glowbal
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Posts posted by glowbal
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The screens look pretty good.
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So instead, I think I want to set it as a PrimaryWeapon and then it could be stored inside a backpack. Right? Now I just have to figure out how to do that. Do I make the static Raven into a vehicle or a weapon or either or neither or both?What about a magazine or an item? With a magazine you can even have it take up multiple slots to represent the size of the thing?
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It won't require ACE in the final version, just CBA.
Is it possible to load these captives into transports?Something to work on still. Currently if you take a suspect with you and go into a vehicle, the suspect gets disattached. Then once you go out, he gets teleported to your location and attached again. But yes, I surely want to included it!
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I'd really love to see these things:
- Ability to use the BAF DLC in A3, or a new DLC featuring the BAF.
- Animations for using Artillery (Mortar loading, actually dropping the round in the tube, etc).
- An animation performing a search on a person. (ie arms spread, a soldier feeling if the person has any hidden weapons).
This would make me really happy. ^^
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Variants, does that mean different weapon systems? I would really love to see a version with a turret (.50).
http://www.panzerbaer.de/helper/pix/uk_ppv_ridgeback-001.jpg
The green skin of the vehicle looks good!
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That's awesome! What's the "lower headset action"?Yes is part of ACRE, indeed.
Just a small update on what I've been up to main while;
Added:
- Auto Detection of any civilian on map
- Working search option
- Search vehicle option
- Generic Text for talking to civilians (random, 6 options)
Changed:
- Split up the modules (arrest, search and talk). Can each be enabled and or disabled seperately
- Colors to the addactions
- Player needs to be within 2m
Fixed:
- No more interaction with dead civilians
- No more possibly cluttering up of action menu
- Improved performance on start up
For in the near future, I plan to add/fix a few things;
- Ability to stop a moving civi
- improve the Car Searching part
- Fix a few JIP and Respawn bugs
- figure out how to put this in a module
And I've to create a few items/objects such as the KeyCuffs (to remove ACE dependancy), and certain "evidence" things.
Do you guys think I should keep keycuffs in as a dependancy to be able to arrest someone?
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Hi.The replacement UKF_weapons.cfg for JSRS 1.4.3. is no longer available - can someone look into this, or tell me where to find it? Googling has yielded zilch.
Hey,
You won't need this anymore with the latest version of the UKF weapons. ;)
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This is a work in progress thread on my interaction scripts for civilians. It currently consists out off three parts, Arrest, Search and Talking. Everything is currently Alpha state and is nowhere near where I want it to be yet. While it's been laying around for a bit already, I have decided to futher develop it and hopefully share with the rest of the community. Everything will be multiplayer compatible.
This old video shows the basic concept:
More to come soon!
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Looks great! Can you take the Raven and the GCS with you in a backpack?
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That's looking very awesome. Love the screenshot :P
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You're right, it says Alpha.
http://img210.imageshack.us/img210/999/alphaarma3.png (200kb)
Probably means the content in it is Alpha I guess?
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I stand corrected. Been a while since I ran into that limit. :)
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128That's groups I believe. Or rather, groups on one side (ie. BlueFor). But of course you can have unlimited (AFAIK) AI in each group. :P
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Played a bit with it yesterday, and it's an awesome vehicle:
We all love it! :)
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Love the vehicle. Very nicely done.
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I also have a HD 6950, but it's nothing like that video.. Did you update your drivers already?
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Another video from the 16AA, FSG point of view. The FSG has been supporting the operation to capture a local drugs lord, while the platoon air assaulted into the objective. -
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Been a while since I had some videos;
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Rates of Fire + Section Assault
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Highlights from the LINSTOCK campaign which we recently finished:
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We also did some training the other day and some of the NCOs talked about rates of fire and the section assault:


Interaction Scripts
in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
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Ok so I manged to get the load in vehicle working last week. Now I'm trying to get it MP, JIP and Respawn compatible. That's however proving to be quite difficult. I'm guessing it's something to do with the AI unit being server side and the caller of the action is a player.
Everything else, the Arrest, Search etc, is now MP/JIP/Respawn compatible. No more bugs as far I know. Next up is some improvements to search parts of both Vehicles and Civi's. Hopefuly more on this soon.