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Posts posted by yourry
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Is someone trying zeus module with the new Eden editor in multiplayer?
When I create a new mission from Eden, the Zeus module does not work. The player who takes the Zeus slot stuck on the mission loading page.
I do not know if it's a bug or error on my part.
Strange, everything works in 2D and 3D version of it does not work.Here is what I do by step:
1. I place a blue unit.
2. I place Zeus (virtual unit), I name zeus_unit and tells him that it is the player.
3. I pass the blue unit playable
4. I place the Game Master module I filled the box by owner zeus_unit and forced the active interface.I backup and file the mission on my dedicated server.
Everything works f the mission is create with the 2D editor., I took Zeus and I play the mission.With the 3D editor, I do exactly the same thing and the mission no longer works in multiplayer.
The preview works well with 2D and 3D.
I do not understand.
If it helps, here are the two missions (2D and 3D) with client and server .rpt every time :http://www.roj.fr/wp-content/uploads/2016/02/zeus_error.zip
Thank you for any help.(sorry, I think I posted in the wrong section)
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Yes you're right, I did not have the 2015 version of X86.
The version 2013 is not enough, it must be 2015.
If you can update the information about git and Armaholic, this can help.
Thank you -
I wanted to test the latest version (70) on my server with the mod Reign Of Jurassic and I get this error:
It crash the server.
I installed Visual C ++ redistributable packages for Visual Studio 2013 and Visual C ++ redistributable packages for Visual Studio 2015.I use a windows 2008 server.
You should advice?
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Hello,I wanted to know if you have a method to detect if a vehicle is on fire.
When I use the command on "isBurning" a burning vehicle it returns FALSE me.
For example :heli setDamage 1; sleep 5; hint format ["isBurning heli: %1", isBurning heli]; //-> return FALSE :(
Thank you
edit: oops I posted in the wrong section, sorry.
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Ok, this has been corrected.
The drag and drop working again.
Thank you ! -
I did not understand everything :)
Win 7 will be used less and less, I still expected a bit before moving on to win 10.
As long as it works in multi is good. After those who really want to play solo, they can always run the game without BattlEye. -
Here is a screen of information extDB2.dll:
I confirm that no BattlEye, everything works fine:
extDB2: Version: 66
extDB2: https://github.com/Torndeco/extDB2
extDB2: Windows Version
Message: All development for extDB2 is done on a Linux Dedicated Server
Message: If you would like to Donate to extDB2 Development
Message: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=2SUEFTGABTAM2
Message: Also leave a message if there is any particular feature you would like to see added.
Message: Thanks for all the people that have donated.
Message: Torndeco: 20/02/15
extDB2: Found extdb-conf.ini
extDB2: Detected 8 Cores, Setting up 6 Worker Threads
[17:04:23:331801 +02:00] [Thread 7752] extDB2: Database Type: SQLite
[17:04:23:335801 +02:00] [Thread 7752] extDB2: Database Session Pool Started
[17:04:23:338801 +02:00] [Thread 7752] extDB2: SQL_CUSTOM_V2: Loading Template Filename: C:\Program Files\SteamLibrary\steamapps\common\Arma 3\@extDB2\extDB\sql_custom_v2\arma3_roj_dev_db_custom.ini
[17:04:23:338801 +02:00] [Thread 7752] extDB2: SQL_CUSTOM_V2: Version 12 Detected, Latest Version 12 Available
[17:04:38:654677 +02:00] [Thread 7752] extDB2: Stopping ...And with BattlEye, the problem returns:Windows informations :
It is a version completely legal that I bought.After it is not very serious since in multiplayer it works. It's just a shame that it does not work solo because there still are players who play solo.If you need more information, do not hesitate.
Thank you anyway, you are a leader ! -
Unless I am mistaken, this is the version 66 I have.
Moreover when I tested extDB2 on the dedicated server:
extDB2: Version: 66 -
Thank you for that clarification. We will wait update 1.50. -
note: listNbox was fixed in the Performance binary (profiling branch) ...
which is imho important for BeCTI users ;)
I confirm that this is problematic.The drag and drop no longer works on the BECTI "class RscListNBox" that inherits from CT_LISTNBOX = 102.
Dawarden, I not understand the update. It is no longer possible to make a drag and drop if using class RscListNBox?
For example, on the wiki:
https://community.bistudio.com/wiki/DialogControls-ListBoxes
I do a test with the "class RscListNBox" the link above and drag and drop is not working.
What is the class to use for drag and drop?Thanks for your help. -
I feel that the extDB2 version 66 and BattlEye do not like:
BattlEye blocks extention extDB:
10:47:44 "extDB2: Failed to Load"Do you have the same problem or is it just mine?
Precision, the error is present only in solo. If I run extDB2 multi from a dedicated server, everything works fine. -
I share your opinion Bad Benson, with this kind of model we achieved the RV engine limits.
But I trust in the future and for now despite the updates while working.
I feel, maybe I'm wrong, the config that was set up on Reign Of Jurassic seems stable...
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I just wanted to tell you that I squeezed a bit missing the weeks to arrive.
The mod ROJ is paused because I just become a father of a little girl.
See you soon!
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The next version has an improved AI raptor.
In the testes, definitely be discreet (crawl) not to be seen and be chased ...
The AI of raptors is radically different from that of conventional units and all skill commands do not work on it. The AI is 100% homemade.
After moving about raptors in houses, you should know that one reaches the limits of the game engine.
If interested, I can pass the test version of what I do test to check that everything is working properly ...
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Public current version already allows the use of raptors as you want.
We need only read the documentation on the wiki (http://www.roj.fr/en/wiki/les-deux-gameplay-du-mod/le-gameplay-coop/)
It is necessary that the mission has a code ligne and file for raptors is a inteligence.
I work on the latest update. I hope to come out soon.
You can also follow the mod on the site
By cons must know that raptors are not quite as classic game soldier. I'm not sure the waypoint function properly.
It is the engine that makes the game you have to manage the dinos as Agents (createAgent) and not as units (createUnit).
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Well, with Tanoa this mod can be brought to a new level...Yes, this is actually great news for mod.
This gives a little motivation. I really hope to have the resources to continue and offer even more about this mod.
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To enjoy the mod you have several choices.
Either you play one of the missions that are proposed in the pack (ROJ_Mission_Survival.Stratis.pbo example).
Either you open the editor directly and play as you please.
To learn how to include missions to your game, I invite you to read the many tutorial.
Finally, note that a small help is available on our website:
I still work on it but you can find help on how to properly operate the dinos.
Hope this is helpful.
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Great, thank you guys.
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I wanted to know if there was a way to apply the position on a player who used the stance command.
SetStance the command does not exist.
I tried the following:
_stance = "CROUCH"; //player playMove _stance; //--- Not working ! _anim = (_stance call BIS_fnc_ambientAnimGetParams) select 0; player switchMove _anim;
But I have this error :
["Animation set not recognized!",_unit,_animset] call BIS_fnc_error;The function seems not suitable for my case I not use it correctly.
Do you clench how I can do?
Thank you
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The development of the mod continues.
A small blog has been online for some time. Here you will find information and news about the project Reign Of Jurassic :
Developpement Blog Reign Of Jurassic
We are working on setting up the persistence with extDB2 of Torndeco.
I also take this opportunity to say that we are looking for serious people who want to share with us the adventure.
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Again thank you for your help.
I have not yet tested the back with "OUTPUT=1-BOOL" but the rest is working properly.
I might still be a few questions but for now I'll leave you a little quiet;)
Does Skype instead, you're also available by STEAM?
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An excerpt from the log:
[21:32:10 +02:00] [Thread 615662119] extDB2: SQL_CUSTOM: Trace: UniqueID: 9816 Input: playerCheckSave:12345[21:32:10 +02:00] [Thread 615662119] extDB2: SQL_CUSTOM: Error DataException: SQL Statement invalid: SQL error or missing database: no such function: IF
[21:32:10 +02:00] [Thread 615662119] extDB2: SQL_CUSTOM: Wiping Statements + Session
[21:32:10 +02:00] [Thread 615662119] extDB2: SQL_CUSTOM: Error Exception: UniqueID: 9816 SQL: playerCheckSave:12345
[21:32:10 +02:00] [Thread 959710652] extDB2: Extension Input from Server: 4:9816
[21:32:10 +02:00] [Thread 959710652] extDB2: Extension Input from Server: 1:679518:playerInfoInsertOnDB:12345:=[TTK]= Yourry:PlayerUID:Name
[21:32:10 +02:00] [Thread 615662119] extDB2: SQL_CUSTOM: Trace: UniqueID: 0 Input: playerInfoInsertOnDB:12345:=[TTK]= Yourry:PlayerUID:Name
[21:32:10 +02:00] [Thread 615662119] extDB2: SQL_CUSTOM: Trace: UniqueID: 0 Result: [1,[]]
[21:33:09 +02:00] [Thread 959710652] extDB2: Stopping ...
I did not notice but the log is written that when the game is stopped ?
Another problem is when I go to look for information in the DB:
[21:28:09 +02:00] [Thread 3598687997] extDB2: SQL_CUSTOM: Trace: UniqueID: 9848 Input: playerGetInfo:12345:NameI have the following return (correct):
[21:28:09 +02:00] [Thread 3598687997] extDB2: SQL_CUSTOM: Trace: UniqueID: 9848 Result: [1,[[=[TTK]= Yourry]]]The concern is that = [TTK] = Yourry is not between "" and it makes crash .sqf
I'm sorry to bother you as much. I'm really a beginner.
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Thank you for the help, I begin to understand.
I took the example on your git. I want to know if the player is known in the DB.
So I have the following code sql_custom:
[playerCheckSave] Prepared Statement Cache = false SQL1_1 = SELECT IF ((SELECT 1 FROM players_save WHERE PlayerUID = ?), 'true', 'false'); Number of Inputs = 1 SQL1_INPUTS = 1
.Sqf next query is as follows :
_result = [format["playerCheckSave:%1", _uid], 2, true] call extDB_fnc_async;
I have the following returns:
19:26:42 "extDB2: Protocol Error: [0,"Error Data Exception"]" -
I encounter some difficulties to write the sql_custom.
For example, at the first connection of the player I would write his name (Name) and iud (PlayerUID) in the DB:
sql_custom:
[playerInfoInsertOnDB] SQL1_1 = INSERT INTO players_save ($CUSTOM_1$,$CUSTOM_2$) VALUES (?,?); Number of Inputs = 4 Number of Custom Inputs = 2 SQL1_INPUTS = 3, 4 OUTPUT = 1-STRIP-STRING, 2-STRIP-STRING, 3, 4-STRING
sqf:
_result = [format["playerInfoInsertOnDB:%1:%2:%3:%4", "PlayerUID", "Name", _playerUID, _playerName], 1, true] call extDB_fnc_async;
I tested this and it works:
SQL1_1 = INSERT INTO players_save (PlayerUID, Name) VALUES (?,?); SQL1_INPUTS = 1, 2-STRING Number of Inputs = 2
_result = [format["playerInfoInsertOnDB:%1:%2", _playerUID, _playerName], 1, false] call extDB_fnc_async;
The latter method works but I want something more flexible where I can in the code .sqf asked columns.
I think it is this "$CUSTOM_1$" history that I have not yet understood.
Another question, if I change my sql_custom, it seems that we must restart the game. Is that true?
To save time, do what I can redo the init extDB2 process?
(https://github.com/Torndeco/extDB2/blob/master/examples/sqf/init.sqf)
Reign Of Jurassic Mod
in ARMA 3 - ADDONS & MODS: DISCUSSION
Posted
Yes I still work on it from time to time but slowly.
I work to make ROJ compatible with the extension APEX.