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puzzola

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Everything posted by puzzola

  1. Hi, I would like to create a mass of swarming terrorist that attack a base door or a vehicle at the door. I setted a waypoint search and destroy for them, setted their ability to max, movement normal and behaviour combat, but they arrive 1 by 1, not so convinced and are taken down too easily by the vehicle (a VM90 with a MG3). I used the FFAA terroristas, some with AK some with RPG and a lot of Hamas suicide. Theese last never detonate but simply fire with the AK. Generally they seams dumb even if I run amidst of them by feet. Any suggestion?
  2. no way, I tried with _player addEventHandler or _player addEventHandler ["KILLED", "_this execVM 'promotetoleader.sqf';"]; but it does work only the first time, now I try with _unit addEventHandler and then going to sleep Thank you very much I'll tell you the result Goodnight ---------- Post added at 01:53 AM ---------- Previous post was at 12:59 AM ---------- Victory The problem was that I am a donkey.........in the group there was a character setted like captain like me and so.........:o Now it works, I died three times with three choppers to be sure. Thank you very, very much. this has been a long night first whit the I/O analysis to chose what pbo send to pendrive and then with the respawn but I go sleeping victorious :bounce3:
  3. Hi all, I'm trying to create my first mission. I used queshkibrul island, Pedagne mod and some terrorist. here the complete list of addons: "ASZ_Men_DES", "asz_cc", "asz_needed_weapons", "ffaa_terrorista", "3LB_SA6", "catracked2_bmp3", "CAWheeled", "CAWheeled_Pickup", "CATracked", "vilas_ru_veh_forces", "ASZ_Air", "ASZ_Tracked", "ASZ_Wheel", "asz_motorbike", "queshkibrul" I menaged to create 2 group of 12 infantrymen each one lead by an officer and set the respawn to base. The respawn works, but sometimes I respawn again as leader of the squad, others like a member. If so I'm ordered to dismount from vehicles and can't ride any. Do you have any idea were' the problem. Maybe when I die alone it's all right and not if destroyed in a vehicle or with some AI? Thank you very much
  4. I paste the script this addEventHandler ["KILLED", "_this execVM 'promotetoleader.sqf';"]; in the initialization window of the officer, and create a file promotetoleader.sqf in which i paste only the script: _unit = _this select 0; waitUntil {alive _unit}; group _unit selectLeader _unit; It does not work and I think is something to do with the fact the mission is Multiplayer and there's not a "unit" I placed 2 group of six playable charachters........maybe change unit with player:confused:......I'm trying
  5. Exactly, 2 takes command even if I am captain and He sgt. I'll try with the script. Must I paste it inte description interface of the leader? Thank you very much
  6. puzzola

    PedagneMOD for Arma2 released

    Fantastico!!!, I seeked it from Wip and now I have to say you: great work. I already created an MP mission and it seams to work very well. The only thing, I've a lot of stutter even with the files on a fast pendrive. I will test if the problem is the map (queshkirbul) but if you think the problem are the high quality models I can spare a lot of test and time. Thank you very much e ancora: grande!!!
  7. The trigger worked! For the problem in respawning it seams happening only if I die on a Mangusta
  8. Sorry for upping, but anyone can say me if this is a bug or I did sometihing wrong? One last question: I would like to end the mission with the elimination of the OPFOR. Is it enough if i put a trigger activated by: OPFOR, once, non present, large like the map, detected=not specified, type: end#1? Thank you again
  9. @hunter123 Try clicking on the map and adding some text to remeber the locations. Anyone can give suggestion to lower the clutter in this scenario? I setted wd at 400 but i still have bad fps. Thank you
  10. Hi all, after 6 month of setting I run ArmAII good enough whith an old rig :intel 6400 10% overclocked, ati 1950pro, windows xp pro 32 bit, 4 GB ram ddr2. Addons transferred to secondary HD, and 2 fast pendrive, ArmA retail with patch 1.05. I started this campaign and updated with the patch and it looks very involving and good looking. I have only two question. Is there a way to lower terrain detail for increase performance? I usually run it as low but it seams not to work in this scenario (maybe fixed by script?). I have the message of missing lighting effects too, do you solved it somehow? Thank you very much and again :Gret work!!!
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