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Everything posted by giallustio
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https://community.bistudio.com/wiki/Named_Properties https://community.bistudio.com/wiki/Oxygen_2_-_Manual canOcclude Usage: Geometry LOD / View Geometry LOD. Objects hidden behind view geometry are normally not rendered by engine. Unfortunatelly, some objects like trees, have many "holes" in their body, so if object will not be rendered behind tree, it will dissapear and it won't be visible. Using CanOcclude = 0 property will prevent this undesired effect from happening. canbeoccluded Usage: Geometry LOD / View Geometry LOD. If it is set to 0, the model will be drawn even if it normally would be culled away by occlusion culling (ie. the view geometry is completely hidden behind another objects view geometry). sbsource= Which LOD will be used for shadowbuffer casting. If it is not set and shadow=hybrid is present, resolution LODs are used. It uses following values: visual //use resolution LODs explicit // Use special SB LODs <11000,11999>. shadowvolume // Use SV LOD none // Do not render anything.
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Things I'd like to see: 1) new and active talented modelers join the team 2) talented modelers join the team for creating map assets 3) some good texture artist willing to improve old textures 4) new config guys willing to work on vehicles and port them to A3 standard 5) proper bugs reporting 6) talented voice actors with good mic 7) a Japanese speaker 8) and more to come!
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They? Is it bad? Shame on you tpm!
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However you might check the topic, it's not a bug, it's a feature (cit.)
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Meanwhile....
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Status report Hi everyone! We’ve been silent for a while now, but this doesn’t mean we’re not working! Artists There are some cool new toys to play with, sadly they’re not finalized and ready to be ported in game, but i can show you some: http://imgur.com/snKjEbp The artists department was the more active during this period and I think they’re doing an amazing job! Sounds We’re working hard on sounds to make you feel in a real battlefield! Miska (tpM) is working on new impact sounds and tweaking already impelented stuff. An important new feature of the next update will be the “ambient voices” module. With this module we want to add voices to every unit on the battlefield, including death screams, to increase the gameplay experience. To do that we need voice actors! If you want help us, pm me or Miska for more details! With this post we would like to show you our gratitude for your support and wish you all an happy Merry Christmas
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"Feet first ladies" - Hawk Silk
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Nope! We're not aware of any comp problem, let us know if you find any
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Probably it's better to post here: Btw, you can find british and us factions in the green side. Japanese and German factions are blufor because we wanted to keep our mod compatible with IFA3
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Care to elaborate? We tried to reproduce how much they could carry in their equipment using historical data and I found it pretty much okay
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Sorry guys, but "will you plan ...." \ "will you add ...." won't get any response! I hope you'll understand this
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We would like to thank you Aaron Schwehm (Fachpersonal) for our new logo!
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I really appreciate that you register on the forum to warn us, but to be honest, i can't see any prob with it. If there's, BI can contact us directly and we're gonna change it immediately.
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No workshop! Sorry about that
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As you may notice there are still some weapons that are not up to arma 3 standards (e.g. M3, M1919 and so on), especially the M1919 is a straight port from HIPA2. Tommy_mc is working on a new model but we did not have time to include it in the first release. There are still a lot of things to do and a lot of assets to rework, but we decided to release it anyway and let you guys enjoy what we've done so far and hopefully get some help. In this right moment Lodu is reworking the vegetation of Tarawa and all the bunkers log, but we could not include this improvent since we had some problems with the objects already placed on the island. Probably you've already noticed from the screens of yesterday: http://imgur.com/M9rriuY http://imgur.com/a/tAxyK Next update will focus on vehicles and fixes! Sadly there won't be any update for the anims. Jeast, our animator, will be very busy until the new year and without any other help we're stuck in this field. We're planning to expand our fronts adding new maps, but as already said, without any artist that is willing to create some assets, this process will be very very slow
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Hi everyone! Lodu and I are proud to present to you Faces of War. Faces of War is a WW2 modification for Arma 3 that aims to bring the majority of assets into the game. We're a small team, just two at the moment, we procede slowly but surely (quality over quantity). Our first rule is optimization. A3 is a pretty demanding engine and during WW2 were a lot of things going on during battle, that's the main reason we want to focus and put a lot of energy into this aspect. We do not want to limit our field of operations to anything, we're artists that work on this in their free time, it's an hobby and we work on what we want, when we feel it. At the moment we have ready the base characters of UK, US and Ger and we're working on weapons. Probably we're gonna release an alpha build when we'll finish the base weapons for the three factions. We'd like to introduce new features wherever possible, the only one we have for now is the bolt action functionality (manual and automatic). If you have any idea, especially in this field, feel free to post them. If you want to help us and speed up the project we're looking for: - animators - modelers - texture artists - sounds maker Some wip screens: http://images.akamai.steamusercontent.com/ugc/311117801420344690/F9A888467D8C10EFC43C8FACB8F321489B08341D/ http://images.akamai.steamusercontent.com/ugc/311117801420344803/82FB7D66F0E5D71F17A68223F24E97C957C52208/ http://images.akamai.steamusercontent.com/ugc/311118613856710185/8ABE295844C2C80F025D758DF84891D10639AF3F/ http://images.akamai.steamusercontent.com/ugc/311117801420344222/98334FF48A26272A5A3241CB013F0A6F054568FB/ http://images.akamai.steamusercontent.com/ugc/311118613856710720/8F0C796A8688FCE23FD1E34572922A5FB6EAA677/ http://images.akamai.steamusercontent.com/ugc/311118613858214675/50B159E24BF14074BBBDADD13853EBE94FD5059A/ Team Configuration / Script Giallustio A3MFr33d0m 3D Design / Texture Lodu Hawk_Silk Freelancer tommy_mc Nytech Jeast zvetraly_kamen Sound Miska (tpM) Map Giallustio Jegor Research Sauer
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Sorry guys, can a mod lock this topic?
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Read it in a rush sorry, I don't understand your problem tho. Is it defined as "house"?
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There's a LandContact lod that should fix the problem. https://community.bistudio.com/wiki/LOD#LandContact
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Hell in the Pacific - a full conversion WW2 mod [Reboot]
giallustio replied to daoarge's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Repost for who has some problems with the links http://imgur.com/a/H3HhI- 205 replies
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Hi everyone! We're looking for voice actors! If you're interested, you have a good mic and you want to help us send me a PM! (German, english, american and japanese speakers at the moment)
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And some frags! http://imgur.com/a/3CCgO
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Headshot Detection
giallustio replied to ShadowRanger24's topic in ARMA 3 - MISSION EDITING & SCRIPTING
For every hit, handleDamage will fire several time. You need to store them all and check what's the higher value. "" usually is the final damage that will be applied, but a lot of time has passed since my last tests -
Oh...I've forgotten to post something here for a while: http://imgur.com/a/sOFjf
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(CSA38) Czechoslovak army 1938 - Munich crisis [WW2]
giallustio replied to petrtlach's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Congrats for the first release!!!- 954 replies
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