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Specialist

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Posts posted by Specialist


  1. Hello everyone, thanks for downloading my campaign and thanks for all of the positive comments and constructive feedback. I have been away for about two years so it will take a while to get back used to things, anyway, I will be releasing an update in the near future to iron out any little creases. If you have anything you would like fixed/changed/added please let me know.

    Update version 1.3 - Work In Progress

    just finnished this campaign. :)

    and i loved every single mission of it

    specialy the last one was tuff (realy had a hard time getting to the objective, only 6 of 10 made it).

    wil there be a second Episode ??

    Thanks alot! I don't have any plans to start making new campaigns from scratch for Arma 2 as I will be focusing more on Arma 3 :)

    Dunno what's going on, but in first mission some of my guys get injured. Everytime I administer first aid to one, they die!

    I'm not sure, are you using any mods?

    Any plans to fix the ranks?

    I don't know why but playing with 4 Majors and 6 Captains in a squad really irks me :). Other than that, fantastic. I played with ACE2 and the campaign was a very different beast indeed. Far more difficult and required alot of force maneuvering to succeed.

    Yes, I will be fixing the ranks in the next update :)

    Hi Specialist

    I finally had a complete weekend free and was finally able to play your amazing campaign, which I liked a lot. Had tons of fun playing it. Great job. My only gripe is, that there are only few intro - outro cinematics, which in my opinion would make this campaign perfect. Story telling is an important part of a campaign. Well that's just my opinion naturally. The voice acting by Archamedes is great. Mission "Betrayal" was a blast. it took me some time to take out the BMP and the APC. I approached every mission very carefully without losing a man. Hate to lose men when I'm in command.:D In any case a really well done campaign.

    Keep up the good work and I sincerely hope you will add some intro's - outro's which in my opinion would definitely raise the quality of this already well done campaign.:D

    kind regards

    p.s. Hope to see more. Had just one error message popping up in the briefing screen, related to the pic in the mission where you have to locate the ammo box and destroy it.

    Just saw the new version 1.2 Well I've played version 1.0 my bad.

    Thanks alot, I would reccomend playing the latest version as there have been alot of fixes/changes since v1.0

    Hi Specialist

    Excellent work on the campaign; really enjoyed playing it through with OA Vanilla (Veteran diff) had no major glitches or bugs.

    Excellent implementation of the First Aid feature, campaign would have been extremely difficult to complete without it.

    Agree with Nettrucker with regards to the story telling aspects, and the briefings were a bit light on details, although I understand how time consuming cinematics are to design and implement so totally understandable.

    If I had to suggest improvements (and because this is an internet forum it's practically a duty to do so :) for future missions / campaigns consider mixing it up a bit, I felt that each mission involved some variation of a mounted patrol to contact followed by a village clearance. Consider adding the odd defensive scenario or an ambush to vary the player's experience.

    Ambushing has been one of the best features since OFP but it seems to have fallen by the way side in recent years - probably because it involves planning and *gasp* patience to pull off a really tidy ambush. Plus as a mission maker ambush scenarios are pretty quick and easy to script compared to other offensive operations with lots of moving parts. (-- End tangent)

    Also, consider some tweaks to friendly AI; some small adjustments can produce big results in terms of the "feel" of your mission. For example in the final mission you could assign waypoints to the other AI squads based on the player's position rather than a destination. That way the friendly AI squads will move with the player's squad giving the impression that you are part of a platoon or company assault, rather than just watching the friendly AI squads getting fed piecemeal into the death trap that is Zargabad.

    Anyways, excellent work on the campaign, I reckon you've made one of the best community made campaigns out there and I hope we get more from you at some stage.

    _marty

    Thanks alot for the feedback! I agree with you about having a variety of different tasks/scenarios in a campaign to mix things up abit, I've learned quite a bit about editing since first creating this campaign and I will put that knowledge to good use when working on my next project. Thanks alot for playing and providing feedback :)

    Played this last night and although I enjoyed it I got stuck on the Village Patrol. Despite driving around for over an hour, only 1 of the 5 villages showed as being "secured" (grey circle next to the task became green). Any ideas why I couldn't secure the other 4 villages? Oh and I'm using Robalo's ASR AI mod and DAP's First Aid mod.

    I'm not sure, I will deffo look into it, maybe it has something to do with the AI mods.


  2. One more question: would you like to have river & sea water in 1.1 to be blue/turquoise instead of current dull brown?

    I think it would look better in brown. I think if you change something like the river colour it would change the whole feeling of the island. It would go from a south american jungle/amazon type to a tropical/paradise scene.

    Example:

    2wfjvhj.jpg

    or

    xf24r6.jpg


  3. Me and my brother (Not registered here) have been working on an OPFOR campaign for Combined Operations and Lingor Island. The player will take control of a medium ranking member of the ARL named Hugo, as the ARL begin an offensive against government forces in Lingor. The campaign will feature a heavy storyline, many characters, a large variety of missions, custom music & custom scripts to make the atmosphere & immersion very tense aswell as scripts such as Tophe's Random house patrol script and Kronzky's Urban Patrol script for random enemy locations, replayability and improved AI skills. We have already spent hours upon hours working on this campaign and I have learnt alot about creating missions since my last campaign 'Joint Operations' and hopefully you will see that as I have already put alot of work into this new project. It will feature 8-10 missions.

    For more information on the ARL, GAL and current situation in Lingor, please read here.

    New screenshots here and here


  4. Nice, was about to ask whether there is a bug for AI inside FOB, and it was resolved.

    Is all dialog supposed to be voice-over or only the intro ?

    Only the intro/cutscenes are voiced at the moment.

    awww and that's the one where my piccy doesn't show LOL I guess I'm gonna have to update and start all over again LOL

    14292mx.jpg

    I would still recommend updating to v1.2

    ;)


  5. Version 1.2 release

    Changelog

    • Added new mission "Poppy Rush"
    • All new campaign introduction
    • All new FOB
    • Increased performance
    • Player can now rearm and refuel vehicles at the FOB
    • Fixed issues with AI behaviour inside the FOB
    • AI can now drive out of the FOB alone
    • AI will now enter vehicles inside the FOB
    • Added AAN news border to the frontline combat footage scene
    • Added AAN news border to coalition assault intro
    • Updated AAN news tickers with the latest news from the AAN website
    • All new campaign outro
    • Added credits & thanks
    • Other minor fixes


  6. didnt work for me... The first objective (capture HVT) was 7.8 KM away!!!!

    So Like a dummy I go all the way to it and there is nothing there. Not happy about that.

    I also got the BAF error (something about an SUV vehicle is no longer present)

    I did install the tier one mod as well

    Any ideas whats wrong with the mission or my game?

    thanks Jeff

    Hmm.. thats not right at all. You should start in a Littlebird, are you using any mods? Silly question too but, do you have the 1.54 patch?


  7. @Specialist

    Cool campaign. But I've got a major problem:

    My team recognizes the Takistani Army as enemies! So in first mission they shoot at the trucks.

    And in the Joint Operations mission when the two teams disembark they kill each other before we even get any enemy contact!

    Any idea what it is?

    Using ACE2, GL4, JTD, ZEUS, ROBALO'S AI REARMING. Playing on 1.54 with the latest beta patch.

    And I'm talking about the version without BAF.

    The problem must be caused by one of the mods you are using, most probably GL4. I used the SetFriend command to make the TK army friendly with UK Forces. Try removing GL4 and see if it still happens, if so, remove the other ones.

    Kudos to Specialist! One of the best campaigns so far!

    Please, make some more, if you have time and/or are interested...

    Thanks alot, I do have more campaigns planned but I've been so busy lately that I simply dont have the time at the moment.

    Any updates ????

    Yes I do have another update planned, anyone who has played the campaign and has any issues please raise them now, so I can include as many fixes in 1.2 as possible.

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