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giallustio

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Everything posted by giallustio

  1. giallustio

    Faces of War [WW2]

    Both if possible!
  2. giallustio

    Faces of War [WW2]

    Can you send me the rpt please?
  3. giallustio

    Faces of War [WW2]

    I don't use PWS and i don't know how it works. Afaik it has been already reported to pws admin, so it's not the place where to keep asking for it. In the first page there are two links for the download, if you're too lazy for it, you can still enjoy the first release!
  4. giallustio

    Faces of War [WW2]

    More power to the US!!
  5. giallustio

    Faces of War [WW2]

    Thank you very much :)
  6. giallustio

    Faces of War [WW2]

    @b.a.verrecus Weird, never reported... Any mods?
  7. giallustio

    Faces of War [WW2]

    YLQW EXCE VCRT I
  8. giallustio

    Faces of War [WW2]

    Author: Hawk_Silk
  9. giallustio

    Faces of War [WW2]

    Please no, we're already happy with what we have! Next time i'll get my magnifying glass!
  10. giallustio

    Faces of War [WW2]

    Better not then lol
  11. giallustio

    X-Cam 1.0 for Arma 3 released

    32 bit. I've just followed the tutorial...
  12. giallustio

    X-Cam 1.0 for Arma 3 released

    Hi there! I'm having some problems to load custom objects into Xcam. Here the list in the editor: This is the list in xcam: A lot of objects are missing! I've some custom classes too, like the fow trees, but the list is completely empty: Does anyone have a clue?
  13. giallustio

    [MP] =BTC= Hearts and Minds

    Well...The mission had a custom interaction system, but it was like more than 1 year ago, so I'd say the effort would be massive
  14. giallustio

    Faces of War [WW2]

    The mission maker can decide it with the mission module atm. Switching it on the fly is pretty easy tho, just set the variable to true or false: fow_main_manualBolting = true;//false
  15. giallustio

    Faces of War [WW2]

    II release is OUT! Changelog IMPROVED - Vegetation has been upgraded - Bolt action script has been ported to the new EH - German uniforms - mk2 net texture - Feldmutze texture ADDED - New vegetation models - M2 mortar - Type 97 mortar - Mortar system - New logo - Death screams - Ambient voices system (still wip) - STG44 (Sherminator & UNSUNG TEAM) - Sten mk 5 - M1919A4 - M1919A6 (McHellsten, Dackhammar & UNSUNG TEAM) - B.A.R. (UNSUNG TEAM) - Zeus comp for units and vehicles - Fallschirmjäger - UK paras - UK Commando - UK vest retextures - cfgGroups entry for uk - cfgGroups entry for us - cfgGroups entry for usmc - UK berets - Path lods to a lot of objects - New enfield variation FIXED - type92 ROF - some more A special thanks to the UNSUNG team for the cooperation and to Sherminator, McHellsten, Dackhammar for the new toys! Our discord is now public! Discord: https://discord.gg/nQA2Ea5 Link https://mega.nz/#!IFFWWICC!AtlUqJcSV9VlrZKmhLSE0DvlvBlhaNgVaQAYWf2o2wo http://steamcommunity.com/sharedfiles/filedetails/?id=891433622
  16. giallustio

    Faces of War [WW2]

    II release - 27.03.2017 Changelog IMPROVED - Vegetation has been upgraded - Bolt action script has been ported to the new EH - German uniforms - mk2 net texture - Feldmutze texture ADDED - New vegetation models - M2 mortar - Type 97 mortar - Mortar system - New logo - Death screams - Ambient voices system (still wip) - STG44 (Sherminator & UNSUNG TEAM) - Sten mk 5 - M1919A4 - M1919A6 (McHellsten, Dackhammar & UNSUNG TEAM) - B.A.R. (UNSUNG TEAM) - Zeus comp for units and vehicles - UK paras - UK Commando - UK vest retextures - cfgGroups entry for uk - cfgGroups entry for us - cfgGroups entry for usmc - UK berets - Path lods to a lot of objects - New enfield variation FIXED - type92 ROF - some more A special thanks to the UNSUNG team for the cooperation and to Sherminator, McHellsten, Dackhammar for the new toys!
  17. giallustio

    Faces of War [WW2]

    No problem! Feedbacks are important ;)
  18. giallustio

    Faces of War [WW2]

    The hard part is that if you move the weapon back, the wrist will look shit and broken. A3 hands anims are not really designed for this kind of weapon and it's hard to have a good result with this system, since we can't modify all the arm, but just the hands
  19. giallustio

    [MP] =BTC= Hearts and Minds

    Line 153 - btc_helo = [btc_helo_1,btc_helo_2,btc_helo_3,btc_helo_4,btc_helo_5,btc_helo_6];}; One more }; Are the vehicles named in the editor?
  20. giallustio

    [MP] =BTC= Hearts and Minds

    Did you add the name of the vehicle to the array in the defines?
  21. giallustio

    [MP] =BTC= Hearts and Minds

    If you clear it, it will remain clear. The enemy could recap it tho, especially if there's an hideout close by. To recap the city they need to get there physically, nothing scripted. You could also encounter random patrols in a cleared city
  22. giallustio

    [MP] =BTC= Hearts and Minds

    skill value is just a moltiplicator. You can set whatever you want and you'll have a different value. (At least before the patch, it needs to be tested now)
  23. giallustio

    Faces of War [WW2]

    Hey eggbeast! Thank you very much, we'll be more than happy to get some help ;)
  24. giallustio

    Faces of War [WW2]

    Not really, can you post a .rpt and tell me exactly which models cause it. Few details would be useful: does it happen in every map? Any other mods?
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