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Everything posted by super-truite
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I want to focus on coop atm. This allows to spawn a lot of interesting things around the group of players. This would be impossible with a lot of guys spawning randomly across the map while keeping a good FPS rate. Hurricanes seem not possible as they would require way too much particles or would look ugly unless I find a trick. But no time to do that before the end of the contest. Earthquakes are already implemented and finished.
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Thanks Tristen2NT ;). I focus now on gameplay and Altis is being filled with random goodies for players to find. There will be no help on the map and you will need to discover by yourself where to find ammo, weapons, fuel, intel, vehicles ect. Since I created the MANW page rather late, I am asking again of you, fellow players interested in the project, to support us by your vote: http://makearmanotwar.com/entry/eba3yzQZev#.VBA7Wfl_tif
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Usability - is sling loading understandable enough? Yes but it is not easy to guess that the white squares on the load assistant screen are the vehicles you can lift. Maybe the "hook" option in the mouse wheel menu should turn red when the vehicle under is too heavy and if you hit "hook", you should get an error message "this vehicle is too heavy" or something like that. Difficulty - Ok for me Multiplayer - no issues so far
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ArmAgeddon
super-truite replied to super-truite's topic in Arma 3 - MAKE ARMA NOT WAR CONTEST - MULTIPLAYER GAME MODE
Thanks for the support! The AI is now learning how to flee a flooded island (not so simple) thanks to Make Love Not War and an Alpha mission should see the light of the day soon^TM. -
Sorry for the mess CaptainObvious and thanks for the support. The AI is now learning how to flee a flooded island (not so simple) thanks to Make Love Not War and an Alpha mission should see the light of the day soon^TM.
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ArmA3Sync - launcher and addons synchronization software for ArmA 3
super-truite replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Hmm, I tried, by doing a "wine regedit DontShowErrorUI.reg" on the linux server, but I have still the error message. Any ideas ? -
ArmA3Sync - launcher and addons synchronization software for ArmA 3
super-truite replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Great! Thank you -
@kju, ok it works after a fresh install of the P drive with arma3P. Thanks a lot.
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Hi, we organize a public game of this beautiful game mode this week end. There will be 2 sessions: friday 29 and saturday 30 of August - 21 h. Server: 62.210.206.92 port: 2302
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Thanks to the people who came! Some issues were fixed and I hope tonight's game will be better. Since I had some complaints regarding aerial supremacy, I removed some drones and increased the respawn time for drones and gunships.
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ArmA3Sync - launcher and addons synchronization software for ArmA 3
super-truite replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Any Ideas on how to remove the error message after a server crash ("arma3server.exe has encountered a serious problem..."). The autorestart does not work because of this. -
Hi, you need to replace "XXXOBJECTXXX" (the object the particle effect will be attached to) by "player"
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Ok something went wrong I will try again tommorow as it is quite long to execute arma3P and I have to prepare an AAS for tonight (thx for this mission btw ;)).
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Sorry, I think the problem is indeed on my end, I might be missing several folders in my P drive ("A3", "Bin" etc. ). Or did the structure of the P drive change ?
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I am not sure I understand the what this option does. Is it checking every path in the config to see if there is a corresponding file on the hard drive?
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Paris (UTC/GMT +2 hours)
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I had every options checked off. I noticed that if I don't check off "Check Externals" it works!
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Here you go: To pack my addon, I just do a "crunch" with pboproject. Am I doing something wrong? (it is written "makepbo found" and "rapify found" in the terminal if it helps)
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I have some weird issues. Some Arma 3 Addons paths that were ok before are not recognised anymore:
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I didn't see the option in the AddonBuilder and I don't see any logs in my addon directory... Where is it?
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Addon Builder Config Error
super-truite replied to theevancat's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
I have the same issue and the addon has a bunch of problems (not present when packing with mikero's tools). -
Keys don't seem to be working after latest A3 Tools update
super-truite replied to Gudsawn's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
Hmm, I was thinking that I was doing something wrong...People are complaining about the keys of my addons too. -
Great, If you want, we are doing a test match today at 21h.
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JSRS: DragonFyre -- WIP Thread
super-truite replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
upvoted the ticket. I guess you know how to do without it, but just in case: you can use a fire eventhandler, check the type of ammo (one of the returned variable by the event handler), wait for it to be destroyed and execute your script. -
@HitmanFF: Sorry I meant friday 29th. The TS is 62.210.206.92, but since most of the players will be french, I don't know how to proceed. Maybe a different channel for english speaking guys? Or you can just use VOIP (some of us understand english but not all so it would be difficult to put everyone on the same channel). @Fabio_Chavez: yes, Altis with no mods