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Everything posted by dcal
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A-10 Air Brakes with UnitCapture/UnitPlay
dcal posted a topic in ARMA 2 & OA : ADDONS - Configs & Scripting
I would be very greatful if someone could help me out of a jam and tell me how to get the A-10 air brakes down after using unitcapture/unitplay? When I recorded the flight paths and fire date of 2 A-10's the air brakes were not deployed, but when I replay the flight paths both A-10's have their air brakes up. I do have the EngineOn command in the init, I just dont know how to get the brakes down with a code in the init. Thanks! dcal -
A cinematic look at the Anti Gravity Weapon created by ALIAS for Arma 3:
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Recovered footage from the Tanoa Incident
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My favorite is Miller The Killer. I am in the competition and I voted for that one and two others. Some amazing entries, the Arma community is awesome! The main thing I looked for was something that kept me hooked and had originality compared to the rest of the entries. Miller The Killer had that, it was different from everything else, very well done, and the guy used his own custom made animations for the video which made the degree of difficulty higher. Its just downright funny too lol
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My entry into the Arma 3 Machinima Contest. I found out about it a little late so probably not my best work but here is my shot! All Music and additional sound effects in this video were properly licensed through Audio Jungle and SoundSnap
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This is incredible can't wait to try this out!
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When the Force is not an option...break out the Anti Tank Missiles we must..
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More fun in the Editor. In this scenario a group of terrorists manage to get their hands on two MH-9 Hummingbirds and are up to no good when a NATO AH-9 Pawnee ruins their day. Used unit capture/unit play for the scene but the crazy thing is the guys bailing off the first chopper at 1:01 is unscripted, AI just ditched. It only happened about 10% of the time so it took a while to duplicate it for the far camera shot.
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2 more Angle 3 Ground Angle 4 Ground Follow(opposite direction)
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More angles from my Zed Bridge scenario made in the 3D Editor: Angle 2 Bridge Close Pilots 1 View
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I finally dig into Arma 3's excellent Eden 3D Editor. Created a scenario where NATO forces are holding off a horde of Zed's as an airstrike takes out a bridge to cut off the swarm. I may use the scenario to film a cinematic, we will see. I filmed the action using GCAM and will upload different angles and speeds later.
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Star Wars Battlefront: impressive trailer
dcal replied to dontknowhow's topic in OFFTOPIC - Games & Gaming
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Star Wars Battlefront: impressive trailer
dcal replied to dontknowhow's topic in OFFTOPIC - Games & Gaming
Man they better get the Voice Chat and private server/battle thing situated soon, that is a huge oversight on their part not having that at launch. Anyway, I made short Trailer for the Empire with Beta footage I collected, 60FPS(No HUD option and zoomed in) Enjoy! -
I am waiting for Zen. Been an AMD guy since my first build and want to see what the new architecture can do. If it is a disappointment like Bulldozer I will go with Skylake.
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Great work! Mod definitely needs a better, more unified name though, something shorter and more recognizable.
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Ha! I only meant to affect the productivity of the bad guys in the video, collateral damage I guess LOL
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I did not try out artillery yet so it is possible I will get them there. I will check on that later. CPU is AMD FX 9370 4.4ghz x8. It is more likely that another mod is causing that, have you tried running vanilla A3 with just Blastcore?
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I was not getting the black boxes. I went and looked to make sure while shooting the video after I saw comments of some getting them. I am using an AMD R9 290x 4gig.
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I am keeping that mission intact to go back and make comparison videos with future Blastcore updates. Thanks again to Opticalsnare for the great mod.
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Blastcore Phoenix 2 v1.2 Showcase. I test it out on some terrorists that were getting ready to attack a village. A successful ceasefire was negotiated.
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Blastcore Phoenix 2 v1.2 Showcase. I test it out on some terrorists that were getting ready to attack a village. A successful ceasefire was negotiated.
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I am working on a Blastcore Phoenix 1.2 video - How to negotiate with ISIS in 60 seconds or less....freedom sparkles everywhere...he he
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Slow Motion missile lock view AGM-114L destroying some T-72's. Featuring RHS Escalation.
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Yes! Time to blow up stuff until E3...thanks OS, as others have said this mod is special and transforms a great game into something even better.