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Thommy88

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Posts posted by Thommy88


  1. guys in arma 2 the main lods are the same like ofp and arma, but in arma 2 we need other right??? and for the model.cfg in cfgweapon i have to write the name of my weapon right?

    my question because when i create pbo:

    Convert model c:\users\myuser\desktop\carcano\carcano.p3d -> C:\Users\myuser\AppData\Local\Temp\ARMAaddons\carcano\carcano.p3d
    Cannot load font core\data\fonts\lucidaconsoleb8
    Fonts file \core\data\fonts\lucidaConsoleB8 not found
    Cannot load font core\data\fonts\lucidaconsoleb11
    Fonts file \core\data\fonts\lucidaConsoleB11 not found
    <model = "c:\users\myuser\desktop\carcano\carcano.p3d">
    Cannot load material file ca\weapons\data\m16_metal.rvmat.
    Cannot load material file ca\weapons\data\m16_metal.rvmat
    No entry 'model.cfg/CfgModels/Carcano.sections'.
    Size: '/' not an array
    No entry 'model.cfg/CfgModels/Carcano.sectionsInherit'.
    '/' is not a value
    No entry 'model.cfg/CfgModels/Carcano.sections'.
    Size: '/' not an array
    No entry 'model.cfg/CfgModels/Carcano.sectionsInherit'.
    '/' is not a value
    No entry 'model.cfg/CfgModels/Carcano.sections'.
    Size: '/' not an array
    No entry 'model.cfg/CfgModels/Carcano.sectionsInherit'.
    '/' is not a value
    </model>
    

    help me


  2. class CfgPatches
    {
     class Carcano
     {
       requiredAddons[]={};
       weapons[]={"Carcano"};
       units[]={};
     };
    };
    
    class Mode_SemiAuto;
    
    class CfgMagazines
    {
     class 5Rnd_65x51_Carcano;
     class M21: 5Rnd_65x51_Carcano
     {
       displayName=$Carcano;
       picture=Carcano_mod_1891\m_m21.paa;
       descriptionshort=$CarcanoMag;
       count=20;
     };
    };
    
    class CfgWeapons
    {
     class M24;
     class M21: M24
     {
       displayName=$Carcano mod.1891;
       model=Carcano_mod_1891\carcano.p3d;
       picture=Carcano_mod_1891\w_m21.paa;
       descriptionshort=$Carcano;
       modelOptics="\ca\weapons\2Dscope_MilDot_10";
       opticsFlare=1;
       opticsDisablePeripherialVision=1;
       opticsZoomMin=0.04;
       opticsZoomMax=0.12;
       distanceZoomMin=400;
       distanceZoomMax=80;
       begin1[]={"ca\sounds\weapons\rifles\sniper_single_01",1.77828,1,1000};
       begin2[]={"ca\sounds\weapons\rifles\sniper_single_02",1.77828,1,1000};
       soundBegin[]={"begin1",0.5,"begin2",0.5};
       drySound[]={"\ca\Weapons\Data\Sound\M21_dry_v1",0.0316228,1};
       reloadMagazineSound[]={"\ca\Weapons\Data\Sound\M24_reload_v5a",0.794328,1,20};
       magazines[]={"Carcano"};
       modes[]={"Single"};
       class Single: Mode_SemiAuto
       {
         sound[]={"\ca\Weapons\Data\Sound\mk12_ivanverze",10,1,1000};
         dispersion=0.00045;
         recoil="recoil_single_primary_3outof10";
         recoilProne="recoil_single_primary_prone_3outof10";
         minRange=0;
         minRangeProbab=0.3;
         midRange=400;
         midRangeProbab=0.7;
         maxRange=800;
         maxRangeProbab=0.05;
         aiRateOfFire=10;
         aiRateOfFireDistance=800;
       };
       class Library
       {
         libTextDesc=$Carcano;
       };
     };
    };

    look is correct now???

    then how i can create bin?


  3. sorry fors caps :/

    then my config is bad :)

    u can help a sec???

    class CfgWeapons
    {
        class Default {};
        class MGun: Default {};
        class Riffle: MGun {};
        class SniperRiffle : Riffle {};
        class M24 : SniperRiffle{};
    
        class Carcano: M24
        {
            model="\Carcano_mod_1891\carcano";
            displayName="Carcano mod 1891";
            displayNameMagazine="6,5mm Caliber";
            magazines[]={"Carcano"};
            ammo=BulletSniper;
            picture="\Carcano_mod_1891\carcano.paa";
    
        };
    };
    class CfgVehicles
    {
       class All{};
       class AllVehicles:All{};
       class Land:AllVehicles{};
       class Man:Land{};
       class Soldier:Man{}
       class Civilian:Soldier{};
    
       class StalkerHunter:Civilian
       {
           access=2
           displayName="Fante Carcano";
           weapons{}={"Throw,"Put","Carcano"};
           magazines[]={"Carcano","Carcano","Carcano"};
       };
    };

    can u correct it? is for a test but i don't understand i have to create a model.cfg..then cpp and the bin...how????


  4. hi guys plz anyone can help me....

    how i can create the config for a weapon???

    i do this....

    class CfgWeapons
    {
        class Default {};
        class MGun: Default {};
        class Riffle: MGun {};
        class SniperRiffle : Riffle {};
        class M21 : SniperRiffle{};
    
        class Carcano: M21
        {
            model="\Carcano_mod_1891\carcano";
            displayName="Carcano mod 1891";
            displayNameMagazine="6,5mm Caliber";
            magazines[]={"Carcano"};
            ammo=BulletSniper;
            picture="\Carcano_mod_1891\carcano.paa";
    
        };
    };
    class CfgVehicles
    {
       class All{};
       class AllVehicles:All{};
       class Land:AllVehicles{};
       class Man:Land{};
       class Soldier:Man{}
       class Civilian:Soldier{};
    
       class StalkerHunter:Civilian
       {
           access=2
           displayName="Fante Carcano";
           weapons{}={"Throw,"Put","Carcano"};
           magazines[]={"Carcano","Carcano","Carcano"};
       };
    };

    HELP ME! PLZ!!!!!!!!!!!!

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