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giallustio

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Posts posted by giallustio


  1. 2 hours ago, LykosMactire said:

    Is there any way you can do the bolting RHS style where each client can choose between Manual and Automatic through an in game menu

    The mission maker can decide it with the mission module atm.

    Switching it on the fly is pretty easy tho, just set the variable to true or false:

    fow_main_manualBolting = true;//false



  2. II release is OUT!


    Changelog


    IMPROVED
    - Vegetation has been upgraded
    - Bolt action script has been ported to the new EH
    - German uniforms
    - mk2 net texture
    - Feldmutze texture

     

    ADDED
    - New vegetation models
    - M2 mortar
    - Type 97 mortar
    - Mortar system
    - New logo
    - Death screams
    - Ambient voices system (still wip)
    - STG44 (Sherminator & UNSUNG TEAM)
    - Sten mk 5
    - M1919A4
    - M1919A6 (McHellsten, Dackhammar & UNSUNG TEAM)
    - B.A.R. (UNSUNG TEAM)
    - Zeus comp for units and vehicles

    - Fallschirmjäger
    - UK paras
    - UK Commando
    - UK vest retextures
    - cfgGroups entry for uk
    - cfgGroups entry for us
    - cfgGroups entry for usmc
    - UK berets
    - Path lods to a lot of objects
    - New enfield variation 

     

    FIXED
    - type92 ROF

    - some more

    A special thanks to the UNSUNG team for the cooperation and to Sherminator, McHellsten, Dackhammar for the new toys!

     

    Our discord is now public!
    Discord: https://discord.gg/nQA2Ea5
     



    Link
    https://mega.nz/#!IFFWWICC!AtlUqJcSV9VlrZKmhLSE0DvlvBlhaNgVaQAYWf2o2wo
    http://steamcommunity.com/sharedfiles/filedetails/?id=891433622

    • Like 13


  3. II release - 27.03.2017


    Changelog


    IMPROVED
    - Vegetation has been upgraded
    - Bolt action script has been ported to the new EH
    - German uniforms
    - mk2 net texture
    - Feldmutze texture

     

    ADDED
    - New vegetation models
    - M2 mortar
    - Type 97 mortar
    - Mortar system
    - New logo
    - Death screams
    - Ambient voices system (still wip)
    - STG44 (Sherminator & UNSUNG TEAM)
    - Sten mk 5
    - M1919A4
    - M1919A6 (McHellsten, Dackhammar & UNSUNG TEAM)
    - B.A.R. (UNSUNG TEAM)
    - Zeus comp for units and vehicles
    - UK paras
    - UK Commando
    - UK vest retextures
    - cfgGroups entry for uk
    - cfgGroups entry for us
    - cfgGroups entry for usmc
    - UK berets
    - Path lods to a lot of objects
    - New enfield variation 

     

    FIXED
    - type92 ROF

    - some more

    A special thanks to the UNSUNG team for the cooperation and to Sherminator, McHellsten, Dackhammar for the new toys!

    • Like 14

  4. https://community.bistudio.com/wiki/Named_Properties

    https://community.bistudio.com/wiki/Oxygen_2_-_Manual

     

    canOcclude

    Usage: Geometry LOD / View Geometry LOD.

    Objects hidden behind view geometry are normally not rendered by engine. Unfortunatelly, some objects like trees, have many "holes" in their body, so if object will not be rendered behind tree, it will dissapear and it won't be visible.

    Using CanOcclude = 0 property will prevent this undesired effect from happening.

     


     

    canbeoccluded

    Usage: Geometry LOD / View Geometry LOD. If it is set to 0, the model will be drawn even if it normally would be culled away by occlusion culling (ie. the view geometry is completely hidden behind another objects view geometry).

     

    sbsource=

    Which LOD will be used for shadowbuffer casting. If it is not set and shadow=hybrid is present, resolution LODs are used. It uses following values:

    visual  
    //use resolution LODs
    
    explicit  
    // Use special SB LODs <11000,11999>. 
    
    shadowvolume  
    // Use SV LOD
    
    none  
    // Do not render anything.

     

    • Like 1

  5. Things I'd like to see:

    1) new and active talented modelers join the team

    2) talented modelers join the team for creating map assets

    3) some good texture artist willing to improve old textures

    4) new config guys willing to work on vehicles and port them to A3 standard

    5) proper bugs reporting

    6) talented voice actors with good mic

    7) a Japanese speaker

    8) and more to come!

    • Like 22

  6. Status report

     

    Hi everyone!

    We’ve been silent for a while now, but this doesn’t mean we’re not working!

     

    Artists

    There are some cool new toys to play with, sadly they’re not finalized and ready to be ported in game, but i can show you some:

     

    http://imgur.com/snKjEbp

     

    E1bgsUd.jpg

     

    screen02.png

     

    Carlisle_Kit.png

     

    US_Syrettes.png

     

    The artists department was the more active during this period and I think they’re doing an amazing job!

     

    Sounds

    We’re working hard on sounds to make you feel in a real battlefield! Miska (tpM) is working on new impact sounds and tweaking already impelented stuff. An important new feature of the next update will be the “ambient voices” module. With this module we want to add voices to every unit on the battlefield, including death screams, to increase the gameplay experience. To do that we need voice actors! If you want help us, pm me or Miska for more details!

     

    With this post we would like to show you our gratitude for your support and wish you all an happy Merry Christmas

    • Like 14
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