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giallustio

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Posts posted by giallustio


  1. It's a good mission, we enjoyed playing it yesterday. Some intense CQB. :thumbsup:

    Thank you for the feedback and i'm really happy that you enjoy the mission!:)

    Bit FPS killer, but that's often the case in Zargabad. Maybe a cleanup script to remove the corpses after a while would help a bit.

    I know...Zargabad it's Zargabad :p

    I thought i added a remove dead script but i was wrong...It will be in the next release ;)

    But we ran into a problem at the end. At one point we decided to attack the industrial site from the north, crossing the soon-to-be evac site. Then the evac chopper started, before we killed the warlord. You may want to add a check for him to wait until all tasks are solved.

    I'll fix it ASAP! Thank you for report the "bug" :)

    Anyway you need to use the radio to call the extraction, so you can complete all the tasks and then call the chopper ;)


  2. thanks - it looks complex and good

    Thank you :)

    At the moment i'm using a similar command to loadfile.

    I think it's the same concept of the BIS function's module only that i "call" an array instead of a code.

    Not tested on a dedi yet but local works great. I start the game with "-mod=@BTC_load_game" and i load the mission with no errors. :)

    It's interesting the "-profile way" but i don't know at all if i can load an array with this method and i've to study on it :)


  3. I'm creating a mission and i want to add the feature to "save" the actual situation to "load" the mission later and start at the same point.

    So i have a "radio alpha" trigger that execute the "save function". The "save function" write all the data i need in the RPT in array format.

    I save the array in a sqf file and i put it in the pbo, i start the server with this pbo and i have the opportunity in the mission to recreate all the mission information stored in the array.

    Obiusvly if i want to save again the situation i have to change the array in the pbo and restart the server with the new pbo.

    It's a little bit hard to explane for me, i'm not very good at speaking english as you can see :p


  4. Ok i tried with no results :)

    This what i did:

    I created a folder called MyAddon.

    I wrote a config.cpp

    class CfgPatches
    {
    class BTC_addon
    {
    	units[] = { };
    	weapons[] = { };
    	requiredVersion = 0.108000;
    	requiredAddons[] = {};
    };
    };

    Then i created a BTC_file.sqf

    My_array = ["ciao"];

    I created the pbo -> MyAddon.pbo

    Put it into the @Myaddon\addons\Myaddon.pbo

    In editor when i try to call the array what returns it's "any".

    I did something wrong?


  5. =BTC= co 14 Rebels

    Rebels_pic.jpg

    Briefing:

    The situation in Zargabad has quickly gotten worse, the city was under heavy attacks during the night by the rebel forces that at the end have conquered all the strategic points.

    Our Intel was not able to discover who is in command of the rebel's troops but this is not our primary objective for now.

    German troops, who were in charge of the city protection, sustained many casualties during the attack and were forced to withdraw south.

    During the night attack in Zargabad, the rebel's forces have captured 4 KSK Teamleaders, they are held hostages in this area and we think they are going to be executed.

    INSERTION:

    Hitman 1 and Hitman 2 will deploy at LZ 1 x Stryker M2 and 1 x HMMWV M2 GPK; Eagle 1 will follow with Alpha, Bravo and Charlie on board, providing the squads insertion.

    OBJECTIVES:

    - Free the 4 hostages

    - Secure the zone so HITMAN 1 can safely land and provide extraction for the hostages

    - Once the hostages are safe, we will be briefed with the necessary intel of the rebel's commander hideout

    - The rebel commander must be eliminated

    - Reach the extraction zone where Hitman 2 will provide extraction for all the teams.

    All the 4 KSK prisoners must be brought to safety.

    Norrin revive included, bravo medic is a mobile respawn.

    Version: 1.01

    Requirements: Arma 2 OA v 1.6

    Credits:

    - = BlackTemplarsClan =

    - Urtoman for translation

    Download:

    http://www.giallustio.altervista.org/pages/=BTC=co14_rebels.php

    Hope you like it ;) Have fun!

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