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About acelondoner

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    Staff Sergeant

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    I'm a nutcase :p

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  1. acelondoner

    Request Account Deletion

    It's been five days since I posted the above, nobody has followed up my request. Again, can you please acknowledge my request to close my account. I do not want my information stored here any longer.
  2. I just logged in to delete my account as it has been inactive for years, I no longer need it. However, I can't find anywhere in account settings to do so. Can a mod or board owner please delete my Bohemia Interactive account, removing all my information/posts etc and confirm it's done, via email or something? Or if there is a way for me to it myself, please inform me how, cheers!
  3. acelondoner

    Goodbye, ArmA 2!

    I am currently reinstalling A2CO, I just can't get into Arma 3. 2300 hours total in Arma 2, 58 in Arma 3.
  4. If I add units from Army of the Czech Republic DLC, will people who havn't bought it be able to join in multiplayer, ie the will see lower textured versions of the ACR units just like British Armed Forces and PMC. I ask this because I noticed that there is a download link to get the lite version of ACR, is the lite version not included in Arma 2 Steam download? Cheers.
  5. Ok, it seems to be working fine. The Server browser takes a while to fetch/display the server when 0 players are on, I was just being impatient.
  6. Does anyone know of a way to get the server's current FPS? I've been looking around and I found a function to get client's average FPS: https://community.bistudio.com/wiki/diag_fps I have been unable to get the server FPS, possible?
  7. Hi guys, I've been trying to setup a dedicated server using my spare computer for Arma 2 OA for the past three days but having no success. The problem I'm having is the server does not show up on the in-game internet list, it's only listed under LAN. I'm stumped as to what the problem could be as I have looked over several resources and I have done everything, hoping someone here can help me. I have: Disabled windows firewall, router firewall, anti virus. created a batch file which starts the server.exe. "D:\Program Files (x86)\Steam\SteamApps\common\Arma 2 Operation Arrowhead\arma2oaserver.exe" -port=2302 -name=default -config=default\server.cfg -cfg=default\Arma2.cfg -profiles=default Port fowarded (Virgin Media Superhub 2 router): 2301 - 2305, 8766, 27016 Server.cfg: [spoiler]// // server.cfg // // comments are written with "//" in front of them. // GLOBAL SETTINGS hostname = "Dan-PC-DS"; // The name of the server that shall be displayed in the public server list password = ""; // Password for joining, eg connecting to the server passwordAdmin = "xyz"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz' //reportingIP = "armedass.master.gamespy.com"; // For ArmA1 publicly list your server on GameSpy. Leave empty for private servers //reportingIP = "arma2pc.master.gamespy.com"; // For ArmA2 publicly list your server on GameSpy. Leave empty for private servers //reportingIP = "arma2oapc.master.gamespy.com"; // For Arma2: Operation Arrowhead //this option is deprecated since A2: OA version 1.63 //reportingIP = "arma3" //not used at all steamPort = 8766; steamQueryPort = 27016; logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[] = { "", "", "Two empty lines above for increasing interval", "Welcome to our server", "", "", "We are looking for fun - Join us Now !", "http://www.example.com", "One more empty line below for increasing interval", "" }; motdInterval = 5; // Time interval (in seconds) between each message // JOINING RULES checkfiles[] = {}; // Outdated. maxPlayers = 64; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. kickDuplicate = 0; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing. verifySignatures = 0; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed). equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server. //requiredBuild = 12345 // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect // VOTING voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective // INGAME SETTINGS disableVoN = 1; // If set to 1, Voice over Net will not be available vonCodecQuality = 0; // since 1.62.95417 supports range 1-20 //since 1.63.x will supports range 1-30 //8kHz is 0-10, 16kHz is 11-20, 32kHz is 21-30 persistent = 1; // If 1, missions still run on even after the last player disconnected. timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full". BattlEye = 0; // Server to use BattlEye system allowedLoadFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; //only allow files with those extensions to be loaded via loadFile command (since Arma 3 build 1.19.124216) allowedPreprocessFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; //only allow files with those extensions to be loaded via preprocessFile/preprocessFileLineNumber commands (since Arma 3 build 1.19.124323) allowedHTMLLoadExtensions[] = {"htm","html"}; //only allow files with those extensions to be loaded via HTMLLoad command (since Arma 3 build 1.27.126715) // SCRIPTING ISSUES onUserConnected = ""; // onUserDisconnected = ""; // doubleIdDetected = ""; // //regularCheck = "{}"; // Server checks files from time to time by hashing them and comparing the hash to the hash values of the clients. //deprecated // SIGNATURE VERIFICATION onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "ban (_this select 0)"; // tampering of the signature detected onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected // MISSIONS CYCLE (see below) //class Missions {}; // An empty Missions class means there will be no mission rotation class Missions { class CTI_MountainWarfare { template = "MPE_MountainWarfare.Takistan"; difficulty = "regular"; }; };[/spoiler] Arma2.cfg: language="English"; adapter=-1; 3D_Performance=1500000; Resolution_Bpp=32; Windowed=0; Steam can read my server (http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=MY IP) { "response": { "success": true, "servers": [ { "addr": "MY IP:27016", "gmsindex": 65534, "appid": 33930, "gamedir": "arma2arrowpc", "region": -1, "secure": false, "lan": false, "gameport": 2302, "specport": 0 } ] } }
  8. What ever happened to getting a full game on release? You get three missions now and get another couple missions in a few weeks/months. Sorry but that is just pathetic. There are many people (including me up to last year) who don't have internet access to download patches. So with most games that get released buggy, they already get a bad deal but games that release only half the game (not literally speaking)? They get ripped off completely and I absolutely hate that business model.
  9. acelondoner


    If they haven't included any anti cheat then that is a massive mistake and will kill mp in no time.
  10. acelondoner

    Isla Duala

    How does one do that?
  11. acelondoner

    Isla Duala

    Is it possible to add more buildings to the map using 3d editor? I can't seem to find any of the Duala buildings listed. Hope its possible as I need to extend one of the city's for the mission I'm currently making. EDIT: Ok, I'm pretty sure the above is not possible. Is there a list of building class-names anywhere so I can use the town generator to expand the city?
  12. I have a chopper which inserts some units via fast rope. I want the chopper to fly away once all units are on the ground. For that, I want to check if cargo is empty but I can't seem to find a command to do it. Can anyone help? Cheers, Ace. ---------- Post added at 12:18 PM ---------- Previous post was at 11:31 AM ---------- Never mind, using a different method. Check if group is in chopper and then domove chopper to marker position.
  13. I'm also interested in this. Is it possible? Great script btw. Tested it with a few people yesterday and it all syncs great!
  14. acelondoner

    SOPA - Internet as we know it about to be gone?

    Ten minutes.