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Everything posted by giallustio
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Ty!
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Both if possible!
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Can you send me the rpt please?
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I don't use PWS and i don't know how it works. Afaik it has been already reported to pws admin, so it's not the place where to keep asking for it. In the first page there are two links for the download, if you're too lazy for it, you can still enjoy the first release!
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More power to the US!!
- 1273 replies
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- 10
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Thank you very much :)
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@b.a.verrecus Weird, never reported... Any mods?
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YLQW EXCE VCRT I
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Author: Hawk_Silk
- 1273 replies
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Please no, we're already happy with what we have! Next time i'll get my magnifying glass!
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Better not then lol
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X-Cam 1.0 for Arma 3 released
giallustio replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
32 bit. I've just followed the tutorial... -
X-Cam 1.0 for Arma 3 released
giallustio replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi there! I'm having some problems to load custom objects into Xcam. Here the list in the editor: This is the list in xcam: A lot of objects are missing! I've some custom classes too, like the fow trees, but the list is completely empty: Does anyone have a clue? -
Well...The mission had a custom interaction system, but it was like more than 1 year ago, so I'd say the effort would be massive
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The mission maker can decide it with the mission module atm. Switching it on the fly is pretty easy tho, just set the variable to true or false: fow_main_manualBolting = true;//false
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II release is OUT! Changelog IMPROVED - Vegetation has been upgraded - Bolt action script has been ported to the new EH - German uniforms - mk2 net texture - Feldmutze texture ADDED - New vegetation models - M2 mortar - Type 97 mortar - Mortar system - New logo - Death screams - Ambient voices system (still wip) - STG44 (Sherminator & UNSUNG TEAM) - Sten mk 5 - M1919A4 - M1919A6 (McHellsten, Dackhammar & UNSUNG TEAM) - B.A.R. (UNSUNG TEAM) - Zeus comp for units and vehicles - Fallschirmjäger - UK paras - UK Commando - UK vest retextures - cfgGroups entry for uk - cfgGroups entry for us - cfgGroups entry for usmc - UK berets - Path lods to a lot of objects - New enfield variation FIXED - type92 ROF - some more A special thanks to the UNSUNG team for the cooperation and to Sherminator, McHellsten, Dackhammar for the new toys! Our discord is now public! Discord: https://discord.gg/nQA2Ea5 Link https://mega.nz/#!IFFWWICC!AtlUqJcSV9VlrZKmhLSE0DvlvBlhaNgVaQAYWf2o2wo http://steamcommunity.com/sharedfiles/filedetails/?id=891433622
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II release - 27.03.2017 Changelog IMPROVED - Vegetation has been upgraded - Bolt action script has been ported to the new EH - German uniforms - mk2 net texture - Feldmutze texture ADDED - New vegetation models - M2 mortar - Type 97 mortar - Mortar system - New logo - Death screams - Ambient voices system (still wip) - STG44 (Sherminator & UNSUNG TEAM) - Sten mk 5 - M1919A4 - M1919A6 (McHellsten, Dackhammar & UNSUNG TEAM) - B.A.R. (UNSUNG TEAM) - Zeus comp for units and vehicles - UK paras - UK Commando - UK vest retextures - cfgGroups entry for uk - cfgGroups entry for us - cfgGroups entry for usmc - UK berets - Path lods to a lot of objects - New enfield variation FIXED - type92 ROF - some more A special thanks to the UNSUNG team for the cooperation and to Sherminator, McHellsten, Dackhammar for the new toys!
- 1273 replies
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No problem! Feedbacks are important ;)
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The hard part is that if you move the weapon back, the wrist will look shit and broken. A3 hands anims are not really designed for this kind of weapon and it's hard to have a good result with this system, since we can't modify all the arm, but just the hands
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Line 153 - btc_helo = [btc_helo_1,btc_helo_2,btc_helo_3,btc_helo_4,btc_helo_5,btc_helo_6];}; One more }; Are the vehicles named in the editor?
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Did you add the name of the vehicle to the array in the defines?
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If you clear it, it will remain clear. The enemy could recap it tho, especially if there's an hideout close by. To recap the city they need to get there physically, nothing scripted. You could also encounter random patrols in a cleared city
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skill value is just a moltiplicator. You can set whatever you want and you'll have a different value. (At least before the patch, it needs to be tested now)
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Hey eggbeast! Thank you very much, we'll be more than happy to get some help ;)
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Not really, can you post a .rpt and tell me exactly which models cause it. Few details would be useful: does it happen in every map? Any other mods?