-positive comments.

    Disappointed, man.

    Logged back in to find my account banned.


  8. Krycek hit the nail on the head. Helicopters fire their missiles as they make their run in then fly right in low over their target to get shot down by other enemy elements. Never fails. I was thinking about this the other day. And motorized columns on a road...will this finally work with the AI in A3? somehow I doubt it.

    To add my 2 cents, I always find AI mounted machine guns have pinpoint accuracy on targeting the cockpit. T72s expecially. Armour on a chopper isn't much use when the pilot can be killed so easily. I know the dsvk was designed with a dual anti-infantry/anti-air role in mind but in Arma they're so effective you can look at T72s as AA units.

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