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Posts posted by Specialist
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One more question: would you like to have river & sea water in 1.1 to be blue/turquoise instead of current dull brown?I think it would look better in brown. I think if you change something like the river colour it would change the whole feeling of the island. It would go from a south american jungle/amazon type to a tropical/paradise scene.
Example:
or
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Hey Ice, do you have the classnames for the custom faces?
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ARL rebels move out to assault government positions
ARL rebels at a southern outpost
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Lingor campaign WIP
FEA Commando's detain Father Antonio at a local church in Faunaverde
Government troops patrol a small outpost in central Lingor
GAL troops at one of many checkpoints around Lingor
The government protects its interests at Victorin Oil Company
Local civilians try to get on with their daily lives
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Awesome job Ice! Now I can continue with the campaign ;)
Congratulations :D
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Hey Icebreakr,it has been considered to disable it.
Just set "CHN_PREDATOR_NOSPLASH" to true in the init.sqf of your mission.
Great, I was looking to do this too. Is it also possible with the crocodile addon?
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Good job guys, I voted for you.
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Me and my brother (Not registered here) have been working on an OPFOR campaign for Combined Operations and Lingor Island. The player will take control of a medium ranking member of the ARL named Hugo, as the ARL begin an offensive against government forces in Lingor. The campaign will feature a heavy storyline, many characters, a large variety of missions, custom music & custom scripts to make the atmosphere & immersion very tense aswell as scripts such as Tophe's Random house patrol script and Kronzky's Urban Patrol script for random enemy locations, replayability and improved AI skills. We have already spent hours upon hours working on this campaign and I have learnt alot about creating missions since my last campaign 'Joint Operations' and hopefully you will see that as I have already put alot of work into this new project. It will feature 8-10 missions.
For more information on the ARL, GAL and current situation in Lingor, please read here.
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Excellent! This is a fantastic feature.
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Looking great Ice! I look forward to the units release ;)
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(Post removed, more info coming soon.)
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Great work IceBreakr, the island is amazing and I have great performance on it too! I have begun working on a campaign from the ARL point of view, I hope you will approve ;) I will use ARMA 2 insurgents and USMC as placeholders until the GAL and ARL troops are released. Great Work!
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Congratulations IceBreakr! Im going to download now :D
CTD when i start it in the editor ...mh i need OA for this island ?Yes you need ARMA 2 and OA
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I've been anticipating this beautiful island! Thanks for all of the hard work!
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Thanks Bardosy! I really enjoyed your other campaigns. Im going to try this one now
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New Mission Released
Typhoon Domination
For Combined Operations
Required Addons: RAF Eurofighter Typhoon FGR4, RKSL Air Weapons, RKSL Flare System, RKSL Core System
Version 0.1
Check the main post
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Nice, was about to ask whether there is a bug for AI inside FOB, and it was resolved.Is all dialog supposed to be voice-over or only the intro ?
Only the intro/cutscenes are voiced at the moment.
awww and that's the one where my piccy doesn't show LOL I guess I'm gonna have to update and start all over again LOLI would still recommend updating to v1.2
;)
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Excellent work! I will definitely use these units.
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Do you have to search the entire village to find the arms cache and destroy it? can't remember which mission it is, one after the 5 point patrolOn the briefing screen there is a section called 'Intel' with a picture of the house where the cache is being held.
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Excellent news! Congratulations on the release, and thanks to everyone involved.
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Thanks :)
- Added Armaholic Mirror
- Added ArmA2Base.de Mirror
- Added new campaign images and screenshots
- Added Armaholic Mirror
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Version 1.2 release
Changelog
- Added new mission "Poppy Rush"
- All new campaign introduction
- All new FOB
- Increased performance
- Player can now rearm and refuel vehicles at the FOB
- Fixed issues with AI behaviour inside the FOB
- AI can now drive out of the FOB alone
- AI will now enter vehicles inside the FOB
- Added AAN news border to the frontline combat footage scene
- Added AAN news border to coalition assault intro
- Updated AAN news tickers with the latest news from the AAN website
- All new campaign outro
- Added credits & thanks
- Other minor fixes
- Added new mission "Poppy Rush"
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didnt work for me... The first objective (capture HVT) was 7.8 KM away!!!!So Like a dummy I go all the way to it and there is nothing there. Not happy about that.
I also got the BAF error (something about an SUV vehicle is no longer present)
I did install the tier one mod as well
Any ideas whats wrong with the mission or my game?
thanks Jeff
Hmm.. thats not right at all. You should start in a Littlebird, are you using any mods? Silly question too but, do you have the 1.54 patch?
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@SpecialistCool campaign. But I've got a major problem:
My team recognizes the Takistani Army as enemies! So in first mission they shoot at the trucks.
And in the Joint Operations mission when the two teams disembark they kill each other before we even get any enemy contact!
Any idea what it is?
Using ACE2, GL4, JTD, ZEUS, ROBALO'S AI REARMING. Playing on 1.54 with the latest beta patch.
And I'm talking about the version without BAF.
The problem must be caused by one of the mods you are using, most probably GL4. I used the SetFriend command to make the TK army friendly with UK Forces. Try removing GL4 and see if it still happens, if so, remove the other ones.
Kudos to Specialist! One of the best campaigns so far!Please, make some more, if you have time and/or are interested...
Thanks alot, I do have more campaigns planned but I've been so busy lately that I simply dont have the time at the moment.
Any updates ????Yes I do have another update planned, anyone who has played the campaign and has any issues please raise them now, so I can include as many fixes in 1.2 as possible.
[CAMP] Joint Operations [BAF]
in ARMA 2 & OA - USER MISSIONS
Posted · Edited by Specialist
Hello everyone, thanks for downloading my campaign and thanks for all of the positive comments and constructive feedback. I have been away for about two years so it will take a while to get back used to things, anyway, I will be releasing an update in the near future to iron out any little creases. If you have anything you would like fixed/changed/added please let me know.
Update version 1.3 - Work In Progress
Thanks alot! I don't have any plans to start making new campaigns from scratch for Arma 2 as I will be focusing more on Arma 3 :)
I'm not sure, are you using any mods?
Yes, I will be fixing the ranks in the next update :)
Thanks alot, I would reccomend playing the latest version as there have been alot of fixes/changes since v1.0
Thanks alot for the feedback! I agree with you about having a variety of different tasks/scenarios in a campaign to mix things up abit, I've learned quite a bit about editing since first creating this campaign and I will put that knowledge to good use when working on my next project. Thanks alot for playing and providing feedback :)
I'm not sure, I will deffo look into it, maybe it has something to do with the AI mods.