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Mozzak

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Posts posted by Mozzak


  1. ACE isn't your answer, shooting tail rotors damages them in the stock game and causes the chopper to spin.

    You might be able to use setHit to damage the particular part of it. Let me have a look...

    The tail rotor is "mala vrtule" in Czech, to have it become destroyed use

    vehiclename setHit ["mala vrtule", 1.0]

    You can find some name translations on this page.

    My standard trick though is to put this in the init field of a unit you want to find the bits for:

    nul = this addEventHandler ["HandleDamage", "hint str(_this)"]

    and then shoot the unit and see what gets damaged.

    Hahaha awesome dude,that's exactly what I was looking for,I love you!


  2. Hey,uhm I'm having problems here,I'm new to ArmA but I've played OFP for like 2 years so I know a couple of things,now,is there a way for an OPFOR unit to create(or set itself to a waypoint at least) when the BLUFOR triggers a trigger?

    I think of it as using custom variables.

    If var1(custom) = 1 then (something happens) - Yeah I know this isn't the right language,but you should get the point.

    Does anyone get me or should I explain more?


  3. Okay,so I want my character to say something I would record in my Wave pad and export as .wav

    How do I put it in sound.pbo (or whatever) so I could load it in the editor?

    Thanks,and if someone is up for voice acting,I need a couple of lines

    Line 1 : "Am I the only one breathing here?" - (Yeah btw the mission is called Lone Wolf and the main character is alone because the chernorussian forces killed his teamates and all the civilians (well most of them)

    Line 2 : "Now...where did he go?" - Monologue.Saw a civilian running around and didn't catch him.

    Line 3 : "Hmm...I can hear them..." - Hears a dialogue between 2 cher.russians just around the corner.

    Thanks

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