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Everything posted by viper[cww]
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Team Kill punishment [script]
viper[cww] replied to demonized's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hahaha this day will go down in history as the day teamkillers learn to think before shooting, bravo!! Nice little script, works well, the only issue I seem to be having is when I try to relocate the script (I keep my mission files tidy) I always get Script "TKP.sqf not found", when I have altered the init path to the correct folder..... seemed to work ok though when I moved it onto the mission folder even though the altered init i.e. "scripts\TKP.sqf" was still present.... :confused: -
Do you mean taviana island? if not can you add a link to the island? Usually the author is added to a download page, maybe your not looking hard enough... ;)
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This is the sort of sound I'm talking about LJ, I love hearing that distinct whine the A10 makes whether its taxing past you or flying overhead Engine Start Up UW_g1vBswf4 Fly By RyhY_rskmUc Approach & Landing PzrZ2FfwmFE Even this you can hear the distinct whine the A10 engines make when heard from behind, its a film yeah, but the sounds are epic!! eT9k7mGze4I Last video is a good time for the 1.4 release date no? :D
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Weapon with a scope with a blue filter
viper[cww] replied to eymerich's topic in ARMA 2 & OA - GENERAL
You only get the blue filter when looking/aiming at friendlies ;) -
Coooooooooooooooooooooool, Sounds great... when's release date? haha just kidding :D New A10 jetsounds sound good, After watching some real footage and some DCS: A10c the JSRS A10 sounded like a chihuahua in a pit bull fight, no ommmpphh if you get me.... so this rework sounds great, keep up the hard work LJ!!
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MultiDiscussion : TES5: Skyrim, BattleField 3, COD, R6 etc.
viper[cww] replied to Second's topic in OFFTOPIC - Games & Gaming
The general gameplay is good, a world apart from CoD in a sense, its a shame most of the players are from CoD, meaning tactics learned from there will be used here.... :( -
MultiDiscussion : TES5: Skyrim, BattleField 3, COD, R6 etc.
viper[cww] replied to Second's topic in OFFTOPIC - Games & Gaming
This is what I was talking about... look he spends most of his time prone... hiding/camping on the ground.... h4ZKfmd82CU -
maybe instead of naming it the readme, it should be named something like, YOUHAVEWON or FUCK!NGURGENT! because people never read a file when its called readme :D !!Authors_Notes!! is a good one ;)
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Does ARMA II OA have this gun?
viper[cww] replied to USMC Soldier's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
USMC Soldier it took 18 replys to get you to understand ACE has this weapon.... FPDR post 2 | post 20 I suggest you bookmark the ACE Weapon classlists, saying that though google is your friend :D -
F/A-18 Super Hornet
viper[cww] replied to Meatball0311's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hey Meatball, is there any chance you can give an option to remove the retract/lower landing gear as an on screen user action? I prefer to use my hotkeys for that stuff and i dare say others do too.... it just makes it less immersive when it pops up from time to time, even when your not landing but at low speeds it pops up, kinda annoying... Apart from that loving this addon so much, I'm a typhoon fanboy at heart but this is real nice for coop... :) -
Dslyecxi's ArmA2 Tactics, Techniques, and Procedures Guide Published
viper[cww] replied to dslyecxi's topic in ARMA 2 & OA - GENERAL
£30.80? how can something of that size (168 pages) be justified at that price? :butbut: It costs more then Arma 2 and Operation Arrowhead together.... LMAO -
A.C.R.E - Advanced Combat Radio Environment - 1.3 Stable - Release Thread
viper[cww] replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Fixed that for you.... -
A.C.R.E - Advanced Combat Radio Environment - 1.3 Stable - Release Thread
viper[cww] replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
cool I use the G35 too, great news :) -
A.C.R.E - Advanced Combat Radio Environment - 1.3 Stable - Release Thread
viper[cww] replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
That did it.... :D -
A.C.R.E - Advanced Combat Radio Environment - 1.3 Stable - Release Thread
viper[cww] replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I cant even get to this stage, using the key combination doesnt do anything for me, if I have a 117f or a 148VHF equipped still nothing, tried it in the Humvy (M2) Woodland.... it would be so much better if it used the ACE/ Interaction menu.... less finger muddling keys to press etc I agree the wiki needs to be updated, with this and all available vehicle's that can use the vehicle rack. -
ArmA II - amazon.co.uk Operation Arrowhead - play.com Both DLC - Sprocket Conclusion?? Steam sucks :p
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Multi-Session Operations v3.45 released
viper[cww] replied to tupolov's topic in ARMA 2 & OA - USER MISSIONS
Yeah we started the mission at about 6pm BST on sunday and it was 8pm BST and still no ammo respawn or construction materials respawn.... strange..... but at about 10pm BST today the ammo boxes did respawn (all respawn timers set to default). Another funny bug we found which isn't really related to MSO is that when you jump in the gunner seat of a woodland jackal, it turns into a desert jackal :P -
Multi-Session Operations v3.45 released
viper[cww] replied to tupolov's topic in ARMA 2 & OA - USER MISSIONS
Is there perhaps an updated players guide with 3.45? some things dont seem to be working as they should i.e. ammobox/construction equipment respawn. -
I've always taken them as servers that cannot be connected to (the 2500 ones), try and connect to one of them and you'll almost certainly get the "connecting failed".
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Have you recently changed ethernet cables or anything along those lines? when I got my new 40m ethernet cable in my ping went from 65 to 350+... after a week it calmed down slightly... its now back to normal.
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Absolutely wonderful franze, truly is a work of art!!
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Haha, nice story nod...... bet that wiped the smile of his face. :cool:
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Multi-Session Operations v3.45 released
viper[cww] replied to tupolov's topic in ARMA 2 & OA - USER MISSIONS
No, that would be a feature only available to single player, afaik with dedicated servers you dont have the option to save missions... One question from me, where is the point at which we can pick up camo nets? Me and a friend have tried all day long to pick them up to no avail, with versions 3.43 and 3.45, I know that they can be picked up as I must of got lucky with the first time I tested MSO. -
Nice find Franze!! Yeah I should think its a frightening experiance, depends what speeds the pilots are idling at to get the personnel to their destination, I for one would like to do it, just think of it as a roller coaster or something :D Good idea with disabling the wing mounted weapons aswell.
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Bink's US Army '09 Replacements
viper[cww] replied to viper[cww]'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yeah, I didn't add vilas weapons as I wanted to give it a default loadout, weapons wont really be used in mp anyway as most people either add the relevent code in the init or they go to an ammobox, if there is more requests for the weapons though I will make another config for it.