First man huge thanks to Benny. This mod is hands down exactly what Arma needed.
I'm hoping someone can help me out here... I'm having some AI difficulties with my buddy and according to how people are playing it online it sounds like our AI is not performing correctly so was hoping someone could help out.
4. Added ACE, ACEX, ACEX_RU, ACEX_SM, ACEX_USNavy, CBA, ZEUS_AI_ACE, BWMOD, GL4, BWMOD_ACE to the Group 1 Addons / Mods.
5. The game launches and has all the appropriate listed mods running.
Looks good so far, but when we initiate a BE_Warfare a few things start to go wrong.
1. After taking the first town, the AI commanders of 3 squads (usually Echo and November) just stand there and become invulnerable, and do nothing.
2. After about 30 mins of play the AI starts to spawn at base, ordering units but not using them. This causes them to start forming huge lines of soldiers standing still. If a Human player is voted as commander, the units do not respond to orders.
3. On Chenarus, some AI groups were spawning on the island out side the main land in the south east. I suspect this was occuring on some of the other maps, but didn't notice it until Chenarus.
4. Some AI groups were spawning in ground and swimming
The opposing force is not able to take the first town. (This is set on medium resistance).
These issues were with Zeus, UPSMON on. With Zeus and UPSMON off the AI has less inactive units (still many inactive tho) and is obliterated by trying to take the first town. I should also note that me and my buddy both have the exact same installs on client and server.
Anyone have any input, sorry for the huge post, but I'm dying to get this working correctly, and the small conflicts that happen right in the beginning are amazing, but then the AI commander and everything starts to bug out.
Thanks!
This is a bit late for a reply but anyways,
I'm getting this issue as well- it might be good to note that the unresponsive units seem to affect OPfor the most. I can't find out why but almost all of BLUfors units are responsive but about 90% of Opfor units are unresponsive. This is a great warfare that includes ACE but these bugs are making it near impossible to play. Does anyone know how to fix the AI becoming inactive bug?
Thank you!!!
As far as I'm aware the inactive AI squads bug has been around for a while, I've seen it in every warfare match I've played every since Arma 2. I don't quite understand how it's been around so long without being fixed.
Warfare BE: ACE Edition
in ARMA 2 & OA - USER MISSIONS
Posted
As far as I'm aware the inactive AI squads bug has been around for a while, I've seen it in every warfare match I've played every since Arma 2. I don't quite understand how it's been around so long without being fixed.