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Karvanoppa

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Posts posted by Karvanoppa


  1. This are old tread, but wanna post here our new server marks.

    Name= Olutta.org CO #1

    Version 1.59.79548 Linux (Debian 5)

    Intel i7 975 Extreme, 12Gb DDR3, Raid5 ("normal" sata2 disks)

    Server playing shows smooth and maps changes not show "Wait for host" popup in popular fast game computers.

    default arma.cfg

    Startup: Extreads=1 Cpucount=4

    Results: Min.17fps Avg.18fps Max.19fps

    --------------------

    Anybody others fighted with virtualized Windows with this? I'm tryed over KVM and have problem with loading times and beachmark are not stable. Normally it is ~20fps but minimun is 12. I think there is something problem with disks speed over KVM, but not relase what i need to change to fix this? I used raw format for KVM images.

    Thanks


  2. Hello.

    I just tested our servers and here is specs and results.

    Server #1

    =Olut= BIG A2+OA ACE2b

    =Olut= BIG A2+OA

    System:

    Dell Poweredge

    Xeon X3420@2,4GHz - 8G ram (don't know witch type or speed)

    Ubuntu 9.10 - Kernel 2.6.31-22server 64bit

    Server #2

    =Olut= Test platform

    Intel E6400@2,13GHz - 3G DDR2 800MHz

    This are Debian based virtual server with Openvz container. Setup is 2cpu and 2900MB ram.

    Ubuntu 10.04 - Kernel 2.6.32-4-pve

    Results:

    Server1: Two arma servers online. Another server playing dominations when i test this.

    = minimun FPS 7 with 10 average.

    Server2: Minimun FPS and avarage are same and that is 8FPS.

    Thanks


  3. Hi. Just wanna add my result about testing this newest beta for linux.

    Server specs:

    Dell Poweredge 2,6ghz 4 processor AMD Opteron with 8g memory connected to internet with 100mb cable.

    Linux Ubuntu.

    arma2.cfg are original Kellys Heroes edit.

    Start up:

    ./server -cpucount=4 -port=2312 -name=2312 -config=2312/server.cfg -cfg=2312/arma2.cfg -profiles=2312 -mod=@ace\;@acex\;@acex_pla\;@cba\

    Map: Ours favourite Warfare ACE V2.060

    Match time: 10hour

    Server stat: http://arma2.swec.se/server/data/135706

    Match stat: http://arma2.swec.se/game/data/2770469

    I just wanna realise how new version use our server, but i'm little dispointed. Don't see nothing update about server speed.

    Tested allmost only with AI players.

    Server fps drops about 5-9 when town spawned.

    Server FPS speed picture

    Processors used only about 200% :butbut:

    olut0407101139.JPG

    --------------------

    Another question is are others same problem with A2OA? We tryed friend who have A2OA installed and started only arma2 with normal version and he can't join to server. It just say he have wrong version to join?

    I wondering if it only because we have keys requirements on server and there not have OA key but are that the problem? Don't tested this yet.

    Thanks.


  4. I have problem with warfare server. Any idea where is problem? After some hours Arma2 just crash.

    Server:

    Quad core Xeon

    8gb

    100mb

    Linux Ubuntu

    Arma 1.5 mods Ace, Acex, Ace_pla, cba, GL4

    I'm tryed to change server.cfg, but i don't know really what i'm doing with that.

    server.cfg

    // These options are created by default

    language="English";

    adapter=-1;

    3D_Performance=1.000000;

    Resolution_W=800;

    Resolution_H=600;

    Resolution_Bpp=32;

    // These options are important for performance tuning

    MinBandwidth = 50000000; //* Bandwidth the server is guaranteed to have (in bps). This value helps server to estimate bandwidth available. Increasing it to too optimistic values can increase $

    MaxBandwidth = 1000000000; //Bandwidth the server is guaranteed to never have. This value helps the server to estimate bandwidth available.

    MaxMsgSend = 1024; //* Maximum number of messages that can be sent in one simulation cycle. Increasing this value can decrease lag on high upload bandwidth servers. Default: 128

    MaxSizeGuaranteed = 512; //Maximum size of guaranteed packet in bytes (without headers). Small messages are packed to larger frames. Guaranteed messages are used for non-repetitive events lik$

    MaxSizeNonguaranteed = 256; //Maximum size of non-guaranteed packet in bytes (without headers). Non-guaranteed messages are used for repetitive updates like soldier or vehicle position. Increasi$

    MinErrorToSend = 0.007; //Minimal error to send updates across network. Using a smaller value can make units observed by binoculars or sniper rifle to move smoother. Default: 0.01

    MaxCustomFileSize = 1600000; //Users with custom face or custom sound larger than this size are kicked when trying to connect.

    In game monitor showing FPS less than 10 and my server traffic monitor show it use only about 1-5mt/s broadband and less than 250% of 400% CPU.

    In game players been about 10.

    Thanks


  5. Ok thanks for answers.

    All others works nicely with original 1.05.62021, but Warfare just crashing and crashing after some hours. :(

    Developers get out that 1.05 beta version for linux please. We don't have many good server in Finland.

    May 7 22:19:12 k175 kernel: [612288.418381] server[10435]: segfault at 3dcccd79 ip

    000000000860e5fb sp 00000000ff8a74c0 error 4 in server[8048000+f4f000]

    May 8 01:09:25 k175 kernel: [622483.029009] server[2041]: segfault at 3f8000ac ip

    000000000860e5fb sp 00000000ffe75d30 error 4 in server[8048000+f4f000]


  6. I tested this.

    Not working

    arma2/@beta/

    tar xfz arma2server-1-05-62021-tar.gz

    ./install

    ./server

    Then i test my start script to tryit start up in arma2 folder

    Not working

    ./@beta/server -profile... -mod... -name.... etc...

    Then i make new copy of arma2 and move from @beta folders stuff to right place in arma2 and then start game from arma2beta/ folder. Not working

    Damn.

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