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b00tsy

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Posts posted by b00tsy


  1. I 've noticed some things..

    1) There must be something going wrong with the SDAR rounds added to players.

    4 of 6 times we played the mission there wasn't *normal 5.56 ammo in our inventories-only 5.56 dual purpose

    One other time there was both ammunition (for 1 player only)-but when-on shore-tried to reload with the *normal ammo-the gun was still loaded with the *special Dual purpose ammo and the *normal magazine was disappeared oO

    2) Please add option to shut the "atmospheric" music from parameters

    3)(Played in "Veteran" difficulty) "night" version seems to be impossible (for a moderate nervous system) to be enjoyable.

    Enemy has NVG's //Top weapons //tricky positions.

    4) Suggestion

    The enemy reinforcements coming with the Quadbikes?

    They are really easy targets.Maybe consider reinforcements more people coming with army cars maybe??

    The divers should all start with both ammo, but I will have a look at it. I personally always grab a weapon of a dead soldier or have peak in the ammo crate anyway :)

    I added the intro music to make the swim to shore less boring + that is creates a nice spec-ops feel to it (to get the players in the mood). I'll see I if I can add a shorter version of it that fades out after 30 secs. The Night version is still the first version I made (2 hours after I installed the alpha) and it is definitely unbalanced. I placed all the AI as how I would have done in ArmA 2, but in ArmA 3 they are way more nasty I noticed too :)

    And the quadbike reinforcements do not work like intended, but that is an alpha AI issue, they stay on the bike even when they are shot at instead of going of and defend themselfs, it's stupid indeed. Will change that too for something else or create a feedback ticket of it if that is not already done.

    Thanks for the feedback :)


  2. Yeah like I said , I tried to make the best of it with the little content it has :)

    Some script functions that worked in A2 are not working in the alpha either. The GPS video is no longer possible, unless there is a new ay of doing it, guess we will have to wait till the full release.

    I have added a satchel charge to the units, but haven't added a weapon respawn script yet so if you die you have to loot your previous dead body. Will see if I can add that and some other stuff tomorrow :)


  3. silentjusticestratis1.jpg

    Silent Justice - Stratis 1.3 (alpha)

    Coop-05

    SP

    6Mb

    The mission:

    This is a stealth spec-ops mission where you have to rescue NATO hostages from the Iranian forces.

    It is a variant of the original Silent Justice mission on the Chernarus map in ArmA 2.

    A NATO chopper that was transporting a high ranking NATO officer was shot down over the coast of Stratis.

    The Iranians have captured both the pilot and the officer.

    NATO has officially requested the help of your division and of course they has chosen your team to rescue them as you are the best elite Spec-Ops team there is!

    We currently have intel on one possible location of where they might are being held hostage.

    A base at the border of the town Agia Marina is under control of the Iranians and thats most likely the place of where they are keep ing the hostages.

    Your team needs to head out there and assess the situation ASAP. Infiltrate the base and check the buildings for hostages.

    Contact HQ when you have completed your objective.

    Remember, your team is the best damn thing the army has to offer, we are counting on you!

    Features:

    * Video intro

    * Custom music & sounds

    * Random foot patrols in the town + random amount

    * Respawn version and no respawn (bird)

    * Opfor will pop smoke

    * Opfor reinforcements

    * Custom loadout

    * Chopper extraction

    Mission tips & gameplay:

    As there are no objective objects in the editor yet some of the objectives are partially imaginary now. You will pick up notes at objective locations that are not physically there cos there are no objects for it yet. The notes are purely meant to let you progress through the mission and may at a later time (beta) be replaced with real notes that you have to pick up.

    If it happens that a hostage died then you will have to walk over the body to recieve the note and recieve a mission update.

    This is a stealth mission! Keep your team silent and stealthy as much as possible (don't be a rambo). It is possible to take out patrols and individual AI without alerting other AI.

    Get your team in good tactical positions with clear sight of the AI. Once the team is in a good position then open fire the whole team and take out as much AI in the first 10 seconds as possible (surprise assault). The scope on your rifle can be used against AI near artificial lighting. Without scoping make sure you are in 200 meter range to effectively take out targets.

    You can get more first aid kits at vehicles.

    Update notes v.1.3:

    * Fixed all the classnames (mission got broken due to new class names with the last update)

    * Added a few tactical markers (helpers)

    * Fixed the last grammar errors

    * Removed the evening version due to lighting issues (night only now)

    * Added back a 'no respawn' version

    * AI partols are more random

    * Improved chopper extraction (may still not always work- alpha)

    * Tweaked some triggers and sounds

    If you have any feedback or notice problems then do let me know!

    Have fun,

    B00tsy

    Download v.1.3

    armaholic mirror 1.3


  4. I tried to add a little GPS video in a mission I am creating, but the (bis_fnc_customGPSvideo) function does no longer seems to work. In arma 2 I can spawn the video without a problem, but in in the alpha nothing happens. 'spawn bis_fnc_playVideo' I tried as well, that still works, though the 'BLACK OUT and BLACK IN' I added results in a complete black screen on top of the video now, without it it's good.

    _video = ["gps1.ogv",1] spawn bis_fnc_customGPSvideo;
    waitUntil {scriptDone _video}; 

    Can anyone confirm that GPSvideo is no longer possible?


  5. I made a stealth mission on A2 that sort of works (Silent Justice). The AI still will move all over the place after a few silent kills, but they don't seem to pinpoint your position right away, just the general direction where the shots were coming from. Would love to see it improved though as it is unrealistic that they can even know the direction if you fire a silenced weapon from 200 meters away. I am making a stealthy mission now on Stratis so we will see how that turns out.


  6. the engine powering Far Cry 2

    I had brilliant performance in that game defenitely, of course easy to say without complex AI all over the map.

    And by reading this thread I think a lot of you are to spoiled with your heavy duty top of the line PCs. I can run the Alpha on an old standard dualcore with 2Ghz processor and a single GeForce 9300 GE and still get 15 20 fps on lowest settings (yes really) ... and I still have fun playing it. Ok I won't attempt to play with 200 AI cos I will have 5 fps then, but the fact that the old turd of a PC with antique hardware can run the alpha at all is a great compliment to BIS.


  7. Definitely! Doesn't have to be real time fancy stuff, even 3D only for placement is huge help :)

    Yes I only want it for decorating the place and create custom outposts and stuff. On Stratis the building positions on the map are still not accurate to the real on map position. So you see a grey square on the map representing a building and then you think you place a box next to the wall and then preview it the box is actually inside the building or 3 meters away from the wall.


  8. The 3D editor is really really needed, can't count the hours I spend just checking the object positions already, it's so time consuming. Place object, preview, go back, move one inch to the left, preview, go back, one inch to the right, preview, go back, etc.


  9. Lets face it I don't think it's going to happen guys. It's not in now I doubt it will be in. They (the devs) would either have to double up on all the unit models, or employ some sort of model modification technology to change their shape subtly. In which case we might as well have height & weight differences too, which would be great.

    But, I'd guess that if we're not seeing it yet, we're not going to.

    There are already female civil models, those models could be used to create female soldiers. Though I rather only see men soldiers for multiple reasons, one would be not having to see thousands of pics on Steam with female soldiers in awkward positions posted by youngsters.

    ---------- Post added at 02:18 PM ---------- Previous post was at 02:14 PM ----------

    If anything this ticket seems to be a perfect response to all those people "zomg we need to bring more people into ArmA, make it accessible". Well here you go. Be happy now.

    Spot on.


  10. Use the command recklessly and it will get your AI killed, but it does have its place when you are caught with your pants down.
    Exactly, the team leader should be the one with the best insight on what to do, if you want them to advance at all cost while engaging the enemy they should do it. If you do it wrong and careless you (the AI team) gets punished by that action soon enough and you think better about it the next time.
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