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giallustio

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Posts posted by giallustio


  1. Well...Buy a CH47 then buy a rope box and i think you can lift with the ropes...If it doesn't work tell me and i'll look into this ;)

    From ACE WAGN:

    For best results try in a multiplayer game.

    Important notes:

    - In the latest change to the sling loading system, ropes are attached to the object you want to slingload, not the helicopter.

    - Slinging loads has to be executed by ground personnel.

    Equip yourself with a slingrope.

    Go to a vehicle or object you want to sling.

    Press the interaction menu key. Select "Attach slingrope" (This will tie the slingrope to the vehicle or object).

    When a helicopter with cargo capabilities is available and hovering close enough over the 'cargo object', press interaction menu key again and select "Hook slingrope" (This will attach the slingrope to the cargo hook of the helicopter).

    Object can now be transported. Pilot will have the ability to release the cargo at the destination

    All actions have to be executed by ground personnel. There is no magic flyover-hookup cargo loading.

    Let me know :)


  2. Thank you very much buzzrock!

    I'm working on a few updates but i'm kind busy untill next week :(

    I'll add for sure the acre box in the new version!

    I don't know about AC130 gunship script, i have to take a look at it!

    What do you mean with "lift-chopper"?

    Did you play the ACE version or the vanilla version?

    ACE has his own lift script, if you played the vanilla version you have to be a pilot to lift vehicles with my "=BTC= Logistic".


  3. =BTC= co 21 Advance & Secure



    btc.png

    Hi guys! I'm proud to share with you all my new work!

    I've been working on this for a long time and i think it's ready to be played!

    The mission is very "easy", advance and secure all locations on the maps.

    There are several features in the mission, but the most important is that you can SAVE your mission and then LOAD the game on a dedicated server.

    (Sorry for my english :P)

    Let's take a look at all the features! ;)

    Features:

    - SL can buy vehicles and weapons.

    - SL can save the game.

    - AI numbers based on players number.

    - Hostile civilians

    - In the vanilla version the M136 doesn't need ammo (thank you Pogoman)

    - =BTC= Logistic in the vanilla version.

    You can set via param:

    - date

    - view distance and terrain detail

    - Budget

    - Enemy units type

    - Enemy artillery

    - AI skill (disabled if you're using ASR_AI)

    - Select your start location or pick it randomly

    - Get the closer location as first city or pick it randomly

    - Players markers (Vanilla version)

    - Load the game (if available)

    - Wounding System or BON_Inf injury system (ACE version)

    - Life time (ACE version)

    How to save the game and then load it:

    When you're in game use your "Radio Alpha" (0-0-1) to save the game, then open your RPT file.

    Copy all the lines from

    ////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\
    /////Created by =BTC= Giallustio
    /////version 1.0
    /////Visit us at:
    /////http://www.blacktemplars.altervista.org/
    /////////////--------SAVING--------\\\\\\\\\\\\\\\\

    to

    /////////////------END ARRAY------\\\\\\\\\\\\\\\\
    ////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\

    Paste all the code in your "=BTC=_load_game.sqf" inside the "=BTC=_load_game" folder.

    Now create a pbo and load the pbo in the server.

    Start the game, join the server, make sure that "load game" param is set to "Yes" and enjoy!

    PBO must be only on the server.

    Any feedback is appreciated! ;)

    Tell me if you find any bug, so i can fix it!

    Version 1.0:

    - Takistan (Vanilla - should work with just OA [un-tested])

    - Takistan (ACE)

    - Chernarus (Vanilla)

    - Chernarus (ACE)

    - Duala (ACE)

    - =BTC=_load_game folder

    Version 1.1:

    - fixed reinforcement bug

    - added R3F revive (all medic can revive)

    - added param enemy reinforcement "Yes/No"

    - added Lingor version (ACE)

    - added Ovaron version (ACE)

    - added "BTC_loc_blacklist" to remove custom island locations from array

    - code improved

    Version 1.2

    - Added rally point to vanilla version

    - Added Vanilla ammo box to ACE version

    - Added molatian army

    - Changed patrol system

    - Tweaked reinforcement system

    - Something i forgot :)

    Version 1.3:

    - Fixed COIN module

    - Fixed R3F error in ACE version

    - Added Artillery Operator

    - Added Artillery request menu

    - Added Rally point for ACE version

    - Added house patrols

    Version 1.4

    - Added opfor version

    - Added RPG 18 doesn't need ammo (vanilla version)

    - Added action "move to rally point" to the flag

    - Added action "create container" and "delete container" to the flag (only SL)

    - Added move FOB feature

    - Added =BTC= Logistic script to ACE version

    - Removed RE from vanilla version

    - etc etc :)

    Version 1.5

    - Added Duala & Lingor non-ACE version (Sorry IB i don't have time to test them)

    - Added IEDs

    - Added civilian & IEDs param

    - Minor fixes

    Version 1.8

    - Vanilla, ACE and ACRE supported in one mission

    - Added enemy playable slots

    - Added Celle 2 version

    - It's a long time since the last release so i don't remember more :P

    - Minor fixes

    Version 1.9

    - Load game bug fixed

    Credits:

    - = BlackTemplarsClan = for testing and feedback

    - BIS for Arma 2

    - ACE team for the amazing mod

    - BON_Inf for his injury system

    - Pogoman for his M136 system

    - madbull for his R3F revive

    - Armaholic for the mirror

    Download:

    http://www.giallustio.altervista.org/pages/=BTC=co21_Advance&Secure.php

    Thank you for your support!

    btn_donate_LG.gif


  4. Yeah I just downloaded all new ACE 1.3 R5, newest CBA and ACEx last night, It was all working fine until I previewed the mission for like the 5th time then it was malfunctioning.

    I'll see if it still persists.

    Edit:

    Also in the Ace 2 settings in the menu, it says ACE settings for John Doe. :o

    Im sorry i don't know what john doe is, I don't have a john doe profile, my settings are reset when i started my game again from last night.

    You have to start aceclippi.exe before the game ;)


  5. Here from one of my old script:

    _vehicle = _this select 0;
    _vehicle setvehicleammo 0;
    titleText ["Reloading", "PLAIN"];
    sleep 0.5;
    titleText ["", "PLAIN"];
    sleep 0.5;
    titleText ["Reloading", "PLAIN"];
    sleep 0.5;
    titleText ["", "PLAIN"];
    sleep 0.5;
    titleText ["Reloading", "PLAIN"];
    sleep 0.5;
    titleText ["", "PLAIN"];
    sleep 0.5;
    _vehicle addMagazineTurret ["ARTY_8Rnd_81mmWP_M252",[0]];

    Launched by an addAction:

    _reload_wp = mortar_name addAction ["Reload WP", "=BTC=Arty\reload_wp.sqf"];

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