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glowbal

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Posts posted by glowbal


  1. Ok so I manged to get the load in vehicle working last week. Now I'm trying to get it MP, JIP and Respawn compatible. That's however proving to be quite difficult. I'm guessing it's something to do with the AI unit being server side and the caller of the action is a player.

    Everything else, the Arrest, Search etc, is now MP/JIP/Respawn compatible. No more bugs as far I know. Next up is some improvements to search parts of both Vehicles and Civi's. Hopefuly more on this soon.


  2. So instead, I think I want to set it as a PrimaryWeapon and then it could be stored inside a backpack. Right? Now I just have to figure out how to do that. Do I make the static Raven into a vehicle or a weapon or either or neither or both?

    What about a magazine or an item? With a magazine you can even have it take up multiple slots to represent the size of the thing?


  3. It won't require ACE in the final version, just CBA.

    Is it possible to load these captives into transports?

    Something to work on still. Currently if you take a suspect with you and go into a vehicle, the suspect gets disattached. Then once you go out, he gets teleported to your location and attached again. But yes, I surely want to included it!


  4. I'd really love to see these things:

    - Ability to use the BAF DLC in A3, or a new DLC featuring the BAF.

    - Animations for using Artillery (Mortar loading, actually dropping the round in the tube, etc).

    - An animation performing a search on a person. (ie arms spread, a soldier feeling if the person has any hidden weapons).

    This would make me really happy. ^^


  5. That's awesome! What's the "lower headset action"?

    Yes is part of ACRE, indeed.

    Just a small update on what I've been up to main while;

    Added:

    - Auto Detection of any civilian on map

    - Working search option

    - Search vehicle option

    - Generic Text for talking to civilians (random, 6 options)

    Changed:

    - Split up the modules (arrest, search and talk). Can each be enabled and or disabled seperately

    - Colors to the addactions

    - Player needs to be within 2m

    Fixed:

    - No more interaction with dead civilians

    - No more possibly cluttering up of action menu

    - Improved performance on start up

    For in the near future, I plan to add/fix a few things;

    - Ability to stop a moving civi

    - improve the Car Searching part

    - Fix a few JIP and Respawn bugs

    - figure out how to put this in a module

    And I've to create a few items/objects such as the KeyCuffs (to remove ACE dependancy), and certain "evidence" things.

    Do you guys think I should keep keycuffs in as a dependancy to be able to arrest someone?


  6. This is a work in progress thread on my interaction scripts for civilians. It currently consists out off three parts, Arrest, Search and Talking. Everything is currently Alpha state and is nowhere near where I want it to be yet. While it's been laying around for a bit already, I have decided to futher develop it and hopefully share with the rest of the community. Everything will be multiplayer compatible.

    This old video shows the basic concept:

    More to come soon!

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