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pele93

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Posts posted by pele93


  1. Someone was asking before about the lack of altimiter and not knowing when to open chute, just make a script with this code or add it to one of your own scripts

    waituntil {(getPosATL unitname select 2 < 500)}; 
    hint "500m open chute!";

    Obviously you can change the 500 to whatever height you like to open your chute at, not as good as an altimeter but better then nothing :)


  2. I kind of liked the old way using the regular C130 and waypoints is that still useable? This allowed time for custom loadouts on the plane then a trigger to kill unit after the drop

    Can we do it that way in OA?

    I believe you can, not quite sure how someone posted it somewhere but I prefer the static c130 as I believe it gives longer time as it's not going anywhere so you can just spawn it above the drop zone and take all the time in the world


  3. Very cool indeed Pele - thanks for uploading too. Is there any way to add a wind noise to the parachute section - ie the sound of the wind through your rigging once the chute deploys? I always think the parachute stage is too quiet....

    I'll have a look thru my audio samples and see if I have anything like that and see what I can do.

    I'm a very noob scripter but should be able to figure that

    ---------- Post added at 09:49 PM ---------- Previous post was at 09:18 PM ----------

    Having said that whats the easiest command to use to check if player is parachuting?

    I assume when parachuting it's like their driving the parachute??

    So there would be a variable to check?


  4. That's not working for me at all, I keep just plummeting straight down at attention. Never get any HALO options or animations. :(

    Really?

    Theres no options you just need to walk off the ramp...

    Is it setup the exact way I set it up?

    I'll do another one up on utes with just the halo stuff so it's easier to troubleshoot

    ---------- Post added at 06:37 PM ---------- Previous post was at 06:06 PM ----------

    halo.utes.rar - 0.23MB

    Theres one on utes, I used it just then works fun just sprint off the ramp and you should go into halo mode....


  5. Thanks mate, I will take a look. I was going to give it a go myself but it makes life easy when you have an example to take in.

    As for the sound, wouldn't the playsound be the one to use, then you will have to dig up the engine noise soundfile and play it. Hopefully there is a list of them somewhere.

    I believe it was probably something like that but on a infinite loop???

    I looked thru all the bis stuff and couldn't find anything :(

    It's a rough example not everything is in the scripts some is in unit init's lines I'm very beginner at scripting etc.. So it's nothing special but gets the job done :)


  6. I got the rocking motion and the c130 static to be replaced with a real c130 once you jump out but does anyone know how to get the c130 sound effects when inside the static model??

    ---------- Post added at 06:51 PM ---------- Previous post was at 06:02 PM ----------

    I've uploaded what I've done so far here, It's just a really simple example mission if anyone is intrested. The base on the map is from the US showcase mission by BIS and the C-130 stuff was done looking through the BIS parachute mission I just can't seem to figure outt how to make the sound effects :(

    Halo.Takistan.rar - 0.01MB


  7. I was playing around with OA for a few hours then it crashed and I got this, I tried maxmem=2048 and even maxmem=512 as well as lowering all graphics to lowest... Why is it doing this?? I can run vanilla ArmA 2 and even ArmA 2 w/ ACE with no issues whatsoever and I am running an unmoded OA w/ unmoded arma 2 and still get this issue.

    Any idea as I'm really loving the new OA features and want to play it... My first issue ever with BIS software too :(

    exact error message is

    Out of memory (requested 0KB)
    footprint 63989595578KB
    pages 16384KB
    

    Also just got another diffrent error message

    Out of memory (requested 1KB)
    footprint 617921858KB
    pages 16384KB
    

    I believe this means it is ram or page file related?

    I have an i7 930 w/ 6gb ddr3 on a p6t motherboard and nvidia gtx260 gfx card and have tested ram and got no errors :confused::)

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