MGLO
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How to add the building models' specular and normal texture? Unlike vehicle model that unwarp the UV, I use a lot of single seamless map, in Oxygen2, should I choose every face for each own rvmat files? Is there a way I could do it effectively? Appreciate it~~
How to add the building models' specular and normal texture effectively?
in ARMA 2 & OA : MODELLING - (O2)
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Glad you could help me solve the problem