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Everything posted by giallustio
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Really Simple Script Question
giallustio replied to DDRDave's topic in OFP : MISSION EDITING & SCRIPTING
You have to give a name to a chopper (Name_Chopper) and put inside the init field of each para: this moveInCargo Name_Chopper; If para are in the same group put this in the init field of the team leader: {_x moveincargo Name_Chopper} foreach units group this; Posted together :) -
Scripting Help - Spot the bugs: LCU Beaching script
giallustio replied to Killy_McMurder's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I don't have too much time to read all, but WaitUntil code is wrong, try this: waitUntil {(getMarkerPos "beach") distance _boat <5}; _a = execVM "beach.sqf"; -
I get this error when i try to launch buldozer: Buldozer working dir not found, buldozer launch failed My system preferences: Path to relatime viewer working dir: p:\ Command to launch realtime viewer (Buldozer): "P:\arma2oa.exe" -window -buldozer OS: Win7 this get me crazy :mad:
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Buldozer working dir not found
giallustio replied to giallustio's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Visitor3... Fixed! If you use Win7 don't run buldozer as administator -
Buldozer working dir not found
giallustio replied to giallustio's topic in ARMA 2 & OA : TERRAIN - (Visitor)
It doesn't work... -
Buldozer working dir not found
giallustio replied to giallustio's topic in ARMA 2 & OA : TERRAIN - (Visitor)
I fixed my problem only for few hours... I tried to launch buldozer from Visitor3 again and i got the same error...Need help -
Real Warfare Soundmod
giallustio replied to konrad1's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi Konrad! I love your sound mod!! Are you working on frag and M203 sound? Keep up the good work! ;) -
SpecOps, Mercs, BlackOps, OpFor by Schnapsdrosel
giallustio replied to schnapsdrosel's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Awesome!!! -
Objects spawned from a crate
giallustio replied to Killy_McMurder's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yes!:) _crate removeAction _id; And setDir is a number value, but only one, not two ;) _camo1 setDir (getDir _crate); -
How to disable the score/scoreboard
giallustio replied to ios's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
You can disable it in the server config too -
Objects spawned from a crate
giallustio replied to Killy_McMurder's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Put this in the init crate field: act = this addAction ["Act_Name","Script_Name.sqf"]; Script_Name.sqf: _crate = _this select 0; _pos_crate = getpos _crate; _camo1 = "LAND_CAMONET_NATO" createVehicle [(_pos_crate select 0),(_pos_crate select 1),(_pos_crate select 2)]; -
Making my first own mission
giallustio replied to tryteyker's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
In condition field: !Alive unit2 Name_of_Heli flyinheight height; Without [] And set chopper's status to "Flying" -
Police Department - Zargadab (WIP)
giallustio replied to maxjoiner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Good job Maxjoiner! Waiting for the release! -
=BTC= Armament System
giallustio replied to giallustio's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
MP problems resolved! :) I'm very close to the first release! -
=BTC= Armament System
giallustio replied to giallustio's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yes sure! Unfortunately i can't add only 1 missile via script, i have to change config to do that. Maybe i'll release one script version and one mod version! -
=BTC= Armament System
giallustio replied to giallustio's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank you guys! @Kremator Not at the first release. Now i'm working on MP compatibility. I've to add only the missiles class name and it could work with GLTMyke's missilebox too! -
Create flying helicopters?
giallustio replied to roguetrooper's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yes sure! createvehicle command spawn only an empty vehicle ;) -
Create flying helicopters?
giallustio replied to roguetrooper's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
_veh = createVehicle ["AH1Z", [position], [], 0, "FLY"]; -
Heli vehicle lift (domination style!) for MP
giallustio replied to maronkoman's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I created this one! http://www.armaholic.com/page.php?id=12356 it's very simple to install! ;) -
My mission won't end [Multiplayer]
giallustio replied to a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Condition: !Alive bob Act: Type: END 1 This works fine for me in SP and MP. From my sqm: class Item7 { position[]={5491.2988,59.340042,4227.8433}; a=0; b=0; activationBy="WEST"; interruptable=1; type="END1"; age="UNKNOWN"; expCond="!Alive bob"; class Effects { }; }; -
Sound Of Anders (soundmod)
giallustio replied to -=anders=-'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
All works fine with the new no ace version! Thank you sanders! This is my favourite sound mod! -
Sorry FPDR I didn't read "OFP", my fault.
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Sound Of Anders (soundmod)
giallustio replied to -=anders=-'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Confirmed! -
In the init of the unit put this: this allowdamage false;
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Sound Of Anders (soundmod)
giallustio replied to -=anders=-'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Already done...But... Anders_s_gear requires addon ace_c_men_sounds which files do i have to remove?