-
Content Count
2 -
Joined
-
Last visited
-
Medals
Posts posted by cino
-
-
Hello! I have some problems with this script because it only works properly only in host mode, but on a dedicated server no longer works, ie works partly, I must first unlock the vehicle as admin and enter as a driver, only then can I lock / unlock the vehicle, I've added to your script detection UID and now I do not know how to eliminate the error, so that work properly
init.sqf
... UIDarray=["uid1","uid2","etc"]; ... box_fnc_locks=compile preprocessFileLineNumbers "init_locks.sqf"; call box_fnc_locks;
mission.sqm
... init="0 = this execVM ""locks.sqf"";"; ... //added to any vehicle that wants to lock / unlock
locks.sqf
WaitUntil{not isNull player}; waitUntil {(getPlayerUID player) != ""}; _uid = getPlayerUID player; if (_uid in UIDArray) then { 0 = _this addaction ["<t color='#ffff00'>Unlock vehicle</t>","vehicleunlock.sqf",[],0,false,false,"","(locked _target)"]; 0 = _this addaction ["<t color='#ffff00'>Lock vehicle</t>","vehiclelock.sqf",[],0,false,false,"","(!locked _target)"]; } else {};the rest of the files (vehiclelock.sqf, vehicleunlock.sqf) no change
CAN YOU HELP ME?

Script to lock/unlock vehicle
in ARMA 2 & OA : MISSIONS - Editing & Scripting
Posted
unlock / lock properly displayed on each vehicle, but after selecting the option from scrollmenu, there is no response to the command