Jump to content

rogue trdr

Member
  • Content Count

    33
  • Joined

  • Last visited

  • Medals

Everything posted by rogue trdr

  1. So I guess until we have aircraft available that can perform these functions they wont work? However if anyone has managed to get it working I'd really appreciate learning how to do it right.
  2. rogue trdr

    64-bit executable

  3. rogue trdr

    Why does the server go down all time?

    Ah because if you read the bug tracker at all you would know joining an alpha server while using the DEV build causes everyone on the server to turn into seagulls. It's likely server admins are just rebooting the server after you've ruined everyones fun to clear any lingering bugs.
  4. Thanks heaps. The piles of bodies were getting rather large
  5. In a TDM game make the bodies disapear after player death.
  6. Anyone know the despawn bodies script for MP? I've searched high and low for the thread and cant find it
  7. rogue trdr

    =BTC= TK punishment script

    I like the 'three strikes and your out' that it does now. Someone asked me today if there was anyway to have it determine an accidental TK from a deliberate TK but I don't think it would be at all possible (not without silly amounts of work for little gain)
  8. rogue trdr

    =BTC= TK punishment script

    After a night of testing I can confirm this works very very well. The consequences are far better than the old "turn them into a seagull" and really do deter *************** from the server.
  9. That's the whole thing with the arma editor, most of what is possible is only possible due to scripting. There are a couple of loadout scrips and everyitem ammo crates going around already.
  10. Do you mean a separate respawn for each squad?
  11. rogue trdr

    Need help with Tasks/Triggers!

    Have a look here mate http://forums.bistudio.com/showthread.php?148179-Tutorial-How-to-use-the-Task-Modules
  12. I've been saving it to my user missions then saving as to my MPmissions once I've done all the scripting etc.
  13. rogue trdr

    =BTC= TK punishment script

    I would love to know if this really works.
  14. R.Flagg I tried using your template however I get this- You cannot play/edit this mission. It is dependant on downloadable content that has been deleted.cba_x3_xeh
  15. rogue trdr

    how to set an ammo crate?

    Place player unit. Place new unit but select empty, type- ammo.
  16. rogue trdr

    Where to put scripts for MP

    Also be aware if you're using self refiling ammo boxes in MP it can lag the shit out of your server
  17. rogue trdr

    Artillery function?

    If you select Artillery (virtual) you don't need to have an AI mortar on the map. However if you place the virtual over water it wont work and you will get the issue above. Not sure if there is a max range on it, haven't pushed it that far yet.
  18. I've got the task to placed object working but I just cant work out how to use the nearestobject function to be able to define it in the task.
  19. Wow all it took was adding something in the task ID
  20. I also get the same issue as I got with OP's process. It doesn't show task as complete once the vehicle is destroyed.
  21. Zipper, Will that still work if I attach the create task module to a building already on the map? I want to create a mission to destroy a radio tower. EDIT: Or an ammo box to simulate taking out an ammo dump.
  22. rogue trdr

    Underslung attachments

    I wouldn't get too concerned, if BIS don't add it I'm sure someone will mod it in.
  23. rogue trdr

    Arma 3 Constructive Critiques

    OP- It seems you are making a fair few assumptions based on how you 'think' things work on the battlefield. It shows that you certainly have never been anywhere near one (not being nasty it is just pretty obvious). Let me clarify a few things for you; *You will never ever jump up in the air in a combat zone. It just doesn't make any sense to do so. To get over a low fence in real life (bear in mind a soldier is carrying up to 40kg of kit) would you take a running leap and possibly break an ankle or neck, or do you step carefully over it, which is safer, quieter and less obvious to any enemy watching. *Marking targets, as some replies have already mentioned, soldiers (unless they are wearing some gucchi DEVGRU gear) don't get their targets marked with red circles. Instead they rely on their mates calling targets either by clock positions, or by using landmarks and ranges. You do not have time during a fire fight to be looking around at everyone else to see if they're pointing, conversely if you're pointing, you're not shooting and you should always be either sending rounds down range, or ready to do so when a target presents itself. As for the rest, well we both know it's alpha and reporting them so they can be fixed is the best course of action.
  24. Being an alpha (and an ARMA game) I didn't expect much. I certainly didn't expect this few bugs and this much content to work with at this stage. Bravo BIS for showing the AAA publishers (looking at you EA) how to do it right.
  25. Can you set this to work with a building (like a radio tower? ---------- Post added at 03:46 PM ---------- Previous post was at 03:11 PM ---------- Also it seems that if you change any of the other fields in the trigger, the task stats checked and never changes either. On top of that if you modify the trigger effect to object, the target becomes invincible.
×