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valhallanguines

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Posts posted by valhallanguines


  1. Hey those look great! The woodland pattern is super clean and looks great! Found a thread about new Dutch camo coming out, think you might look into this? Also, I think it would look better with a smaller flag on the velcro on the upper flap of the left pocket; that is the way I saw it on their new camo, just my opinion, but looks good regardless!

    http://soldiersystems.net/2011/07/12/new-dutch-camo-and-uniform/

    http://iacmc.forumotion.com/t4998-new-dutch-camo

    http://soldiersystems.net/blog1/wp-content/uploads/2011/07/Dutch-Camo.jpg

    http://www.flickr.com/photos/42411259@N07/6006265529/in/photostream/


  2. Nice, now it looks pro. After you get the other issues worked out, you should add little touches on the helmet band, like blood type or something. Also, on the ear part of the helmet on the covers, there is a little folliage green strap that covers up the IR tab on the side. It was on the cover I was issued and every one elses cover I saw.

    You can see it here:

    http://i16.servimg.com/u/f16/13/56/31/65/usachh11.jpg

    The helmet you are referring to is the ACH, where as the helmet he is creating is the PASGT. ACH covers all have four IR tabs, where as PASGTs normally don't have any, at least non that I am aware of or have ever seen.


  3. Yeah I need to fix up the cover's texture. The problem is the way the helmet is UV mapped it makes it a pain to get your camo pattern looking nice and smooth throughout. Also, regarding the IR tabs. Yes, I was looking into adding them and adding the IR functionality under Night Vision. We will see how that goes!

    Wow! That would be sweet! It would be even cooler it you could open up the tabs when you want, but I have no idea how you could do that.


  4. Thanks everyone, just a little bit more progress today..

    https://dl.dropbox.com/u/58136939/Images/a3wip/achmcwips.jpg

    Click for full resolution

    Hey Bink, these look absolutely awesome! I was just curious, are you going to change the textures on your ACH multicam cover? Like add the four IR tab covers (closed or open) and the flab at the back? Also, are you going to clean up the texture line that horizontally circumvents the cover? Not a big deal, it looks awesome regardless, I was just curious. Looks great man!

    Greeson

    ---------- Post added at 06:01 PM ---------- Previous post was at 05:58 PM ----------

    Here's a good pic of an ACH multicam cover

    http://i.ebayimg.com/t/US-ARMY-ACH-MICH-KEVLAR-HELMET-MULTICAM-COVER-SIZE-LARGE-NVG-MOUNT-GENTEX-NEW-/00/s/MTIwMFgxNjAw/z/hfUAAMXQ01tRQPG6/$T2eC16J,!ygE9s7HHpMFBRQPG6KSyg~~60_57.JPG (666 kB)

    That has IRs open, but would look more realistic closed, especially for daytime combat.

    Greeson


  5. Hey,

    I'm trying to figure out how to change the configuration of the Delta movement formation. I want to create the correct Squad Column, Fireteam Wedge. Is this even possible? Can you change the configuration of these movements? I want to make it where the squad leader is between the two teams so that the command structure is protected from frontal contact.

    squad-wedge.gif

    plt-wedge.gif

    Very Respectfully,

    Greeson


  6. I was saying if you know the config property for thermals, you can answer the question yourself by checking the linked configs etc :)

    Um... Haha I am still a bit lost. So do they it have thermal sights for the gunner and commander or not? I wish someone would add a more realistic A2 with SEP V2 :/. Also, can you help me look up the configs and stuff, I'm ok with people configs but I've never seen a vehicle's config.


  7. Here's the diff between the two tanks; http://browser.six-projects.net/cfg_vehicles/ACE_M1A1HC_TUSK,M1A2_TUSK_MG/diff?version=62

    If you know the config property for the thermals you should be able to make up the diff/answer as well.

    You can generate diffs between any class (and version, even inter-mod) and much more.

    I don't want to sound like a fool by could you elaborate on the diff for thermal? Are you saying that I could go in and add thermal myself?

    Thank you for the reply!


  8. I certainly hope so! I spent the last couple of hours reading through the Soviet Army Troops Organization and Equipment Manual June 1991 and I want to get a Motor Rifle Co and VDV Co working with this, then hopefully some Bn sized units!

    ---------- Post added at 04:44 PM ---------- Previous post was at 04:41 PM ----------

    I was reading through the Wiki one last time and it says BIS_HC_#, does changing that number from 0 make a difference?


  9. Okay, so this is somewhat of a crazy question, but I want to make either an Infantry Battalion or Combined Arms Battalion. Moreover, I want to have platoons leaders in charge of platoons. So I want to play as a LTC in command of the Bn and be able to command all five of my companies, including the Headquarters Company. At the same time I am giving commands to the company commanders, I want the company commanders, who are AI, to be giving orders to their PL, who are in turn giving orders to their squad leaders. I can get an infantry platoon to work well enough, but I do not know how to get a company to work correctly, let alone a battalion. I need a way to have command structures within command structures... Is there any way to do this?

    Very Respectfully,

    Greeson

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