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Everything posted by pre-Vet
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Really nice stuff! Most SF-units get their gear and helmets in coyotebrown lately using it in all theatres, would love to see that. CB works in woodland but OD doesnt fit the desert that well. (and offcourse most operations take place in the middle-east/central asia) The Paraclete RAV and Eagle CIRAS are common. And would like some jeans ;) Cant wait for some "unconventional" units, not always wearing camo as a top layer. Keep up the great work!
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-=/UP-ARMORED Vehicles\=-
pre-Vet replied to NZXSHADOWS's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Any news on the MRAPs or the other HMMWVs? Hope you would consider the dumvee...:icon_rolleyes:;) (http://www.modellversium.de/galerie/22-militaer-fahrzeuge/1692-hmmwvgmv-dumvee-tamiya.html) Your A1 models where great! Didnt see anything like it again. -
EA-6B Prowler - WiP by IrishDeviant
pre-Vet replied to IrishDeviant's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
about the "AC-130 scripting hell" cant he just hook up with LDL? he has a perfectly working spectre mod already, just needs a nice plane model! -
would be nice if civilians would go in their homes. As said, between the insertion the TIC and extration there is to much happening before things are realized and the adrenaline keeps the feeling away. offcourse everyone still has a job to do. on the base (wich is after the game mission ends mostly) the reaction comes. Would be nice to be able to medevac heavily wounded and fallen comrades as you leave no one behind, breathing or not.
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when I get in as 4th I sit in the floor under the original gunner position on the CROWS version. good mod, hope you will ad OA FLIR someday ;)
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Its allways good to have hookers on standby. Maybe a script so they will get in your M1A1 when you honk the horn? ;) thnx for sharing
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I'd like a new BIS scenarios, like 1 new with an game update or something. and a new unit now and than. and I'd like to get the new ION.inc DLC to come out on a disc togather with the BAF DLC. I dont have fast internet!
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Make the BAF IED's placeable in the editor
pre-Vet replied to Stagler's topic in ARMA 2 & OA - SUGGESTIONS
maybe pressure plate IEDs could solve this, make the big ones only explode when a vehicle runs over them, would be realistic and doesnt need a spotter so you you would be able to place em in the editor. still just placing an RC-IED would be nice for scenarios. -
So which video game actually had the best AI?
pre-Vet replied to BF2_Trooper's topic in OFFTOPIC - Games & Gaming
Operation flashpoint: Dragon Rising.... ...no just making your heart beat faster. I say farcry 1 maybe brothers in arms: hells highway, not sure because I dont know how the supressing worked. like BiA:HH most games have a ristricted terrian, like you are walking through a hallway that is dressed like a battlefield, makes it easyer for scripting and AI I guess. -
that was serious and funny at the same time! you must be fun at partys. ---------- About the thermite thing.. Could it the whole "inside job" story is based on the feeling of the people who thought the USA was the most powerfull country on earth and they just cant accept they where attacked by some crazy religious group who got their idea in a house made of cowshit? So could it bee when they saw their vulnarabilitys they wouldnt fall from their believe about the USA being invincible. They could only conclude it must have been the goverment because some wierd abasade/frigate bombing group form afar could never have done something like that. So the thermite story sounds nice, something to go with. Remember thermite can be made from aluminium and corroded steel, a plane made from aluminium, a building made of steel.
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I wonder if the plane slows down when you squeeze the trigger to long.
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I think he meant its a little sad to buy a whole new product and getting something you already have. but the sounds are amazing indeed! other than thats its like MOH mod for BC2. spawnpoints could have been better, on that mountainvillage map I get spawnkilled half of the time and thats because you spawn in plain sight. :( did like the system where you can chose between offensive support or better gear.
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oh sorry, yeah read it but thougth you meant the whole game, still had to blow off some steam after an sniper invested MP game match.
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http://www.liveleak.com/view?i=fa6_1227267138 here it is from the outside, without the zodiac though.
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Red phosphorus making red smoke... Using smoke to designate a target for fixed wing... A spectre flying 50km/h at 500m above ground... Every bullet a tracer... Walking in a chinook before landing... running and jumping with a barett, mp7, glock17 and a spr/m110 on your body... :j: and I'm not even talking about the tons of talibs I killed! I think everything was done before, I expected a semi-serious game with new elements not seen before and some serious missions. As RL operators would have been advising the dev-team and they where being really secret about it. The sniping scenes remember me of the tjernobyl scene of mw1.(without the cool stalking) the running and shooting in the caves like the mw2 scenes at the end. and so on. As for the MP part, its like modded BFBC with less classes. and the supressivefire is, like said before, scripted. sorry if I offend some of the real hardcore fans, but this was the let down of the year.. I accually believed when the guy at the end said "this is not how it ends" but then was dissapointed again to see the credits.
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[OA]Tier One Operators V3.x (now with heavies!)
pre-Vet replied to mcnools's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
"Tierface01" - "Tierface24" If I remember correctley 24.. you can preview them in your "edit player profile" option in the main menu. the "setidentity" didnt work for me but the "setface did" as in: This SetFace "TierFace09" is their anyway to set headgear? -
Fist I wanna say this is a really great addon, really trains my speed of mapreading and estimate coordinates. Only had a few questions. Can you make it so the aircrafts will spawn flying like the AC-130? Maybe a few clicks away so they can fly in but this will make it a lot simpler to make missions and make it good to use on small maps. How can I make te laser munitions work? laser munitions from CAS and ARTY wont home in on my marker. Thank you for this great addon!
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Its a good game, not a sim, a game. got it for €40,- so thats not that bad, most games are going for €50,- when new. ----------- Really short campaign though!
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US SFOD1 Delta Force for Combined operations
pre-Vet replied to massi's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
nice to see more units with different camo pants and jackets! from rangers to seals to delta, its getting better and better :) -
US Navy SEAL for Combined Operations
pre-Vet replied to massi's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Great to have an SF engineer! really nice to have guys with mp5s btw. -
Any chance the 6x6LRPV will come out in another, .50cal HMG version? so patrols can be done in sections: 1 with a AGL, 1 with a HMG the SASR guys are nice,I like the operator and patrol unit. hope to see an update soon ;)
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yeah, tried that and the AI could not walk outside anymore just place a perimiter with constatina wire around the base, make the entrance in the perimeter at a angle or with a zig-zag and it will work, the standoff will give reaction time in case of a speeder. just do it yourself, I think this base is great experiment with, make it a firebase, platoonbase or medical station.
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Love your work, really realistic platoonbase, good for the delta guys. hope you will make something big in the future ;)
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Arma 2 Addon request thread
pre-Vet replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
a replacment pack tutorial would be nice -
Green Berets - Astan-style (Alpha)
pre-Vet replied to bad benson's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@Bugkill exactly what I am missing at the moment, some guys with jeans so they can cruise chernarus in a SUV, low profile.