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7894rmnxj

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Everything posted by 7894rmnxj

  1. I am trying to make it so when a soldier enters the trigger zone it set of the alarm effect. Once this is happened, at the other end of the the map i want an alarm to be set off but i don't know how please can anyone help!!! :confused::confused::confused::confused::confused:
  2. 7894rmnxj

    defending a city

    thank you so very much
  3. is the any way of telling the Ai that they must defencd a city and that they must repell all invaders while not going on the defensive thanks for all you help 7894rmnxj
  4. hello i have been creating a mission which i have added high command for the enemy Ai however it is not a warfare mission and i was wondering if the ai can control troops that way when not on a warfare mission. thanks for you continued support 7894rmnxj
  5. can someone please make a type 45 destroyer if at all possible as there is a decided lack of ships on the game and as the navy is a large part of the armed forces I think it only fit that they should get some decent troops. http://en.wikipedia.org/wiki/HMS_Daring_%28D32%29 http://www.royalnavy.mod.uk/upload/img_400/DR100221066.jpg
  6. i have been wanting to create a mission where you have to take certain stragic places over the city and one you capture all of them with no enemy soldiers with in 100m of the zone then you win. I have tryed using the triggers i.e. activation "seized by bluefor" Present, repeatdly On Activation: Trigger_one =true; and then i created another trigger Activation: Trigger_one; On Act End 1 however i have put an opfor soldier in it and its is still counting it as being seized any ideas which could help me
  7. i have been wanting to create a mission where you have to take certain stragic places over the city and one you capture all of them with no enemy soldiers with in 100m of the zone then you win. I have tryed using the triggers i.e. activation "seized by bluefor" Present, repeatdly On Activation: Trigger_one =true; and then i created another trigger Activation: Trigger_one; On Act End 1 however i have put an opfor soldier in it and its is still counting it as being seized any ideas which could help me
  8. hello i was wondering can anyone get the arma 1 mod the crown victoria police car working on arma 2 and if so could you tell me how. your 7894rmnxj
  9. hello is there anyway of getting the AI to call in air strikes them selves and also artillary. this is because i am making a single player game but find i have to always call in the support. i also use the module to have air support and artillary is there any chance please that someone could help me:)
  10. thats sounds great will look forward to trying it out
  11. do you know how long before it will be ready
  12. 2 things when you get it sorted could you send me the codes ect and also could you not sync the AI soldiers with the arty module so they can use it
  13. 7894rmnxj

    CQB house

    ok just thought it would be a good idea
  14. 7894rmnxj

    CQB house

    http://www.armaholic.com/forums.php?m=posts&q=6789&d=255 the bottom post about the sas hostage rescue team
  15. Please help me i am in a spot of bother. I am trying to make a mission intro and i know the basics of how to create the camera and make it follow people. But however what i want to know is how to: 1) How to add music to this intro 2) How to add effects such as slow-mo and black and white 3) How to add text to the end such as "Thats how it all started, now you finish it!" 4) Can you skip bits of the intro so flights don't take as long Thanks in advance I know its alot but i am sure you can help me :)
  16. 7894rmnxj

    Mission Intro

    i know its a big ask but would somebody post an example of a description.ext on so i can look at it and if maybe they could explain it i would be very happy
  17. 7894rmnxj

    Mission Intro

    where is the description.ext
  18. 7894rmnxj

    HELP!! Triggers

    Sorry about the title. But i know how to create the triggers its just how can i make one trigger set off another one. i.e. through scripting because they will be on opposite sides of the map thanks in advance
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