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kireta21

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Posts posted by kireta21


  1. On 17.06.2017 at 4:54 AM, dragon zen said:

    I think that topic has wrong explanation, as some guys considered HEAT as dual purpose? It seems the HEAT should be chemical energy anti-armor??

    HEDP stands for high-explosive dual-purpose. It's combined HEAT and HEF shell, where explosion that creates penetrator is also used to create large shrapnels like in normal HE. They're essentially used as anti-everything shells, when APFSDS are used aganist armored targets that are beyond ability of HEAT.

    Main gain is limiting types of ammo tank needs to carry, from 3-4 to 2, which allows carry more of speciffic type without sacrificing fexibility of loadout.

     

    @The Man Without Qualities

    Main advantage of KE over HEAT is that modern armors (composite, spaced, reactive etc) are optimized for vs. HEAT effeciency, so even though HEAT offers more pen on paper, KE is still more likely to defeat target.

     

    All of that RL of course.


  2. I'll keep it short.

    Been playing since OFP, lost interest aroud time Zeus came out. Now I see everything is 66% off on steam, so I'm thinking maybe it's time to go back.

    So here's my question: How ArmA changed in last 2 years? I know DLCs and proper expansion came out, but "more stuff" isn't answer I'm looking for. How's gameplay, how's perfomance, how's AI, and can unsquadded player have fun in MP? Anything more I should know about? I'm interested in opinions of active players.


  3. Well, let's hope this experiment will be used as valuable lesson/experience source for further improved approach by them/others, not as a (wrong) reason for abandoning the whole idea. BTW IMO they could (unless they couldn't) first try to adjust things before closing, at least for more data to digest, because to me this looks a bit like they rather chickened out under pressure than made a well considered decision.

    Valve is retreating for now, but retreating enemy often turns out to be only regrouping or flanking. There's little doubt they'll be back. Who would resist idea of making money off other's work, if he could get away with it?

    "Adjusting" things would require heavy changes to workshop itself, firing likely most of current moderation beign first priority, and changing policy regarding stolen content from "don't ask, don't tell" to swift and mercilles as it is with cheaters caught by VAC


  4. I really would love if Valve just implemented a pay what you want option, or a Donate button when downloading Mods.

    As if they cared about modders beign paid. Why would Valve suport system where they don't get cut?

    @Macher

    It's technical. Most people read text as stream, using our brain's auto recognition. This is why you can read and understand text without noticing pretty evident typos. Lack of space after punctation or comma makes works around it blob together (since, unlike typing machine, they take less space then letters), breaking sequence, forcing reader to actually read words as if he was reading foreign language.

    [edit]talked about typos, made "works" instead of "words":j:


  5. You can't have a job in the industry and do the same things that modders do. Because as modder you can decide on what you work and what you like

    My sentiment exactly. Mods are often more detailed and polished than commercial product, because modders spend plenty of time for them. They can, because they do that in their free time, so there's they can make their mods all time they want. If they would quit their real-life works and start modding for living, they would have to make their mods cost/time effective to make their living, and once product is finished, move onto another.

    I don't support what Valve/Bethesda are doing.But I don't think that modders should be denied the possibility of earning some money out of something that requires skill and talent.Whatever the case regarding talent,you certainly can't develop skills without investing time into it.

    You're forcing doors that are already open. It's up to modder if he feels he needs to be paid for his work (as long as game allows it). It's up to players to buy it or not. It's all fair, and all we do is sharing opinions on that, waging pros and cons of such approach, but I think we all agree, in the end it's up to modder

    Real issue at hand is to do it without brigning harm to modding community. And what Valve did to Skyrim community is nothing short of cluster bombing


  6. "did not read EULA" thing happens way too often.

    Or might have beign one of those poor sods who believed Valve will respect EU laws, and then then was brought back on earth by Valve's lawyers.

    Theoretically, if modder does not really owns all parts of mod, he cannot legally upload it to workshop effecively making obtaining it by Valve invalid. Practially it doesn't mean much, unless you're willing to go lawsuits aganist Valve, and good luck with that.


  7. I think its more down to the abuse he received from objectors to him entering the partnership in the first place. Many of those nutcases that probably use his mods. Tell them they may have to pay and knives come out really quickly.

    While hate mail is the thing, this particular mod came under attack because author used assets from other modders, which wasn't issue untill he put it up for sale, to which they never agreed. Beign cool guy, he realised he did something inappropriate at least, and decided to pull it off from steam, only to learn mod is no longer his property but Valve's.


  8. As for sharing with the "competition".I see that happen all the time in daily life.Small companies

    sharing information and techniques.Even lending each other equipment if needed.These are things

    I've personally witnessed,experienced and partaken in.Even though they may be in the same business.

    I think "competition" isn't that much issue here, since I'm pretty sure most ArmA modders, beign here around since ArmA2 if not OFP would ignore steam workshop, or treat it simply as additional mirror as they did untill now.

    Problem is expected inflow of people looking for quick buck. Those who plain ask you for some of your "magic" to use it in mods are lesser issue, since it's up to you if you give it or not. Much worse issue will be people who would outright upload your mods or parts of them to workshop under their names and ask money for it. And knowing workshop's record till now, it will be damn near impossible to take such mod down.

    Maybe you are kind of guy who will just say "whatever" and ignore it, but I don't think many people will take it that calmly.


  9. This whole situation is a mess on many different levels

    Modders should be allowed to request money for their hard work!

    Nobody denies that. If he feels he needs to be paid it's his choice. I've donated money to several modders, because I appreciated quality of their mod. It will lower overall quality of mods but solution is to that just not buy shitty mods.

    Thing is Valve's system is unacceptable as alternative because:

    • Out of 10 eurobucks donated, €10 went to modder. Not €2.5, after 300% steam tax was substracted
    • I've played mods BEFORE donating, so I knew these are worth supporting.
    • There's no one responsible for quality control. If it's broken than sucks to be you. If it's broken by patch sucks to be you. If it bloats your savegame sucks to be you. Modder may fix it, but doesn't have to.
    • 24 hour "refund" is no refund at all. You pay real money, you get imaginary valvebucks back, while chargeback is a banable offence.

    There's also issue of who owns the mod.

    • It's damn near impossible to remove stolen content from the workshop.
    • Above already causes people to withdraw mods, because they don't want to take part in such shady activities.
    • Even if mod gets removed somehow, Valve keeps money.

    It's publisher's right to recieve share from derative work!

    Someone who has Skyrim installed please paste part of Creation Kit EULA that says that. That should settle that.

    Next thing you'll see will be publishers demanding money for using gameplay footage in youtube videos

    Nintendo already did

    What REALLY bothers me is lack of Bohemia's response to current situation.

    In my opinion it means they want to take part in it (who would say "no" to free money of other's work?), but are afraid of beign caught in current clusterfuck, as there's no guaranty Valve's model will stay.


  10. The ride never ends.

    Valve has given workshop modders lesson of capitalism (Ho!) and is removing donation links from mods pages. You should now only "donate" via Steam buy, incuding low, low 300% valve tax.

    One more thing: if paid mods will become norm, there will have to be mechanics preventing "pirating" mods. This means DRM-deep integration with workshop, DRM system blocking "too similar" mods, or steam signature dissallowing non-workshop mods in steamworks games (less likely).


  11. we should at least ensure the original authors can also.

    Authors get scraps as 75% goes to Bethesda (publishers can take up to 90%) and Valve's cut is not known. If I was to guess I would say 40% of what's left.

    Also EULA states author recieves 0% untill he gathers at least $100 of his share, which means he won't see even these scraps untill he makes ~$1000 for Valve and publisher.

    Take bucket of popcorn and enjoy carnage, as internet is damn near sure to throw their collective shit over that.

    In meantime Valve will just keep making money. Capitalism, ho!


  12. The problem with small-caliber pistol rounds like 5.7 and 4.6 was that apart from armor-piercing (in which both rounds were great), these rounds were horribly unefficient. It's not a secret that fast and small bullets tend to just fly-through the tissue without doing significant damage. Remember when US Army found that AP 5.56 can't stop under-armored militants driven by adrenaline and (probably) drugs?

    "Drugged up targets" is a horrible example, as these are known to get up even after beign hit by 12ga slug and .40 S&W +P

    Also 5.7mm pistol was used during Fort Hood shooting (V-Max FMJ rounds were supposely used), and proved to be VERY effective aganist soft targets, with almost every hit in chest beign lethal. Interestingly shotter went down after taking 5 hits from 9mm.

    That's of course ignoring obvious - militaries don't gear up to fight militians in third-world countires, but to fight similary equipped enemy.


  13. 9mm will stay. It may be obsolete for military use, due to widespread use of body armor, but adoption of new cardidge is simply impossible with current NATO procedures, where all members have to agree.

    While 5.7mm FN was considered successor, and passed tests with flying colors, Germany made it clear they will reject it adoption as NATO standard due to them having their own modern PDW cardidge, 4.6x30.


  14. 82% of Crimeans support the reunion with Russia, 11% rather support and 4% are against it

    Not that they have much choice now, do they? Ukraine may see what happened as betrayal, and they are sure aware of it. Staying within Russia seem safer solution now, especially since for all they know from Russian media Ukraine went full Nazi

    crimea-4.si.jpg

    So it doesn't look like people were forced to giv their votes for reunion.

    Remind me what were options in referendum? First choice was to be absorbed into Russia, second to become independent state (as per 1992 constitution), which effectively means becomming someone's puppet state.

    Or did I mix something?


  15. I don't recall them ever showing it zoomed out and displaying town names or going across the border.

    There are older ones, like this, from when Ukraine attempted to close border. Of course, these backblast marks are tractors working in field.

    2mxlrv4.jpg

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