Jump to content

GODSPEEDSNAKE

Member
  • Content Count

    74
  • Joined

  • Last visited

  • Medals

Everything posted by GODSPEEDSNAKE

  1. GODSPEEDSNAKE

    I.V. S - Faction Marines

    It looks great man, fantastic job
  2. GODSPEEDSNAKE

    Arma 3 - APEX - 3DIcon Markers

    [[tom, dick, harry]] call BIS_fnc_EXP_camp_IFF; That works fantastic... However is there a way to make it run for which ever players join the server? so instead of manually adding each person that's labeled all playable players, cause what i found is butting all the player names in causes an error when joining server because one or two might not be avail cause of say 5 player co-op but 3 play. eg: and sorry for being noob. [[_player]] call BIS_fnc_EXP_camp_IFF;
  3. GODSPEEDSNAKE

    Zombies & Demons 5.0

    Hey I have zombie deletion actriviated however I'd like a zombie demon named "demon1" I'd like not to be deleted until killed how do I do that? Any help will be appreciated :)
  4. I have the same issue I have a trigger with a sound effect however I only want players that is in the area to hear the sound effect not everyone on the server... For example GHOST squad is moving up a mountain and they trigger noises now they hear the noises but people back at the FOB can't hear it. How can we achieve that?
  5. Hey guys, So I have an init line of; [["UH60M","AH64D","B_Heli_Transport_03_unarmed_F"],["PLAYERGUID"], "Helo Pilots only! You are not Authorized!",true,true,true] execVM "server\restrict\restrictHelis.sqf"; with an sqf file as such; //waitUntil {player == player}; _this spawn { while {true} do { if ((((driver vehicle player == player) && (_this select 5)) || ((gunner vehicle player == player) && (_this select 4)) || ((commander vehicle player == player) && (_this select 3))) && ((vehicle player in (_this select 0)) || (typeOf vehicle player in (_this select 0))) && !((typeOf player in (_this select 1)) || (player in (_this select 1)) || (getPlayerUID player in (_this select 1)))) then { moveOut player; cutText [_this select 2, "PLAIN"]; }; sleep 0.1; }; }; Now this works like a charm however don't know how to make the cutText systemChat instead :( any help anyone... Pls
  6. GODSPEEDSNAKE

    cutText to systemChat?!?

    Tried and tested thank you so much guys :) now for a more interesting one I kindOf understand GUID but when I give soldier names I don't know how to change the; (getPlayerUID player in (_this select 1) so that I can implement Variable Name instead of GUID?!? :angry: No matter what I do fail seem's to be the message of the day :( so basically in the init I will have something like; P.S Thank you guys so much for the fresh brains, really appreciate the help... [["UH60M","AH64D","B_Heli_Transport_03_unarmed_F"],["pilot1","pilot2"], "Helo Pilots only! You are not Authorized!",true,true,true] execVM "server\restrict\restrictHelis.sqf";
  7. GODSPEEDSNAKE

    [WIP] Kelley's Island

    Looking really good bro, can't wait to create some missions for this island :627:
  8. Hey everyone, I have seriously been racking my brain for days now trying to get this convoy thing to work. Basically what I am trying to do is command a convoy to stop via a radio trigger and start via a radio trigger and no matter what I do it simply wont work?!?!?!:mad: I have tried the doStop command and the disableAI "MOVE" and it doesn't seem to work?? I have it set up as a convoy of several HMV's and trucks, and the lead i have named convoylead. Please help. Regards, GODSPEEDSNAKE
  9. GODSPEEDSNAKE

    Arma 3 Convoy Start/Stop commands

    OMG it works how did I not think to call driver not just vehicle :banghead: (driver convoylead) disableAI "move"; and then (driver convoylead) enableAI "move"; Gets the convoy going Thank you so much
  10. GODSPEEDSNAKE

    United States Air Force

    Hey guys, Just curious is anyone else have issues with the AC-130 since the latest Arma 3 update with the marksman pack??? I can't sit in any of the gunners seats anymore only pilot, co-pilot and tv operator???? Any help appreciated...
  11. Thanks guy's, now I've learnt how to global execute :) u guys are awesome, thank u both heaps
  12. Hi Flight9, I added that in exactly as you wrote it and both players get the action but nothing happens when clicked? P.S thank you for your prompt aid :)
  13. GODSPEEDSNAKE

    Satellite view (SATCOM) for ARMA 3

    Hey there, great work and looks really good so far, it almost seems to be working great except for when loading a mission I get the error for the switcher.sqf script line 8 which is private ["_unit","_status"]; _unit = [_x, 0, player] call BIS_fnc_param; _status = [_x, 1, true] call BIS_fnc_param; I have been trying to rectify with no luck?? Any ideas?
  14. GODSPEEDSNAKE

    HAFM - ArmA 2 HMMWVs import

    Hey guy's great port works great just having the same issue when driving straight it seems to tilt side to side like a lil craddle to sleep?!? Anyone know what is causing it?
  15. Yeah anyone found what this problem is?
  16. GODSPEEDSNAKE

    I think sombody forgot something...

    Yeah so umm anyone know when BIS is actually releasing arma III as this can't have been the launch!!! This would have to be an EA launch
  17. Hey guys, Im working on upgrading a map and adding some roads to a new spot on namalsk and Chenarus, I have spent ages placing buildings and such using @Jon_mapeditorupdate and @mapOA however neither has the original roads that Arma 2 and OA uses, I dont want to use an addon that will require clients to have to download the addon but I have been searching high and low for ANYTHING but nothing has come up... Anyone have a quick solution or knows how to unlocks the roads for the editor?? Regards, GODSPEEDSNAKE
  18. Hey guys I been searching for days and can't seem to work out how I can move an object "over time" not just setpos getpos, but have it slowly move to the new setpos location. Basically I have a brick wall that I wish to move under the ground when the trigger is activated. Right now it just appears and disappears, hoping I can make it move underground like a door. Any help is greatly appreciated... Warm Regards, GODSPEEDSNAKE
  19. Is there a way to make that object move over time so it doesn't just 'pop to the setpos position? make it look like its 'moving' the the setpos?? Regards, GODSPEEDSNAKE
  20. GODSPEEDSNAKE

    Zone restriction

    How would u keep say random module spawned AI out of a certain area?
  21. Hey sorry for the noob question I did as this thread said yet ai keep spawning in the area??
  22. GODSPEEDSNAKE

    Spawning a module

    Is there a way to spawn any module via a trigger so that it activates then? Regards, GODSPEEDSNAKE
  23. Okay so for more information two modules I have in mind one being the Nightstalker "Blowout" module I am hoping to find a way to deactivate it via a trigger. The other is a effects module to change weather from; Snow and mist this setvariable ["particleEffects",[0,3]]; to Rain and dust this setvariable ["particleEffects",[1,2]]; I can't seem to find anywhere where a trigger can activate or deactivate modules during a mission... :(
×