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P_Kohvakka

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About P_Kohvakka

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    Rookie

core_pfieldgroups_3

  • Interests
    Warfare
  • Occupation
    I've got one ;)

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  • Biography
    It's all about warfare. Visit us, challenge us. Warfare NoMa edition, all bugs fixed, no cheating.
  1. Warfare seems to be an intersting platform for multplayer sessions. It has a long way to be commercially good but it's a good start. Can anyone stop the hacking so that, atleast, every now and then the game could be finished according to the developpers (conquest/destruction)? Ban the hackers!
  2. P_Kohvakka

    Where/how/when to buy ARMA2:OA?

    My preoder of Arrowhead was cancelled by Amazon.co.uk, followed by the line:"We are no longer able to offer this item for sale. Our supplier has informed us that this item has been discontinued and is no longer available. Please accept our apologies for any disappointment or inconvenience caused." Is that really so? Anyone else with a similar announcement? I am a little confused because there still is a direct link to the Amazon.co.uk from the official Arma 2 preorder pages.
  3. P_Kohvakka

    Vehicle Ground speed

    Alright alright. Good points. Most tanks drive 60-70 km/h in real life on the street. Most of Arma2 terrain is open field. A field equals fast motion. In some points the modelled terrain slows the tanks just a way too much. M1A1 with 1500 hp dives any slope up and down without visibly slowing down. Some heather doesn’t slow real tanks. ---------- Post added at 01:45 PM ---------- Previous post was at 01:44 PM ---------- I agree!
  4. P_Kohvakka

    Vehicle Ground speed

    Don't you people think the tanks should go faster than 50-60 km/h? The same problem applies with many, if not all, ground vehicles except the bikes. They go fast enough. The side track of the speed is the gravity "engine". I think it needs a little filing too. One nice detail to be added. The bikes ride faster (constant velocity) than the Humvees in the woods and the Humvees drive about 15 km/h on the bitumen (on a dock). Also aren't the vehicles oversteering?
  5. P_Kohvakka

    Command system

    Anyone opinion about this?
  6. P_Kohvakka

    Command system

    I feel that there is a lack of realism in the multiplayer games. More than often the gameplay is chaotic. Everybody runs here and there like there is no sence. There should be more effort on the chain of commands, ie. There should beA commander watching over and squads x amount on the field. The Team speak is not the answer because of the language barriors. I am sorry to say but BF2 is quite palyable in that sense. Can these command features be added to the game? HOLD is my favourite and most often played mode so more effort there!
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