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Everything posted by spartan563
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Articulate: Squad Voice Command Utility for Arma 3
spartan563 replied to Mpstark's topic in ARMA 3 - COMMUNITY MADE UTILITIES
@m101 Sorry about the issue with ArmA 2, looks like it was only with Operation Arrowhead and was caused by me checking for the wrong executable name (arma2co instead of arma2oa) when determining whether or not to run a command. It has been fixed and you should be able to use it with ArmA 2 OA in the next release. -
Articulate: Squad Voice Command Utility for Arma 3
spartan563 replied to Mpstark's topic in ARMA 3 - COMMUNITY MADE UTILITIES
@Oktyabr The confidence margin slider currently only adjusts the cutoff margin for whether a command is accepted. The speech engine reports how confident it is in its interpretation of a command (from 0% to 100%) and this confidence margin allows you to adjust what you consider an acceptable ratio between accuracy and rejection frequency. We will be adding the ability to adjust the end of speech timeout in an upcoming release. Regarding binding mouse buttons, I'll implement that as soon as I get the chance and you should hopefully see it in the next release as well. @m101 I haven't yet tested Articulate with ArmA 2, however I see no reason as to why it shouldn't work just as well. If you notice any discrepancies or issues in ArmA 2 then please report them and we'll try to work out a solution. -
Visual ArmA 3 Class Name Library (WIP)
spartan563 replied to Alex Dyre's topic in ARMA 3 - MISSION EDITING & SCRIPTING
There's already a website doing the same thing, albeit in a more automated fashion, you can take a look: http://browser.six-projects.net/ -
You just need to get something like UnPBO, extract the files into your %UserProfile%\Documents\ArmA 3 Alpha\missions folder and then fire up ArmA 3's editor. Off the coast to the west of the airfield are a number of triggers. Just open them up and try clicking OK, it will give you an error if you need to fix the issue in any of them. To fix them, just look for commands like publicVariable = "..." and replace with publicVariable "..." You should then be able to save the mission and play it from the editor (or use UnPBO to compress it again and stick it into your %ArmA3Dir%\Missions folder to play it normally. Good luck :)
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Hey, first things first, amazing mission man, really enjoying it a lot. Unfortunately though, I am on the dev build as well - so initially had an issue with playing it. Looks like all that needs changing is your two initialization scripts, change all instances of publicVariable = "..." to publicVariable "..." and it should work fine (did in my case at least). Once again, thanks for putting in the time to throw something cool like this together for us.
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ArmA 2 Mod Launcher [Console Based]
spartan563 posted a topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
What is ArmA 2 Mod Launcher? ArmA 2 Mod Launcher is a compact command line application designed to allow advanced ArmA 2 players to launch a predefined set of mods quickly and easily. Its main objective is to allow people with very large mod collections to start mods without worrying about the constraints of a windows shortcut's path length and to make their lives easier by making use of a search to specify mods within your ArmA 2 directory. NEW ArmA 2 Mod Launcher can now launch Operation Arrowhead and Combined Operations, and with the -modfolder option you can even specify folders outside your ArmA 2 / OA directory from which to load mods. Why make ArmA 2 Mod Launcher? ArmA 2 Mod Launcher was created to allow you to launch a large library of mods without a great deal of fuss. Unlike many other ArmA 2 launchers this one is based around a command prompt, that means two things. Firstly, the application will load very quickly and get you into your game a lot faster than any other ArmA 2 launcher. Secondly, it is completely controlled by startup parameters. So creating a shortcut for each mod loadout can easily be done with this application. How do I use ArmA 2 Mod Launcher? ArmA 2 Mod Launcher is best run by creating a shortcut to it. Once the shortcut is created right click on it and select Properties. In the Target field scroll right to the end and then type the following in: That will launch ArmA 2 with the No Splash option and all of your mods (provided they have the @ prefix in their folder names). You can also use the ! prefix in a search to exclude mods which match that search's results. For example: will launch all mods except those containing the word ACE in their names. For more info on how to use this application please read this page. There is a very detailed breakdown of features, the different parameters which can be used and how to use them. Change Log Current Version: 1.7.7.0 Sierra Softworks Download Page - Download Now Armaholic mirror: - ArmA 2 Mod Launcher [Console Based] More Information If there are any problems that you find (maybe it doesn't launch the mods you chose or it crashes when doing something) or any features you would like me to implement, please don't hesitate to contact me at contact@sierrasoftworks.com and I'll see if I can accommodate your request. Regards, SPARTAN-563