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Wolfstriked

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Posts posted by Wolfstriked


  1. So true Bad,the mod was killer at first.Sadly,there was just alot of design decisions done and the mod ended the way it is today.Rocket from beginning was all for the PVP as main draw and so zeds were an afterthought.Funnily,so much work was done to the zeds while at same time making them easy.I am hoping though that they might have realized that harsher infected could just add to the experience but now its late stage,mod is way overdue and now they are trying to rework the infected.Just have to wait and see what they bring to the table.Its also funny how they tried so hard to figure out a way to lessen the shoot on sight mentality and make players work together more and it might be as simple as hard ass zeds.


  2. Lately I have been wondering if the ease of the infected in Dayz is what actually is its draw.See,when I play Arma3 vs bots for awhile then suddenly play Arma3 PVP my heart pounds with excitement and then I desensitize to it and it gets boring or not as exciting.So lately I have been wondering if the easy infected is actually good for the game.With Dayz you quickly get comfortable searching for supplies to survive and then hours later a real threat appears and he wants you dead and its exhilarating.But then a part of me wonders about that feeling I had the first week of playing Dayz.The infected being deadly and scary was THE reason why Dayz was so amazing the first week of playing iirc?I did not get shot at by other players just yet and all I wanted to do was survive.My mind reeled with the possibilities and this made me so immersed into the world that when a player suddenly came at me screaming with an axe my adrenaline went thru the roof.It was sensory overload and it was amazing.The instant though that I read that you just go into a bush and zeds will lose aggro or just keep running as they can't catch you and it was all over for me.And then it became a broken zombie game where I just laughed at infected and then got super pissed when I got sniped from afar.But at other end it grabbed many players who liked the race to gear up and then PVP at NWAF.

    Just would like to see infected as the threat of game to have a "What if" scenario.


  3. All I can say is that I love every detail of TMR .Mostly for me though its the recoils,sway,look of the scopes and the feel of them are excellent and what I really appreciate!Some things I find are

    Cant get the bipod to deploy when using the MXSW etc.I press TAB and nothing happens.

    The binocular sway mod was much needed but I feel standing needs a touch more stability as it sways a bit much still.


  4. One thing I love about Arma 3's 3d scopes is the way sway works with them. It's very nice that it works the same with 3D and 2D scopes.

    That said... who on earth thought making the 3D scope so dim, dirty and shit looking was a good idea. It ruins an otherwise brilliant idea.

    Wow,totally disagree with you on the sway as that made me the weapon feel of A3 off for me.Arma3 3D scopes have the scope swaying around on the screen but in real life the body sways while the scope stays pretty centered to the eye looking thru it.Then the dirty view making certain light conditions horrible to shoot in,shrunken reticule making using the reticule almost like a spray and pray and the lessened zoom all lead me to start using the SOS sniper scope everywhere.

    New scopes are magical to me now.:yay::yay:


  5. I think we can all agree that it takes a bit to return accurate fire when you first get fired upon.Now I have not read the whole thread so this may have been suggested already and got blown to smithereens.And so I apologize in advance.What about a suppression effect when you first get fired on that causes a severe sway to occur like when you are maximally fatigued and takes two seconds to subside starting when you bring up sights.


  6. Man,that video is like a comedy show on relationships.:) It was like watching Dyslecxi vent his anger over his wife's bad habits while at same time also shows that it is hard to overlook bad habits of something close to you.Its like when a female "friend" burps while eating and you laugh it off but yet your wife burping or farting and you would not stand for it(hopefully). Or how your woman gets you into that situation where there is no right answer and you stop dead in your tracks and have to wonder what course to choose.The action menu makes me feel like that alot.That said,every game I play makes me vent but I play it with the mindset that,like a girl you just wanna have fun with,you know soon you will part your ways.Arma 3 on the other hand is like the girl you wanna marry.It has so many things you like yet at times just drives you bat shit crazy.

    Now we need the devs or their protector eg:fanbois to pop in and say "She is perfect as she is so you should be happy with her".:rolleyes:


  7. I like the direction but I have so many bugs its unplayable right now.Some quick thoughts though are...

    Is the Marid now getting a commander position to balance out the reinstall of the Marshall's commander position?:p

    I changed the controls so now S is handbrake instead of reverse as handbrake applies much less braking power and allows excellent control of speeds.I now use SHIFT-S as reverse.If handbrake having much reduced braking power is intentional I think you should let players know about it as the tapping of S and screeching to a halt breaks immersion.By using handbrake as braking it is now easy to descend hills at pretty constant speeds and when you nudeg over a hill you press S and you will not go into reverse anymore.


  8. That's actually somewhat realistic there that the TC has a better FOV than the Gunner. Having tried to move a TUSK through city streets at the 12"=1' scale, I can assure you, you can't see crap from the gunners position. Now, with the A2, you have the commanders sight (R2 unit we called it) that is almost enough to see with when moving, but in reality we never used it for giving direction. The TC's 'scopes cover almost the entire 360 degree spectrum, and when you need to see more, you can either unbutton all the way, and expose yourself, to give yourself the best possible view, or you can open the hatch partially. Basically, the hatch has two pivot points: the first swings it up and over as would a normal hatch, but the second allows the hatch to swing back down, providing both overhead cover, and about six inches of clearance to look around clearly (The inside of the hatch is domed so you still have room for your helmet to stick up enough to allow you to peek through the crack.

    I was watching a video a few days ago, can't recall who did it, but the guy was moaning how crappy the FOV from 1st person it was in the drivers perspective. Personally, I would have loved to have that good of a view out of the front block from the drivers hole. :) Of course, you have the two other blocks pointing to the corners of the front slope, but lets be honest, the FOV for the driver is only marginally better than that of the gunner. The loader is actually well off relatively speaking. He only has one 'scope, but at least his spins 360 Degrees.

    I get all your points.Maybe a larger FOV could be incorporated though since we are not able to look out the vision blocks.For example the Marid has 360deg vision block view but we are stuck in a small FOV only.An increase in FOV could add a little back to what is missing IMO.


  9. Yes, PiP like that would be realistic and very welcome even, I'd like to see that.

    I'm not sure if the gun optics' zoom level has something to do with depth perception, it just feels off in general, propably because the image isn't stereo.

    With the periscope you could move your head and peek left and right to get a feeling for example how close to a tree the front corner is, with the screen it's more trial and error, most of the times you clear the tree, sometimes you fill up an accident declaration :cool:

    Of course driving from below is always quite tricky in tight spots, be it with the periscope or the screen.

    Here's a shot of the NV-periscope we had, it was a ton of fun driving in the forest dodging trees at night when you could only see a tiny bit of your own vehicle when turning the periscope all the way to either side :D

    http://i.imgur.com/8ekjAXe.jpg

    No I don't, first time I hear about it actually, I need to take a closer look sometime, looks interesting :D

    What is that periscope attached to?Is that small round circle the way you view thru the single slat when not in NV mode or do you pull it down to then view thru it?Looks amazingly awkward.:butbut: I like the turret indicator panel.:)

    And Steel Beasts,from what I gather is a very good simulation of tactics.Its not the best at graphics or physics but the actual commanding a platoon of tanks etc is excellent.And when 3.0 is released they are gonna allow people to buy a months worth of the sim for $10 dollars to try it out.

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