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steelblood

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Posts posted by steelblood


  1. Hi

    I've been trying to join some standard arma 2 servers , and i download the mission file, it says loading then when i'm about to start playing it goes straight back to the server browser. There are no addons required for these servers so i have none in my directories, however i have tried joining an ACE server with all the necessary files working, and the same thing happens ?

    Anybody know whats going on ?

    Thanks

    Dan


  2. you can for example add any unit wich is "allowed" into a global array on creation:

    place in init.sqf or somewhere else before using:

    Allowed_entry = [];

    when creating a unit, wich is to be allowed, use this line:

    Allowed_entry = Allowed_entry + [_unitname];

    now the on act like this will kill all that is in the array:

    {if (_x in Allowed_entry) then {_x setDammage 1}} foreach thisList

    now the on act like this will kill all that is NOT in the array:

    {if (!(_x in Allowed_entry)) then {_x setDammage 1}} foreach thisList

    you can also combine it with more conditions, only killing players that are not in the array:

    {if (!(_x in Allowed_entry) AND _x == player) then {_x setDammage 1}} foreach thisList

    and so on and so forth-

    Thanks alot for that :)


  3. Hi

    I've just downloaded ace mod (Not using six updater or yomas addon sync because it will no longer be being updated will it so)

    And i'm getting this error message EVERY time i try to launch it with the ACE mod addons

    " Filex\ace\addons\settings\identities\CfgIdentites.hpp, line 1:/CfgIdentities.ACE_Original_Identity: Undefined base class 'Identity' "

    Anybody know what the problem is and how to help :)

    Thanks

    Dan


  4. You are going to need to know something about scripting....

    setpos

    sleep

    time

    Not sure if this will help but....

    http://forums.bistudio.com/showthread.php?t=119382

    Anything is possible :)... but don't know that one off hand.

    Many many Airstrike scripts in these forums....a search in for the word "airstrike" does wonders! Here's a link to get you started.

    http://forums.bistudio.com/showthread.php?t=90365

    Should be fairly easy to make some kind of scoring system if you know how to script.

    Maybe someone else can help you here with a great location.

    I do know a fair amount, just not wise enough to ENTIRELY write them on my own, been doing it for a while now.

    Also i've deliberately put the air strike note up knowing full well, theres lots of air strikes scripts out there, the only drawback is i just want it to drop an ordnance on the exact location (Or near abouts) that you select, all the air strike scripts i've come across so far, use seek & Destroy way points as the basis of them. I don't want my jet to have to see the enemy.

    Thanks for the heads up on these things

    Dan :D


  5. Hi, it's been a while since i posted last, i've been of the editting scene for a while due to lots of reasons but, i'm back :)

    I need some help with producing these features :

    A.) Ammo Crates which change location (Maybe a function that changes i don't know if it's possible to change the location of an actual object in the game dependent on a time variable)

    B.) Random Spawn Points (I know there is something about this somewhere already, but could not find it)

    C.) How to remove the "Set teams" , so i want 8 players say all on the USMC , however i want it to be 2v2v2v2...... Is this possible ?

    D.) Airstrike function that randomly generates on set objects (Obvioulsy made in the editor), that when you call it in it drops a JDAM on the location you called it in, it does not need to see the enemy it just does so.

    E.) "Kill Streaks" - I know COD......*Sighs* , however it's not like that as such, i want a kill streak so that when you get so many kills you get a bonus or "asset" of some sort, it's gonna be sniper based gameplay hence the 2v2 so it would be an airstrike or something.

    F.) A suitable location - any suggestions ? I want an urban environment mixed with a bit of rural (Preferably in a valley or something) Fairly large but not massive by any means as it's only likely to be played by 8 people, but large enough to move and call in airstrikes etc. It's gonna be a sniper gamemode so, any maps are welcome to suggestions :)

    Thanks alot guys

    Dan


  6. Hi

    I'm encountering some problems whilst making my mission. Yes yes i'm sure if i searched for hours and hours i might find solutions so some of them but it surely is easier to put them up here and then anybody can view the answers easily.

    A.) How do you get a trigger to detect a certain unit only ? Such as the unit "h1"

    B.) How do you get an AI jet or anything for that matter to only use a certain weapon to destroy a building. I want an F35 to drop a JDAM on a building is this possible ?

    C.) Is there anyway to make firefights "Sustainable" without AI mods, I want a fire fight to be in progress when you arrive at the scene, but i don't want all the AI to kill all of the other AI straight away.

    D.) Can you make AI land to refuel and rearm ?

    Thank you very much :D

    Dan


  7. Hi

    I know i probably should have come up with a better title for the thread but ohwell. I was wondering is there a way to make AI do certain things.

    A.) Use a seek and destroy waypoint but only destroy certain units.

    B.) Make AI use binoculars and simply keep using them (It's for a mission purpose)

    I know i haven't posted in a while, this is because i haven't been making any missions but i've got a plan for a big mission and i need your help to make it

    Thanks alot

    Dan

    PS. This is Arma 2 not OA just incase any codes are specifically for OA.


  8. I'm using the script by wollfy and it's his CrB random patrol script this is it here "0 = [position this, "Motorized", 400,"RU"] execVM ""crB_scripts\crB_taskPatrol.sqf";" It spawns a Motorized group gives it a random patrol with in a 400 diameter circle and it's faction is russia.

    ---------- Post added at 10:45 AM ---------- Previous post was at 10:42 AM ----------

    Well thats kinda of on a different mission but it became the main topic of talking here so :)

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