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Everything posted by giallustio
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Impressive update! Good job!
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We're still discussing it, but it would be the more logical approach.
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Hi everyone! I've made this quick port for my unit but I'd like to share it with the comunity. This addon adds two factions to Arma 3. The base A3 guerrila is now available in the editor with new groups. A completely new faction has been added for your middle-east operation. The new faction has almost 60 different uniforms and 30 headgears to guarantee an high randomization for your units. A lot of groups and vehicles are available in the editor and usable with Zeus. Here's a quick video: This addon requires RHS. You're not allowed to upload this mod on the workshop. Download
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Nope, all humans are the same :P Jokes apart, we'll do our best to create an amazing mod. No focused efforts on any side planned. As a side note, there are not much updates lately, but most of the team is away for the summer, especially me, so you'll probably see us active again from september.
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It's not that easy. The role of the parliament is really limited inside the EU. They've made few changes in the past to get over this "limitation" but it's not really enough. Commission and Parliament are not linked, there's almost no control from the parliament over the commission. Commission is elected by national government, but often they do not have the same "life cycle". Plus there's not any european party, for example, if we really are "european" we should be able to vote for a french politician or a german politician, no matter where we are from.
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yep, it should be already inside the code, but i don't remember the details, maybe @Vdauphin can help you better
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Indeed! The rest is pure s..t. Still trying to figure it out what this game has to do with WW1
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We do not have a "fixed roadmap", everything evolves day by day accordingly to our free time\ our will, so i can't really answer to your question :)
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Sorry, i can't really understand what you're saying.I know there were a lot of G98 versions, i don't know exactly which one tommy modeled
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Does this make any difference? You won't play modern units and ww2 units in the same time (theorically), so it's more an editor thing i guess.
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It was Aliabad :P
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Yep you're right, I took it for granted since we're in the A3 mod section and we're an A3 mod, sorry. I still don't understand your point. Of course it will expand IFA3 in some ways (e.g. UK faction). The requirement part will be mainly for terrains, so i guess we could even split them: - pbos that require IFA3 (mainly terrains) - pbos stand alone But i think that play with units only in Altis won't be that interesting
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> I don't want to pay for a mod.I prefer to donate to modders This never worked out in the past and we all know that :) > I don't want low res models The only things low res are the textures (512x512) and they're way better than the old IF Lite version (128x128). > IFL had a bad impact on ARMA cause they were the first to make you pay for a mod and splitted the community This, imho, should be a choice of the modders, something that it's not possible atm, but it's not the right place to talk about it > IF conversion was a total messs in the past True. Infact the mod now is on the workshop and devs are looking for a new way to deliver the FULL version. > FOW guys at the beginning said their mod would be standalone. To be completely honest, the FOW project started as an IF expansion, things changed few time during the development and we needed to adapt. > IFL has many issues in compatibility with other mod AFAIK they're working on it, especially for ACE and CBA. > Just take your time and provide us with top quality assets(as you are already doing) and don't recycle old (imho) crap The thing is pretty simple. Using IF as placeholder, we can focus on improving old models, adding new models (e.g. the UK faction) and start working on some terrain. We can even re-texture IF models to have high-res textures on IF models (need to check with kju about it). We do not have any assets for a terrain and I think we won't be able to add any in this state. It's a small team and we have no one that can work on buildings and map assets at the moment. This is my personal opinion, of course. The team will take the decision ;)
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No
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Why not? (no flame intended, it's a serious question)
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Calm down guys, there's no reason for it. There won't be any release for the 6th, sorry.
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Yes. We're even considering have IF as requirement. It could speed up some things, like map making, but nothing has been decided on this topic yet.
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Iron Front in Arm3 LITE - preview versions
giallustio replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Let me quickly quote me from the previous page. Plus what dmorok says -
Iron Front in Arm3 LITE - preview versions
giallustio replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
As already said it's not possible at the moment. We're looking for a solution that could make everyone happy, but it will need some more time. Meanwhile we're working hard on the config\script side to make your ww2 experience even better. -
Iron Front in Arm3 LITE - preview versions
giallustio replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The Full version is not available and supported at the moment. Full and Lite are not compatible at the moment. -
There's no point of releasing the island before units and vehicles. The one in the screen is not tarawa btw, tarawa has no jungle ;)
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Jokes apart, a little update: Tarawa is now finished. The bug hunting is now started on the island and it will take quite a lot time. Meanwhile we're still working on features, sounds, animations and new models. USMC and IJA are on their way, they still need some work, but they're coming. http://imgur.com/a/jGm7y You can't have a WW2 mod without a garand: http://imgur.com/r4FVpjl We will try to record a video to show tpm's progresses with the new shader sounds, but no promises :P The amount of work is huge, but our efforts are taking shape.
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Mod will not be released and it will be available to a private group only.
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It should not be a problem, but i still have to look into it. If it's easy and it doesn't require mich efforts, why not
- 326 replies
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