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Posts posted by brigada_spanish
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Very good mission Barbolani congratulations.
Is there a version in spanish? -
Congratulations, this mission is one of the best out there for arma3, if not the best.
I want to contribute my bit to improve the mission.
I think should be included in the file redeply_manager.sqf, the set custom aim precision coefficient for weapon sway, tremble lest both, with 0.2 doing very well.player setFatigue 0; if ( GRLIB_fatigue == 0 ) then { player enableStamina false; player setCustomAimCoef 0.2; };
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I love the Enemy Assault mission, congratulations.
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This mission is very good, but needs updating, fails in ammunition box.
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There a mission without mods?
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It would be interesting to integrate into the mission, the scripts view distance.
Mission very good. Congratulations. -
Thanks Purple.
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@PurpleYour animations are taken from A2 that use different face bones than A3, that produces RPT errors with missing bones etc. You need to remove all face bones when reusing A2 rtm's in A3.
Done the work for you on this one. Package contains both binarised and unbinarised proper animations so you can see what I've done to them. So if you can please update your addon with these.
Could you fix errors animations?
Thank.-
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I think this is due to the import the animation file "xxxx.rtm" the arma2, which is not compatible with the arma3.
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((Your English sounds like it's borrowed from Google Translator.))Yes, unfortunately my english is very bad. Sorry.
Thanks for your answers friends shx and WarLord554.
I want the shotgun with two functions, one fire cartridges cal. 12 and other riot gear.
If the gun does not have the nozzle, it is not possible to shoot riot gear.
Maybe with some scripts I could do what I want.
Some pictures are worth a thousand words.
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I'll pose the question differently.
One could make a grenade launcher removable, to attach to a rifle?
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Can be placed on a rifle, a grenade launcher removable, as if it were a muzzle?
Greetings.-
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This version works perfectly on our dedicated server, thanks.
As comment, the letter of some menu action that is 1.5, would look better to 1.2
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The proven dedicated server version is the co08_black-ops.altis, the other two missions Takistan and Chernarus, I can not try them on our server, because it is a clean server without mod.
See if another player can check on the other islands.
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Congratulations Zenophon by its mission, is very good.
Today I tried it on a dedicated server and I had problems, we were two players, each leader of each team and the AI, but the transport helicopter was standing on the site without moving the insertion point.
Tested from my computer, gave me two errors missions:
1. Could not destroy the mortars, I caught two explosive load and a concentrated load of ammo box and placed the two mortars and not destroyed.
2. The officer is removed, but not gives the mission as accomplished.
Thank.
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Here are the stringtable.xml file with spanish language update of the latest version 1.22
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Congratulations Roy for the mission is one of the best.
I wonder if is still working on the mission.
Does the mission is in debugger mode? It's coming out parameters when starting the missions, for example:
["PO3",format["Task: %1 %2 Generated at %3","DroneIntel",PO3_TASK__IDD,_location],true] spawn PO3_fnc_log;
Is there any way to remove these messages?
Greetings.-
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Solved by adding this: modelsides[] = {3,2,1,0}
Example:
class cfgVehicles { class Cman1; class Civilian_F : Cman1 { class EventHandlers; [color="#0000FF"]modelsides[] = {3,2,1,0};[/color] }; .... };
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It seems that now it does not work, anyone know anything about this?
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Look at this post, RichardsD has a good example of model.cfg
http://forums.bistudio.com/showthread.php?171205-Bizarre-vehicle-axis-view-Issue
Greetings.
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How I can put the glasses in the inventory of a vehicle in the config.cpp?
I've tried the following code but does not work.
thanks.-
class TransportItems { class _xx_MineDetector {name = "MineDetector";count = 5;}; class _xx_NVGoggles_OPFOR {name = "NVGoggles_OPFOR";count = 50;}; class _xx_FirstAidKit {name = "FirstAidKit";count = 50;}; [color="#FF0000"]class _xx_G_Tactical_Clear {name = "G_Tactical_Clear";count = 50;};[/color] };
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One question, does anyone know if the suitcase can be applied other color of texture?
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Ante185 thanks, I appreciate your help.
I think that was the problem, now if works perfectly.
Regards.
Brigada_Spanish
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Thank you very much for your interest ante185.
Parentheses are correct.
Despite the error (No entry 'config.bin/cfgVehicles/EventHandlers.scope'), the uniform civil works well.
I think the problem comes from the top of cfgVehicles
class cfgVehicles { class [color="#FF0000"]EventHandlers;[/color]
or the beginning of class C_man_1;
class [color="#FF0000"]C_man_1[/color]; class delincuente_2 : [color="#FF0000"]C_man_1[/color] {
Respawn "ERROR: No vehicle IS REVIVING YOU" and names of units
in ARMA 3 - TROUBLESHOOTING
Posted
The same happens to me.