valhallanguines
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Posts posted by valhallanguines
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I suppose it depends on what type of special forces these are intended to be. If you are shooting for Army Delta or SF ODAs, or AF PJs, then I would use multicam, but for the SEALs or MARSOC, I believe that the AOR would be appropriate. Just my opinion...
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I'm sure this has been mentioned somewhere earlier in the thread, but why are you doing them in DCU instead of Multicam, especially the 2012 units? I'm not criticizing, just curious.
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Um is there still going to be a non-ace version of this?
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Oh thank god! I cannot wait for this!
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Any news on a non-A.C.E. version of this mod? I'm dying to use it...
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My apologies. I just wanted to be able to use the mod, did not realise that was a crime. Will not happen again.
---------- Post added at 08:48 PM ---------- Previous post was at 08:43 PM ----------
you now recieved an official infraction for questioning the moderation in public.Wait if I just got an official infraction then why did I not receive one of those pms were they are like "hey you broke the rules... Do not do it again please?"
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So I really love this mod; the units are exceptional and beautiful. My only problem is that I do not like A.C.E. So since I loved these guys, I decided I'd have a go at changing the config so they did not have A.C.E. weapons. After I changed it all and re-.pboed it I put the units in game but had a ctd while on the receiving screen. Very frustrated, and hoping someone could help.
Sincerely,
Matt G
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Actually I was messing around and accidentally got a P: drive... I still get the same error, but the textures are coming up in the game so I guess it works. It's odd how this happens... Anyway to fix this?
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Ok I am trying to add a tweek to a mod and when I go to use Binbbo it says that it has encountered a problem, then I hit close program and it still works. But in my mod log I get:
Cannot register unknown string STR_STATE_HEALSOLDIER
Cannot register unknown string STR_STATE_FIRST_AID
Cannot register unknown string STR_UI_RADARRANGE
Cannot register unknown string STR_ACTION_LAUNCHCM
Cannot register unknown string STR_ACTION_NEXTCM
Cannot register unknown string STR_USRACT_ACTION_CONTEXT
Cannot register unknown string STR_USRACT_OPTICS_MODE
Cannot register unknown string STR_USRACT_ZEROING_UP
Cannot register unknown string STR_USRACT_ZEROING_DOWN
Cannot register unknown string STR_USRACT_NETWORK_DS_INTERFACE
Cannot register unknown string STR_USRACT_BULD_TERRAIN_RAISE_10CM
Cannot register unknown string STR_USRACT_BULD_TERRAIN_LOWER_10CM
Cannot register unknown string STR_USRACT_BULD_TERRAIN_RAISE_50CM
Cannot register unknown string STR_USRACT_BULD_TERRAIN_LOWER_50CM
Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_0
Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_1
Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_2
Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_3
Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_4
Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_5
Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_6
Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_7
Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_8
Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_9
Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_10
Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_11
Cannot register unknown string STR_DISP_LEFT
Cannot register unknown string STR_DIFF_CAMERA_SHAKE
Cannot register unknown string STR_FREETRACK
Cannot register unknown string STR_ADDON_ACTIONS_INSTALL_CORE
Cannot register unknown string STR_ADDON_ACTIONS_INSTALL_MOD
Cannot register unknown string STR_ADDON_ACTIONS_PLAY_MISSION
Cannot register unknown string STR_ADDON_ACTIONS_TRY_ENTITY
Cannot register unknown string STR_ADDON_ACTIONS_TRY_WEAPON
Cannot register unknown string STR_MSG_ADDON_NOT_FOUND
Cannot register unknown string STR_MSG_ADDON_CANNOT_OPEN
Cannot register unknown string STR_MSG_ADDON_UNKNOWN_PRODUCT
Cannot register unknown string STR_INCOMPATIBLE_LOAD_GAME_ATTEMPT
Warning: CfgVehicles missing in PreloadConfig - may slow down vehicle creation
Warning: CfgAmmo missing in PreloadConfig - may slow down vehicle creation
Warning: CfgNonAIVehicles missing in PreloadConfig - may slow down vehicle creation
Cannot load font core\data\fonts\lucidaconsoleb8
Fonts file \core\data\fonts\lucidaConsoleB8 not found
Cannot load font core\data\fonts\lucidaconsoleb11
Fonts file \core\data\fonts\lucidaConsoleB11 not found
<model = "c:\stkr_britmtp\afv400.p3d">
Creating texture headers file...
69 texture headers saved to file "C:\Users\ARIGRE~1\AppData\Local\Temp\ARMAaddons\stkr_britmtp\texHeaders.bin"
w:\C_branch\Poseidon\Arrowhead\El\FileServer\fileServer.cpp(2513) : Assertion failed 'req->RefCounter()==1'
Also I've been looking around for a solution on the forum but I keep seeing where people are talking about a P: drive... What on earth is that an how do I get it?
Cheers,
Greeson
---------- Post added at 07:56 PM ---------- Previous post was at 07:19 PM ----------
oops sorry... just realised I posted this in the wrong place :o My apologies.
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I do not have VBS2, although I would love to. I just like a lot of the models for the soldiers, especially Great Britain so I was just curious. Thanks you guys.
Cheers
---------- Post added at 03:23 PM ---------- Previous post was at 03:19 PM ----------
Wow thanks for showing me that NZ. I really wish that ARMA 2 had that wounding system! Dear Lord that is exceptional!
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OK so this is probably the dumbest question of my life but...
Can any of the content in VBS2 VTK be used in ARMA 2? Like I said not a very intelligent question but a nagging one.
Cheers,
Greeson
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Right I already checked the different weapon selection and when I hit 'shift 3' I only get things like grenades, IR strobe, and smoke. The flashbangs never comes up. I also tried to change it to using just f and it still never works... I know this has been discussed alot but I have never been able to find a real answer to this problem...
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I know this be about the fourth time I've inqiured this on this thread but no one has given me an answer about how to get my player and other ai to throw flashbangs and tear gas. I can put both in my equipment, but I can never select it during the game to allow me to throw it. Please help, my noble friends.
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@Dave
do I just add that to the init? like before adding the magazine or after? Sorry a wee bit new to this :)
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Hello again,
I need help with flashbangs. I can add them to my player with 'this addMagazine "ACE_M84 or ACE_Flashbang";' but when I switch to throwable weapons it doesn't come up. No matter what I try I can't figure out how to let my character throw the bloody thing
Any help would be wonderful!
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Can someone please explain how to use the flashbangs and balaclava? I can't get my player to throw the flashabng and I can't add the balaclava to myself or the ai characters without an ammo crate.
Any help would be much apreciated!
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Hi,
Don't want to be a bother but I can't seem to get flashbangs to work. I have added both "ACE_Flashbang" and "ACE_M84", I belive it's M84 but not sure, and when I play they are there in my gear but I cannot select them. I have attempted to use the F key and also by hitting Shift 3. Neither way seems to work... Quite frustrating. Also I've tried to add items like "ACE_Balaklava" to my AI squadmates but can't seem to figure out how to add them and make them were it. I've tried addWeapon and addMagazine but neither work. Any help would be awesome thanks.
Sincerely,
Guinness
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Oh I see. Well that's disappointing.
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Hello,
I'm very new to the whole modelling idea but am very much interested in learning it. I have all of the tools and have attempted to learn their operations but have failed utterly. All I wish to do is change the parachute beret on the new BAF (desert) officer to a balmorral or glengary, so that the new Units are 3 Scots instead of Parachute Regiment. Any help of this would be wonderful thank you.
http://www.mod.uk/NR/rdonlyres/F928B37F-C912-497D-B112-E7071D9BE83B/0/2divE20100040190.jpg 192 kb
Task Force 121 pack by Fox '09
in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Posted
Those textures look absolutely outstanding. Although, I have to put my vote towards the multicam. Great job man