Bangomango
Member-
Content Count
14 -
Joined
-
Last visited
-
Medals
-
Medals
Community Reputation
10 GoodAbout Bangomango
-
Rank
Private First Class
-
Limiting empty object actions to one unit
Bangomango replied to Bangomango's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank you! -
Limiting empty object actions to one unit
Bangomango posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Is there a way to have add actions to an empty object that are only accessible to one unit instead of all units? -
Will we ever have a real "city" in the ArmA Series?
Bangomango replied to NKato's topic in ARMA 3 - GENERAL
BIS could make a port of Take on Helicopter's Seattle with the limited building enterability you've been mentioning. However, BIS would need to improve pathfinding to make an urban conflict possible. -
"Deactivating" Respawn Markers
Bangomango replied to Bangomango's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I thought of that too, but I'd prefer to not delete and recreate. However, if there is no alternative, I will delete and recreate -
"Deactivating" Respawn Markers
Bangomango posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Is it possible to temporarily "disable" respawning at a marker? I am trying to make a "capture towns" multiplayer mission, where when a town is captured by a side (used seized by) a variable is set for who captured it (I am using this: *town name + "status"* = "*side (BLU and IND in this case)*" ). When a town is captured I want to have a respawn marker so that soldiers of the side that owns it can respawn there. I was thinking of having a respawn marker for both sides at each town, if it is possible to "deactivate" one (using BASE respawn). If there is a better way please tell me. Thank you! By the way, I am using the Town Construction Kit module in Desert for the towns -
Is there a way to change the background menu music and video? I'm tired of seeing the Khe Sanh and Takistan and want to see/hear the Arma 2 Demo's background menu video and music, which, in my opinion, was much better than the current ones.
-
Setting Magazine Ammunition
Bangomango replied to Bangomango's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I wonder how BIS got those partially loaded magazines in Eagle Wing...I think I will unpack the campaign to find out. -
Setting Magazine Ammunition
Bangomango posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Is there any way to set the ammunition in a magazine, i.e. at the execution of a script, a unit gets an M16A4 with 10 rounds of ammo in the magazine? I'm not sure if there are any other threads on this. Thanks for any response. -
Is it possible to add submenus of actions with addAction? Like have an action "Make" that opens up to just the actions associated with it. Similar to this: Action menu -> "Make" action-> opens up submenu containing the actions "Satchel Charge" and "RGO Grenade".
-
Hint and numbers
Bangomango replied to Bangomango's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks, works perfectly -
How would I get a number variable to appear on the screen the way strings come up when using the "hint" script?
-
Possible screwup on If/then statement or number comparison
Bangomango replied to Bangomango's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Works perfectly, thanks! -
Possible screwup on If/then statement or number comparison
Bangomango posted a topic in ARMA 2 & OA : ADDONS - Configs & Scripting
In the editor I have a civilian doctor with the name "Doctor". He has an action called "Check Doctor's health" which corresponds to my dochealth.sqs file. Here are the contents of the .sqs file: The "Doctor is in perfect health" works fine. However, when I am damaged and do the action, no hint pops up. Am I formating the number comparison wrong, where it can only have two sides, or am seperating the if/then statements incorrectly. Thanks. -
Helicopter Insertion Problem
Bangomango posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
How do I get a helicopter to land and unload soldiers in a hot LZ without fling all over the place? It seems to always fly around the shooters and try to kill them when it gets near.