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viper[cww]

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Everything posted by viper[cww]

  1. viper[cww]

    ARMAHOLIC website not working

    Yes it does require binks mod, iirc I made it so it replaces the original OA blufor units. Which reminds me, most of my signature links are dead now Armaholic is dead. 🤦🏻‍♂️
  2. viper[cww]

    ARMAHOLIC website not working

    Nothing really to add to this discussion except personal opinion... Absolute madness that Armaholic is gone, it was basically my homepage for the best part of five years! I’m sure Fox has his reasons be them personal or financial, with the pandemic it’s possible something worse may of happened, who knows... we can only speculate. I can only raise a beer to the accomplishment very few can undertake successfully for almost two decades. 🍺
  3. viper[cww]

    Battlefield 4

    That's nice, I still can't get into servers :/
  4. viper[cww]

    Battlefield 4

    Reinstalled it countless times, no dice :(
  5. viper[cww]

    Battlefield 4

    Had it since release date, never been able to set foot in a server due to this bs client disconnect error. Even with the recent 1gb+ patch...
  6. Oh I see, so that's why it went back to default textures, will adjust and retest shortly, cheers surpher! ---------- Post added at 22:07 ---------- Previous post was at 21:02 ---------- Uniform is fine, Rebreather is using the original textures though.
  7. As the title suggests, after working on some new textures in no time, I whipped up a config to see what they look like, and I just can't get them to show in the editor. I have asked some members in the community but they either lack the knowledge due to not playing A3 or are far too busy to check the configs out in my impatient timeframe :D (been trying to get these textures in since topas released his template). So here goes, if anyone could spot the error I'd be very appreciative: http://pastebin.com/G6CWesJW It's rather small at the moment as I just want to test the texture out before making a full on replacement config.
  8. So: class VIPRR_DiverA: B_Soldier_diver_base_F { _generalMacro = "B_diver_F"; scope = 2; displayName = "Diver (Day)"; nakedUniform = "U_BasicBody"; [b]uniformClass = "B_diver_F";[/b] vehicleClass = "MenDiver"; hiddenSelections[] = {"Camo1","Camo2"}; hiddenSelectionsTextures[] = {"viprr_atacs\data\diver_suit_atacs_co2.paa","viprr_atacs\data\diver_equip_atacs_co2.paa"}; hiddenUnderwaterSelections[] = {"hide"}; shownUnderwaterSelections[] = {"unhide","unhide2"}; hiddenUnderwaterSelectionsTextures[] = {"viprr_atacs\data\diver_suit_atacs_co2.paa","viprr_atacs\data\diver_equip_atacs_co2.paa","\A3\characters_f\data\visors_ca.paa"}; weapons[] = {"arifle_SDAR_F","hgun_P07_F","Throw","Put"}; respawnWeapons[] = {"arifle_SDAR_F","hgun_P07_F","Throw","Put"}; magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","16Rnd_9x21_Mag","16Rnd_9x21_Mag","20Rnd_556x45_UW_mag","20Rnd_556x45_UW_mag","20Rnd_556x45_UW_mag","20Rnd_556x45_UW_mag","SmokeShell"}; respawnMagazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","16Rnd_9x21_Mag","16Rnd_9x21_Mag","20Rnd_556x45_UW_mag","20Rnd_556x45_UW_mag","20Rnd_556x45_UW_mag","20Rnd_556x45_UW_mag","SmokeShell"}; modelSides[] = {3,1}; identityTypes[] = {"Language_DE_EP1","Head_NATO","G_NATO_diver"}; faction = "UK_VIPRR_ATACS"; side = 1; model = "\A3\characters_F\Common\diver_slotable"; icon = "iconMan"; linkedItems[] = {"UK_ATACS_DiverB","UK_ATACS_Rebreather_Day","G_Diving","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"UK_ATACS_DiverB","UK_ATACS_Rebreather_Day","G_Diving","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; genericNames = "NATOMen"; }; Or this: class B_diver_F: B_Soldier_diver_base_F
  9. Added the above parts, the diver now has the ability to use his flippers and rebreather but he's also reverted back to base textures. Here's everything in the Uniform and Vest code. Uniform: class UK_ATACS_DiverA: Uniform_Base { scope = 2; displayName = "ATACS Diver (Night)"; picture = "\viprr_atacs\data\ui\Icon_UK_ATACS_clothing.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"viprr_atacs\data\diver_suit_atacs_co.paa"}; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "B_diver_F"; containerClass = "Supply90"; uniformType = "Neopren"; mass = 90; }; }; Vest: class UK_ATACS_Rebreather_Day: Vest_Base { scope = 2; displayName = "ATACS Rebreather (Day)"; picture = "\viprr_atacs\data\ui\Icon_UK_ATACS_vest.paa"; model = "\A3\Characters_F\common\equip_rebreather"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"viprr_atacs\data\diver_equip_atacs_co2.paa"}; class ItemInfo: VestItem { uniformModel = "\A3\Characters_F\Common\equip_rebreather"; containerClass = "Supply0"; mass = 130; vestType = "Rebreather"; armor = "5*0.2"; passThrough = 0.8; }; };
  10. Madness, if it wasn't for the UI being filled with touch screen buttons I'd try it myself.
  11. Yeah, that's what I thought, here's how it looks in the config: class B_Soldier_diver_base_F: B_soldier_base_F { _generalMacro = "B_diver_F"; scope = 2; displayName = "Diver (Day)"; model = "\A3\characters_F\Common\diver_slotable"; cost = 50000; camouflage = 2; modelSides[] = {3,1}; }; class VIPRR_DiverA: B_Soldier_diver_base_F { _generalMacro = "B_diver_F"; scope = 2; displayName = "Diver (Day)"; nakedUniform = "U_BasicBody"; uniformClass = "UK_ATACS_DiverB"; vehicleClass = "MenDiver"; hiddenSelections[] = {"Camo1","Camo2"}; hiddenSelectionsTextures[] = {"viprr_atacs\data\diver_suit_atacs_co2.paa","viprr_atacs\data\diver_equip_atacs_co2.paa"}; hiddenUnderwaterSelections[] = {"hide"}; shownUnderwaterSelections[] = {"unhide","unhide2"}; hiddenUnderwaterSelectionsTextures[] = {"viprr_atacs\data\diver_suit_atacs_co2.paa","viprr_atacs\data\diver_equip_atacs_co2.paa","\A3\characters_f\data\visors_ca.paa"}; weapons[] = {"arifle_SDAR_F","hgun_P07_F","Throw","Put"}; respawnWeapons[] = {"arifle_SDAR_F","hgun_P07_F","Throw","Put"}; magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","16Rnd_9x21_Mag","16Rnd_9x21_Mag","20Rnd_556x45_UW_mag","20Rnd_556x45_UW_mag","20Rnd_556x45_UW_mag","20Rnd_556x45_UW_mag","SmokeShell"}; respawnMagazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","16Rnd_9x21_Mag","16Rnd_9x21_Mag","20Rnd_556x45_UW_mag","20Rnd_556x45_UW_mag","20Rnd_556x45_UW_mag","20Rnd_556x45_UW_mag","SmokeShell"}; modelSides[] = {3,1}; identityTypes[] = {"Language_DE_EP1","Head_NATO","G_NATO_diver"}; faction = "UK_VIPRR_ATACS"; side = 1; model = "\A3\characters_F\Common\diver_slotable"; icon = "iconMan"; linkedItems[] = {"UK_ATACS_DiverB","UK_ATACS_Rebreather_Day","G_Diving","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"UK_ATACS_DiverB","UK_ATACS_Rebreather_Day","G_Diving","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; genericNames = "NATOMen"; }; class VIPRR_DiverB: B_Soldier_diver_base_F { _generalMacro = "B_diver_F"; scope = 2; displayName = "Diver (Night)"; nakedUniform = "U_BasicBody"; uniformClass = "UK_ATACS_DiverA"; vehicleClass = "MenDiver"; hiddenSelections[] = {"Camo1","Camo2"}; hiddenSelectionsTextures[] = {"viprr_atacs\data\diver_suit_atacs_co.paa","viprr_atacs\data\diver_equip_atacs_co.paa"}; hiddenUnderwaterSelections[] = {"hide"}; shownUnderwaterSelections[] = {"unhide","unhide2"}; hiddenUnderwaterSelectionsTextures[] = {"viprr_atacs\data\diver_suit_atacs_co.paa","viprr_atacs\data\diver_equip_atacs_co.paa","\A3\characters_f\data\visors_ca.paa"}; weapons[] = {"arifle_SDAR_F","hgun_P07_F","Throw","Put"}; respawnWeapons[] = {"arifle_SDAR_F","hgun_P07_F","Throw","Put"}; magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","16Rnd_9x21_Mag","16Rnd_9x21_Mag","20Rnd_556x45_UW_mag","20Rnd_556x45_UW_mag","20Rnd_556x45_UW_mag","20Rnd_556x45_UW_mag","SmokeShell"}; respawnMagazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","16Rnd_9x21_Mag","16Rnd_9x21_Mag","20Rnd_556x45_UW_mag","20Rnd_556x45_UW_mag","20Rnd_556x45_UW_mag","20Rnd_556x45_UW_mag","SmokeShell"}; modelSides[] = {3,1}; identityTypes[] = {"Language_DE_EP1","Head_NATO","G_NATO_diver"}; faction = "UK_VIPRR_ATACS"; side = 1; model = "\A3\characters_F\Common\diver_slotable"; icon = "iconMan"; linkedItems[] = {"UK_ATACS_DiverA","UK_ATACS_Rebreather_Night","G_Diving","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"UK_ATACS_DiverA","UK_ATACS_Rebreather_Night","G_Diving","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; genericNames = "NATOMen"; };
  12. Yeah, just my divers seem affected by it. It's as if they're normal soldiers even though respirator/goggles and flippers are equipped (also they drown if left under for too long).
  13. Any clue on that last update? Divers don't use their flippers but rather breaststroke like other soldiers.
  14. viper[cww]

    Soldiers appearance. Important!

    Brb, creating Peter Griffin textures.
  15. viper[cww]

    Stratis winter

    Winter in the Aegean is never with snow ;) The tourist season ends close to the end of september, round about the same time all locals shut up their shops and head back into the mountains, temperatures still never drop below 20c in most places. Saying that though, it never rains either, never a cloud in sight, but this is the armaverse after all and makes it's own rules regarding weather. :p
  16. viper[cww]

    Whats the deal with bad players?

    Well I tried another public server last night, a german/european one. It was fairly populated and running the Invade and Annex mission, not a single tk in roughly 3 hours gameplay, and no admin was present.
  17. viper[cww]

    Keeping Alpha as a steam gift

    Why not just give it him, and then the game will convince him while he's playing it with you ;)
  18. viper[cww]

    Whats the deal with bad players?

    Joined an American populated server last night, and was team killed a couple of times, once was disembarking a helo near our target, some ass sniped me, another time was running back to base, some dude emptied his mag trying to kill me less than 20m away. And there were countless times people were mass-killing by placing satchel charges in areas we had capped (domination) while people were waiting for extraction, luckily I was out of the blast radius each time, and managed to kill the asshat just before they met the ban hammer. I'm not one to join public servers, I normally just stick to our own, but the times I have on european servers, tk'ing has never happened. Does this just occur on US servers? Or have I been lucky so far.
  19. viper[cww]

    Turbulence

    Not to mention force feedback, which isn't possible with keyboard and mouse. :p
  20. Yo guys, does anyone know where the GM6 Lynx and Cheytac ammo is located? Or is it just used via classnames so far.
  21. I see, would be nice if they added the original Tan model aswell, the zero max is set at 2200m at the moment when the real steal has max range of 2300m. Also pretty sure it has no need for special ammo using a suppressor, the .408 can be used both with and without a suppressor. I do hope it comes with this (or at least the ACE team complete the weapon): There is a suppressor for the Intervention.
  22. Thanks so much for adding the Cheytac M320, I literally punched the air an giggled liked a little girl when I saw info/vid of it in-game. Been a fan of this gun for a long time, ever since seeign it on Future Weapons, what does this variant offer over the current M200 if any?
  23. Hey, I have been working on some retextures of the vanilla BIS units found in the ArmA 3 Alpha, and after a lot of work mostly down to the config I have now got them to a stage where they are fully playable, with all classes and special abilities covered. Although I will still be working on a new config which allows them to replace the vanilla BIS units while playing on a server with those units. I started this thread to share any media I have of them so far to see what the communities reaction would be as I really wasn't thinking of releasing these units until beta, just because of the recent surge in retextures and the possibility of the config being broken due to numerous updates to the game regarding classnames and what not. But since I'm being pestered by Jeza to start a thread I thought I would. :) Also I started work on these units for use with a group within my clan, which is why you see the patches hold certain names or logo's and abbreviations that may not be known, these are subject to removal or change on public release. I've had to degrade and downsize most of the images shown below (check spoiler), if you wish to see better quality pictures check here. Most of the pictures within the spoiler don't do justice to the quality of the game, think of them as SD versions of a HD game. :P
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