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Posts posted by brigada_spanish

  1. Congratulations, this mission is one of the best out there for arma3, if not the best.
    I want to contribute my bit to improve the mission.
    I think should be included in the file redeply_manager.sqf, the set custom aim precision coefficient for weapon sway, tremble lest both, with 0.2 doing very well.

        player setFatigue 0;
        if ( GRLIB_fatigue == 0 ) then {
            player enableStamina false;
            player setCustomAimCoef 0.2;
    • Like 1

  2. @Purple

    Your animations are taken from A2 that use different face bones than A3, that produces RPT errors with missing bones etc. You need to remove all face bones when reusing A2 rtm's in A3.

    Done the work for you on this one. Package contains both binarised and unbinarised proper animations so you can see what I've done to them. So if you can please update your addon with these.


    Could you fix errors animations?


  3. ((Your English sounds like it's borrowed from Google Translator.))

    Yes, unfortunately my english is very bad. Sorry.

    Thanks for your answers friends shx and WarLord554.

    I want the shotgun with two functions, one fire cartridges cal. 12 and other riot gear.

    If the gun does not have the nozzle, it is not possible to shoot riot gear.

    Maybe with some scripts I could do what I want.

    Some pictures are worth a thousand words.



  4. Congratulations Zenophon by its mission, is very good.

    Today I tried it on a dedicated server and I had problems, we were two players, each leader of each team and the AI, but the transport helicopter was standing on the site without moving the insertion point.

    Tested from my computer, gave me two errors missions:

    1. Could not destroy the mortars, I caught two explosive load and a concentrated load of ammo box and placed the two mortars and not destroyed.

    2. The officer is removed, but not gives the mission as accomplished.


  5. Congratulations Roy for the mission is one of the best.

    I wonder if is still working on the mission.

    Does the mission is in debugger mode? It's coming out parameters when starting the missions, for example:

    ["PO3",format["Task: %1 %2 Generated at %3","DroneIntel",PO3_TASK__IDD,_location],true] spawn PO3_fnc_log;

    Is there any way to remove these messages?


  6. How I can put the glasses in the inventory of a vehicle in the config.cpp?

    I've tried the following code but does not work.


    	class TransportItems { 
    		class _xx_MineDetector {name = "MineDetector";count = 5;};
    		class _xx_NVGoggles_OPFOR {name = "NVGoggles_OPFOR";count = 50;};
    		class _xx_FirstAidKit {name = "FirstAidKit";count = 50;};
    		[color="#FF0000"]class _xx_G_Tactical_Clear {name = "G_Tactical_Clear";count = 50;};[/color]

  7. Thank you very much for your interest ante185.

    Parentheses are correct.

    Despite the error (No entry 'config.bin/cfgVehicles/EventHandlers.scope'), the uniform civil works well.

    I think the problem comes from the top of cfgVehicles

    class cfgVehicles {
    class [color="#FF0000"]EventHandlers;[/color]

    or the beginning of class C_man_1;

    class [color="#FF0000"]C_man_1[/color];
    class delincuente_2 : [color="#FF0000"]C_man_1[/color] {