zephyrdark
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Posts posted by zephyrdark
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Yay because JayArmA2Lib doesent support RC2. Its for RC1.Should we be expecting compatibility with RC2 any time soon, or is the issue just going to be ignored to wait for full release?
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TOW (Tethered on Wire) meaning that they need to be self guided in the proper HUD mode.They work like a dream. I'm assuming you have the latest version of Mando.
Hope that helps.
TOW actually doesn't mean "Tethered on Wire", its Tube-launched, Optically tracked, Wire guided. http://www.globalsecurity.org/military/systems/munitions/tow.htm
@kill4eva
Just make sure the Mando HUD is visible before firing, then tracking should be operational.
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Hey Mando, to relate to my previous messages, is there any way to disable the sonobouy/Mu90 systems on the MH-60 without disabling all of the MMA functions for the helicopter? I looked around in the setup_full but only found the line which if removed doesn't initialize the MH-60 with MMA systems.
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I just went through and deleted a bunch of the files/script lines. It appears to be working properly still, I don't know what I did to muck it up last time, but it doesn't seem to be doing it this time. Also, are there TV files dependent on some of the MCC files?
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Then have a look at the setupfull script, from there you can remove all the setups except these that you want to keep, and so the corresponding setup files as well as hud files. Consider that you can save a lot of space if you dont use custom huds that require large paa images, have a look into the huds and huds/custom folders.Last time I started deleting HUDs and setups it messed up the Harrier quite a bit. Something about it having AIM-120s and AIM-9Xs when it had the Default Loadout of Mk-82s and AIM-9s. I'll see if I can look through the scripts again. Thanks!
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Hey Mando,
I was wondering, since I am implementing the script suite into my mission.. is there any way to slim it down to only the set-ups I need/that are used in the mission? Currently the scripts make the mission 4MB+ and for it to be used on our server it'd have to be significantly smaller. I looked through the scripts and tried to slim it down myself, but only managed to break the suite.
I am currently only using the AV-8B, MH-60S, and need to remove the system for the Javelin to prevent conflicts/errors with ACE. Thank you ahead of time!
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you have to put the script into the folder that the mission you are making is located at. that folder should be located in \Documents\ArmA 2 Profiles\[PROFILENAME]\missions\mission.island
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I'm currently having trouble with getting the triggerman part of the script to work. I've been able to set up suicide bombers, but thats about it.
What I am trying to do is make it so when BluFor enter a trigger, the "create random triggerman with IED on vehicle/object preplaced in the area." Currently I have it set up so that it would chose one of the Ladas in the area to place the ied and I have ALICE running so the script should pick one of the civis in there area to be the triggerman according to the ReadMe. Right now it is doing nothing at all it seems, I have the chance of triggerman set to 100% and the right vehicle classname.
Do I not put the classname in the area stated "car"?
Any help would be much appreciated.
(I do have the init and the description.ext set up correctly, I am able to detect proximity IEDs and IEDs I place manually, but not the ones that are chosen at random.)
ACE for OA 1.12
in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Posted
Is there going to be any new documentation for the recent updates as well as the updates from before? It seems like a lot of the feature cards haven't been updated or added at all for a while now.
Also, could someone explain to me how to use the recently added Civilian Interaction? I noticed it popped up in a mission on the server I play on the other day, but I can never recreate and there weren't any civilians in the area for the mission.