valhallanguines
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Posts posted by valhallanguines
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These guys are awesome! Was hoping someone would make these units. The only thing I don't really care for is how bown/tan the uniforms are. They should be slightly greener, but otherwise these guys are bad ass!
Greeson
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Not sure if this is even possible, but could a person make the OR tabs on the sleeves work while wearing night vision? Could that be possible?
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Hey those look great! The woodland pattern is super clean and looks great! Found a thread about new Dutch camo coming out, think you might look into this? Also, I think it would look better with a smaller flag on the velcro on the upper flap of the left pocket; that is the way I saw it on their new camo, just my opinion, but looks good regardless!
http://soldiersystems.net/2011/07/12/new-dutch-camo-and-uniform/
http://iacmc.forumotion.com/t4998-new-dutch-camo
http://soldiersystems.net/blog1/wp-content/uploads/2011/07/Dutch-Camo.jpg
http://www.flickr.com/photos/42411259@N07/6006265529/in/photostream/
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Great job! I think the airframe is badass, especially with that high speed multicam mesh cover!
---------- Post added at 10:45 AM ---------- Previous post was at 10:37 AM ----------
http://www.cryeprecision.com/P-ACCHC502LG0/Airframeâ„¢-Helmet-Cover
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Nice, now it looks pro. After you get the other issues worked out, you should add little touches on the helmet band, like blood type or something. Also, on the ear part of the helmet on the covers, there is a little folliage green strap that covers up the IR tab on the side. It was on the cover I was issued and every one elses cover I saw.You can see it here:
The helmet you are referring to is the ACH, where as the helmet he is creating is the PASGT. ACH covers all have four IR tabs, where as PASGTs normally don't have any, at least non that I am aware of or have ever seen.
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Yeah I need to fix up the cover's texture. The problem is the way the helmet is UV mapped it makes it a pain to get your camo pattern looking nice and smooth throughout. Also, regarding the IR tabs. Yes, I was looking into adding them and adding the IR functionality under Night Vision. We will see how that goes!Wow! That would be sweet! It would be even cooler it you could open up the tabs when you want, but I have no idea how you could do that.
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Thanks everyone, just a little bit more progress today..https://dl.dropbox.com/u/58136939/Images/a3wip/achmcwips.jpg
Hey Bink, these look absolutely awesome! I was just curious, are you going to change the textures on your ACH multicam cover? Like add the four IR tab covers (closed or open) and the flab at the back? Also, are you going to clean up the texture line that horizontally circumvents the cover? Not a big deal, it looks awesome regardless, I was just curious. Looks great man!
Greeson
---------- Post added at 06:01 PM ---------- Previous post was at 05:58 PM ----------
Here's a good pic of an ACH multicam cover
That has IRs open, but would look more realistic closed, especially for daytime combat.
Greeson
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Thanks for the reply. How exactly will this script work, and where do I put it? Sorry, not super advanced with this stuff.
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Hey,
I'm trying to figure out how to change the configuration of the Delta movement formation. I want to create the correct Squad Column, Fireteam Wedge. Is this even possible? Can you change the configuration of these movements? I want to make it where the squad leader is between the two teams so that the command structure is protected from frontal contact.


Very Respectfully,
Greeson
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Is there a script that allows you to place a tank in an LCM?
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Is there some way I can make my AI teammate wear the ACE balaclava? I've added it to their gear in the init, but I cannot seem to get them to actually wear it...
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Yes the numbers are there for a reason.In the link I posted you can read this.
Have you tried the line I posted?
Just got home and tried it, works, thank yo very much!
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I was saying if you know the config property for thermals, you can answer the question yourself by checking the linked configs etc :)Um... Haha I am still a bit lost. So do they it have thermal sights for the gunner and commander or not? I wish someone would add a more realistic A2 with SEP V2 :/. Also, can you help me look up the configs and stuff, I'm ok with people configs but I've never seen a vehicle's config.
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Here's the diff between the two tanks; http://browser.six-projects.net/cfg_vehicles/ACE_M1A1HC_TUSK,M1A2_TUSK_MG/diff?version=62If you know the config property for the thermals you should be able to make up the diff/answer as well.
You can generate diffs between any class (and version, even inter-mod) and much more.
I don't want to sound like a fool by could you elaborate on the diff for thermal? Are you saying that I could go in and add thermal myself?
Thank you for the reply!
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Hey I'm just curious but does the M1A1 TUSK and M1A2 TUSK have thermal sightings for either the gunner or the commander? Also does anyone know the armor value differences in the two tanks? Thank you.
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I tried bothe of those ideas. Although for the moveinturret I cannot remember what numbers I put. Does that make a difference?
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I want to use a different crew for my M1A2s, so I put all the men outside the empty tank and put moveInCommander, etc for three of the characters, but how do I put the fourth in the loader seat? There is no config for that...
Thanks,
Greeson
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I read one of the explanations on how to make it work here on the forums but not only could I not figure out what the heck we was talking about, it didn't work when I tried it.
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I saw there USED to be a great explanation on Dev-Heaven but I can't seem to find it now :/
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I certainly hope so! I spent the last couple of hours reading through the Soviet Army Troops Organization and Equipment Manual June 1991 and I want to get a Motor Rifle Co and VDV Co working with this, then hopefully some Bn sized units!
---------- Post added at 04:44 PM ---------- Previous post was at 04:41 PM ----------
I was reading through the Wiki one last time and it says BIS_HC_#, does changing that number from 0 make a difference?
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Alright I will give it a try. Thank you very much!
---------- Post added at 04:15 PM ---------- Previous post was at 04:04 PM ----------
So I tried this with a company sized unit and it just gave them to me all as subordinates. Basically I have command of twelve squads instead of three platoons...
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Yes I understand that it's not strategic. I read the section in your link about chain of command but can anyone explain how that works in a little more depth? Sorry not very good at all this.
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Okay, so this is somewhat of a crazy question, but I want to make either an Infantry Battalion or Combined Arms Battalion. Moreover, I want to have platoons leaders in charge of platoons. So I want to play as a LTC in command of the Bn and be able to command all five of my companies, including the Headquarters Company. At the same time I am giving commands to the company commanders, I want the company commanders, who are AI, to be giving orders to their PL, who are in turn giving orders to their squad leaders. I can get an infantry platoon to work well enough, but I do not know how to get a company to work correctly, let alone a battalion. I need a way to have command structures within command structures... Is there any way to do this?
Very Respectfully,
Greeson
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Those AKs look exceptional! Not to be off topic, but those multicam units in the first picture would make an awesome Spetsgruppa A addon, since many Alpha Group soldiers wear multicam now.
IgiLoad script - logistical support
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
I want to start a mission with a Hunter inside a C130 cargo that is sitting on a tarmac. I put the force load into a trigger. I just go not understand how the force load script works. How to I use it, where do I put it etc?
Thanks. This script is excellent. Wish I understood it better!