steelblood
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Posts posted by steelblood
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Well i'll give that a try, but i was looking more for a script that sets the players faction to a different one ? And yes that is what i'm after because i'm making a sniper PVP game mode and i want to just use US snipers, so that the spawn points can be random without having to script that aswell.
Thanks
Dan
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Sorry to "bump" but, is there anyway to make a list of targets instead ? Do i make a game logic make the list in that then make the trigger dependent on that ?
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I've just reinstalled ACE 2 and it's all working (Inclusive of ACEX etc etc) But ..... There is no US Army ? Did you remove it or am i missing something ?
I downloaded it from armaholics.
Thanks
Dan
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Hi
Does anybody know how to make a player be on a different team, despite being on the same team ?
E.g. 4 people on USMC,however it is 2v2 ?
Thanks
Dan
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you can for example add any unit wich is "allowed" into a global array on creation:place in init.sqf or somewhere else before using:
Allowed_entry = [];
when creating a unit, wich is to be allowed, use this line:
Allowed_entry = Allowed_entry + [_unitname];
now the on act like this will kill all that is in the array:
{if (_x in Allowed_entry) then {_x setDammage 1}} foreach thisList
now the on act like this will kill all that is NOT in the array:
{if (!(_x in Allowed_entry)) then {_x setDammage 1}} foreach thisList
you can also combine it with more conditions, only killing players that are not in the array:
{if (!(_x in Allowed_entry) AND _x == player) then {_x setDammage 1}} foreach thisList
and so on and so forth-
Thanks alot for that :)
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Ok sorry i've got this working now, but is there anyway to make exceptions to this rule ?
EDIT: Or is there a way to make units possibly spawn with names then create the list of names that will be killed by the trigger leaving everything else exempt ?
Thanks
Dan
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How do you make a simple trigger to kill units that enter the area ? I was looking for it and cannot figure it out, or is this it ? If so i can't get it to work. I put this into the on act field of the trigger " {if (_x == player) then {_x setDammage 1}} foreach thisList" Is this wrong ?
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I have got arrowhead don't worry ;) It's just my friends don't so i'm still making missions for us to play in Standard ARMA 2, ofcourse i've got OA --- PR IS ON IT SO ! :D
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Hi
I've just downloaded ace mod (Not using six updater or yomas addon sync because it will no longer be being updated will it so)
And i'm getting this error message EVERY time i try to launch it with the ACE mod addons
" Filex\ace\addons\settings\identities\CfgIdentites.hpp, line 1:/CfgIdentities.ACE_Original_Identity: Undefined base class 'Identity' "
Anybody know what the problem is and how to help :)
Thanks
Dan
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You are going to need to know something about scripting....Not sure if this will help but....
http://forums.bistudio.com/showthread.php?t=119382
Anything is possible :)... but don't know that one off hand.
Many many Airstrike scripts in these forums....a search in for the word "airstrike" does wonders! Here's a link to get you started.
http://forums.bistudio.com/showthread.php?t=90365
Should be fairly easy to make some kind of scoring system if you know how to script.
Maybe someone else can help you here with a great location.
I do know a fair amount, just not wise enough to ENTIRELY write them on my own, been doing it for a while now.
Also i've deliberately put the air strike note up knowing full well, theres lots of air strikes scripts out there, the only drawback is i just want it to drop an ordnance on the exact location (Or near abouts) that you select, all the air strike scripts i've come across so far, use seek & Destroy way points as the basis of them. I don't want my jet to have to see the enemy.
Thanks for the heads up on these things
Dan :D
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Hi, it's been a while since i posted last, i've been of the editting scene for a while due to lots of reasons but, i'm back :)
I need some help with producing these features :
A.) Ammo Crates which change location (Maybe a function that changes i don't know if it's possible to change the location of an actual object in the game dependent on a time variable)
B.) Random Spawn Points (I know there is something about this somewhere already, but could not find it)
C.) How to remove the "Set teams" , so i want 8 players say all on the USMC , however i want it to be 2v2v2v2...... Is this possible ?
D.) Airstrike function that randomly generates on set objects (Obvioulsy made in the editor), that when you call it in it drops a JDAM on the location you called it in, it does not need to see the enemy it just does so.
E.) "Kill Streaks" - I know COD......*Sighs* , however it's not like that as such, i want a kill streak so that when you get so many kills you get a bonus or "asset" of some sort, it's gonna be sniper based gameplay hence the 2v2 so it would be an airstrike or something.
F.) A suitable location - any suggestions ? I want an urban environment mixed with a bit of rural (Preferably in a valley or something) Fairly large but not massive by any means as it's only likely to be played by 8 people, but large enough to move and call in airstrikes etc. It's gonna be a sniper gamemode so, any maps are welcome to suggestions :)
Thanks alot guys
Dan
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Ok so i've tried that and it doesn't work particulary well . Is it possible for an AI jet to use JDAMS against infantry targets ?
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Actually the search will search posts ... and still it will take time, i was only in a cheery mood that's all :( Thanks for the help so far guys but how do you do the UNIT dtarget thing ?
Thanks alot
Dan
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Can you get AI to destroy a building ?
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Hi
I'm encountering some problems whilst making my mission. Yes yes i'm sure if i searched for hours and hours i might find solutions so some of them but it surely is easier to put them up here and then anybody can view the answers easily.
A.) How do you get a trigger to detect a certain unit only ? Such as the unit "h1"
B.) How do you get an AI jet or anything for that matter to only use a certain weapon to destroy a building. I want an F35 to drop a JDAM on a building is this possible ?
C.) Is there anyway to make firefights "Sustainable" without AI mods, I want a fire fight to be in progress when you arrive at the scene, but i don't want all the AI to kill all of the other AI straight away.
D.) Can you make AI land to refuel and rearm ?
Thank you very much :D
Dan
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Hmmm sorry dude i'm talking about the mission making side of things not the actual playing of the game. So for example i have an AI placed in the mission who is just constantly looking through his binoculars.
Thanks anyway
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Hi
I know i probably should have come up with a better title for the thread but ohwell. I was wondering is there a way to make AI do certain things.
A.) Use a seek and destroy waypoint but only destroy certain units.
B.) Make AI use binoculars and simply keep using them (It's for a mission purpose)
I know i haven't posted in a while, this is because i haven't been making any missions but i've got a plan for a big mission and i need your help to make it
Thanks alot
Dan
PS. This is Arma 2 not OA just incase any codes are specifically for OA.
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Ok this is really interesting me. However i'm still confused as to what exactly i'm meant to be doing can somebody help me out here ?
Basically i want to record my heliroute and landing, so that the AI can repeat my path.
Can somebody please help me by telling me exactly what files i need etc. (I don't even understand where the data goes to after it's been recorded)
Thanks alot
Dan
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Hello everyone :D
I need help making some spawn points. I want to make 4 spawn points (2 for each side) How do i do this and also is there a way to create an interface to select which one to spawn at ?
Thank's alot
Dan
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How would i detect a group being fired upon though ? Such as a patrol through a town and when fired upon the waypoints and behaviour of the group change :)
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Yeah if you could bloody get god damn AI pilots to hover above water ..
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Yeah i have a initialization file already :) I will put that in it thanks alot :)
Dan
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I'm using the script by wollfy and it's his CrB random patrol script this is it here "0 = [position this, "Motorized", 400,"RU"] execVM ""crB_scripts\crB_taskPatrol.sqf";" It spawns a Motorized group gives it a random patrol with in a 400 diameter circle and it's faction is russia.
---------- Post added at 10:45 AM ---------- Previous post was at 10:42 AM ----------
Well thats kinda of on a different mission but it became the main topic of talking here so :)
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Hmm i'm unsure of how to do this i get the concept but i wouldn't know how to make this at all any help ? :)
And for CrB:
0 = [position this, "Motorized", 400,"RU"] execVM "crB_scripts\crB_taskPatrol.sqf";
That is placed in a game logic it spawns a Motorized group with a random patrol area of a 400 metre circle and it's faction is Russia.
Thanks Dan :)
Can't Join any Servers ?
in ARMA 2 & OA - TROUBLESHOOTING
Posted
Hi
I've been trying to join some standard arma 2 servers , and i download the mission file, it says loading then when i'm about to start playing it goes straight back to the server browser. There are no addons required for these servers so i have none in my directories, however i have tried joining an ACE server with all the necessary files working, and the same thing happens ?
Anybody know whats going on ?
Thanks
Dan