coopr
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Everything posted by coopr
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I was wondering are there any civilian vehicles in the make? I was playing i44 wasteland the other day and i really enjoyed it. I really like the sandbox aspect of the wasteland gametype. Nothing scripted just all random! The only down thing about the i44 wasteland is that there are no civilian vehicles, the used the regular arma2 civilian vehicles which ruined it a bit (speed, handling etc). I know that there weren't much civilian vehicles in that timeline especially not in Europe, probably most of the people didn't own a motor vehicle in that time but travel by horse or bicycle. But maybe you have some spare time to think about some civilian vehicles to be added to the scenery. http://wistariahurst.org.s46765.gridserver.com/wp-content/uploads/2012/08/HSR-10.jpg (236 kB) FIAT Peugeot Abandoned vehicles in duinkerk
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Well there is still alot to improve as first start with proper implementation of gears and torque in arma2. That would already make an important difference. That would also open the option for mods to play with these values. And create a climbing gear for example because i believe thats difficult now. You should set up a cit for That. Sent from my HTC Desire using Tapatalk
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ARMA 2: OA 1.60, ARMA 2 1.11, ARMA 2: Free 1.11, ARMA 2: BAF 1.03, ARMA 2: PMC 1.02
coopr replied to Dwarden's topic in ARMA 2 & OA - GENERAL
Thank you so much bis!!! Happy holidays!!! -
PROGETTO FLOTTA (Navy Project) - PedagneMOD
coopr replied to arremba san zorzo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Is there already a work around to allow players to walk on the ship when its moving? I love all the ship addons we currently have the only down thing is you can't walk on them :(.. -
After seeing that youtube movie it seems to be much better now :)! but if you look at 1 min some units still stop and move if you look very closely. Is this because they try and stay in formation?
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Is the Arma Communtiy getting too obsessed with legal issuse such as EULA's ?
coopr replied to rhaggan's topic in ARMA 2 & OA - GENERAL
comments like these should get you banned.. who the hell do you think you are?? some kind of arma2 god? You are blaming others from abusing and not having a discussion.. and you post this kind of crap...:j: @Bee8190 +1 -
Is the Arma Communtiy getting too obsessed with legal issuse such as EULA's ?
coopr replied to rhaggan's topic in ARMA 2 & OA - GENERAL
Omg this seriously made me Rol over the floor.. are you the freaking arma2 docter Phil... jezus! You seem to be very sacred of the unknown do you check under your bed before you go to sleep? Pr bf2 players are a whole other level as regular bf2 players. Maybe you should play the mod before you start telling this kind of carp.. Wtf -
You are totally right. The easy and quick turn over from ofp to arma mods which is ofcourse great but ruined it for the new comers. Because it is too difficult to get a proper understanding why they can't seem to connect to populated mod servers. as said so often a simple dialog with information what went wrong and where you can get the files would fix a lot of frustrated players.
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Obviously he is doing wrong because he sees red crosses in front of server names? Can't see why that is his problem? If bis just added a little bit more feedback when new unknown and very important customer trys to join a mod server. With for example the mod name and website they maybe keep those new customers playing. Instead of the "why can I not join any populated server? Let's uninstall this game" Awell let's hope arma3 is going to make it a lot more (new)user friendly same goes for the dialog "I'm ready and disconnect" at the end of the mission. I'm still trying to figure out what I'm ready does... it would better just go straight to a new mission from the autorotation missions setting or what so ever. Instead of "where are we waiting for? Start the new mission? Wait for host?"
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Bullet holes and material penetration physics
coopr replied to zork's topic in ARMA 2 & OA - GENERAL
I can't seem to penetrate buildings under angle. Like the corner of a wall. Can any of you seem to kill someone on the other corner of a building? -
Project Reality - WIP Discussion
coopr replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
RPbywV1bYqk -
Project Reality - WIP Discussion
coopr replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Nice work :)! Do we get 3d interiours for the crewmen positions aswell? or just the annoying small slits from arma2? -
PvP Animation replacement/enhancement pack
coopr replied to smookie's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
And I seriously hope it's stays fully. So the developers won't drop any feature because they can't get them to work with ai. Keep up the good work awesome mod! -
Iron Front - Liberation 1944, new WW2 game on A2:OA engine
coopr replied to Choki's topic in IRON FRONT: LIBERATION 1944 - GENERAL
Lol, well sometimes your right not in all the cases. If you have a tank crew that doesn't have desync and almost the same low ping + a decent server you should be fine -
Looks really nice so far!!! did I just see a ragdoll on those screenshots :)? The dead soldier doesn't seem to look static anymore ;). Are we going to see any engine upgrades to the arma2 engine? render to texture etc.. or is that a closed book now arma3 is annouched?
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COOP 10 Chernarus Apocalypse, part one
coopr replied to celery's topic in ARMA 2 & OA - USER MISSIONS
Nice mission we finished it today!! We are looking forward for part two! keep up the good work :)! Greetings tangodown -
Iron Front - Liberation 1944, new WW2 game on A2:OA engine
coopr replied to Choki's topic in IRON FRONT: LIBERATION 1944 - GENERAL
I'm curious to this aswell. I44 is a great mod don't understand me wrong but because of some engine limitations it some a little bit unplayable you won't notice that as infantry but vehicles and planes are sometimes a bit wierd. Tanks etc lack shell penetration etc how is liberation going to cope with -
Fast Fourier Transformation (FFT) Waves
coopr replied to dissaifer's topic in ARMA 2 & OA - SUGGESTIONS
But does this wind setting effect the height of waves? -
Fast Fourier Transformation (FFT) Waves
coopr replied to dissaifer's topic in ARMA 2 & OA - SUGGESTIONS
Looks really nice indeed. Having some more waves and objects reacting on those waves would be awesome. But I think this would require a lot of cpu power to calculate all these waves. But before they update the wave simulation I would first like to see some engine upgrades that add more possibilitys for naval warfare. Operateable destroyers etc. Possibility to walk on moving chip etc. The waters in arma2 are unexplored because of the lack off good operateable naval units. But bis focus is infantry so I think well have to wait for that -
OA steam message.. 3036 3165 3170 dgnctwu ecuknncu fwhha iwgxcttc ngcp ogjogf pgtgvxc pqvvkpijcoujktg vkv edit nvm seems to be the same as the Arma2 steam group
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Survey: Which engine enhancement would you like to see?
coopr replied to maddogx's topic in ARMA 2 & OA - SUGGESTIONS
As you said +1 -
Iron Front - Liberation 1944, new WW2 game on A2:OA engine
coopr replied to Choki's topic in IRON FRONT: LIBERATION 1944 - GENERAL
Awesome! I44 mod should try to find out aswell how to get it to work. I know its all small details but that's what people look at these days. You could have a million vehicles, features and weapons but if for example the weapons don't have their bolts animated it is a down factor. Every thing should be properly animated and its a shame that bis didn't do that in their game. Look at the steering wheels pilot sticks and mounted weapons why are there no hands attached to? Please consider to add proper animations in this game I know it will take a lot of work in the arma2 engine but I'm sure it will be all worth it in the end! -
Iron Front - Liberation 1944, new WW2 game on A2:OA engine
coopr replied to Choki's topic in IRON FRONT: LIBERATION 1944 - GENERAL
I would really like to see some moving pictures! Especially of the halftracks. Since I44 can't get them properly done because they aren't able to animate tracks on a truck class. -
PvP Animation replacement/enhancement pack
coopr replied to smookie's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Seriously that is so awesome. I really missed that feature in vanilla arma2! I really love your work what a awesome mod -