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cino

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Posts posted by cino


  1. Hello! I have some problems with this script because it only works properly only in host mode, but on a dedicated server no longer works, ie works partly, I must first unlock the vehicle as admin and enter as a driver, only then can I lock / unlock the vehicle, I've added to your script detection UID and now I do not know how to eliminate the error, so that work properly

    init.sqf

    ...
    UIDarray=["uid1","uid2","etc"];
    ...
    box_fnc_locks=compile preprocessFileLineNumbers "init_locks.sqf";
    call box_fnc_locks;
    

    mission.sqm

    ...
    init="0 = this execVM ""locks.sqf"";";
    ...
    //added to any vehicle that wants to lock / unlock
    

    locks.sqf

    WaitUntil{not isNull player};
    waitUntil {(getPlayerUID player) != ""};
    _uid 	= getPlayerUID player;
    
    
    if (_uid in UIDArray) then
    {
    0 = _this addaction ["<t color='#ffff00'>Unlock vehicle</t>","vehicleunlock.sqf",[],0,false,false,"","(locked _target)"];
    0 = _this addaction ["<t color='#ffff00'>Lock vehicle</t>","vehiclelock.sqf",[],0,false,false,"","(!locked _target)"];
    } else {};
    

    the rest of the files (vehiclelock.sqf, vehicleunlock.sqf) no change

    CAN YOU HELP ME?

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