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craig.turner

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Everything posted by craig.turner

  1. craig.turner

    JCOVE Lite for free

    Just found this - glad you are all enjoying the new site for the JCOVE Lite users. Myself and [R-DEV]Gaz created this site a few months ago to see if we could get a community together, as there seemed to be none out there. Yes - it was a Project Reality Team concept, for the Gaming Communities out there.
  2. craig.turner

    Project Reality Development

    Exactly my point .... and hence why Project Reality are doing this, and doing it the way we are.
  3. craig.turner

    Project Reality Development

    Have to say Guys - I am surprised a little by the huge response so far, however am not too surprised by the actual content. This is exactly what happened when we released on BF2 all those years ago ....lol. Not going to comment too much, as I think I have pretty much said everything in my last post, and some of these posts are starting to go full circle now :D. I have had 7 potential Server Admins, already who are willing to run Project Reality, which will run "similar" to how we run it on the BF2 Engine, so that is looking promising so far. I know that people have so many questions to ask, and rightly so - this is a discussion forum after all, however right now we are working hard on the Mod itself, and do not want to lose focus, I hope you guys can appreciate this. Please bear in mind, our initial release will be a small Modification, that will give us a good base to start from. Once again in reference to ACE2/CBA, please understand our reasoning for this which I explained previously. We understand the concept behind ACE2 and CBA - however for us this does not suit our Particular aim, and is something we spent weeks discussing - but after weighing everything up have decided on this way. That does not make us Naive, or even negative towards them ..... we simply decided that for us, this was the best approach. Our Development team in total is over 90 or so strong, and as a team we have been around for the last 7 years, so have spent a long time researching, discussing and carrying out Proof Of Concepts, for everything we do ... we do not make decisions lightly, everything is looked at correctly first. To finish, if you find this Mod is not for you, or indeed you do not want to play anything else that is not ACE2 or CBA compatible, then you don't have to play it of course ? I hope to bring you all an update in the next week or so Cheers UKF
  4. craig.turner

    Project Reality Development

    Having spent some time on one of those out there - I can guarantee it will be in there ... in time though - our first goal is gameplay.
  5. craig.turner

    Project Reality Development

    Guys I would just like to make it clear here - there is no "rivalry" involved at all with anyone !! PR respects the work that ACE 2 do within the ArmA world, however our goal is totally different so really can not be compared. Our goal is to create a Mod for ArmA2 which is based around PvP (not coop) on well administered "Public" servers, for the players who want to be involved in realistic teamwork, and gameplay - we are currently working on an Insurgency Mode too as we speak. We will not be using ACE 2 or CBA, everything we do we will be doing in house as a team, for us this is what will work best for us. Yes it will take a bit of time, however we can then work at our speed, and are not dictated by other Mod Teams, to redevelop so that we remain compatible with them. This I know is not to everyone's liking, and that's fine, as we want to attract players who want to play our Mod, in the way we have set out to create it, we are not simply putting out a Modification - to see how many players we can get playing, if our Mod is good it will come naturally. We have a "large" talented team at Project Reality, and think we are up to it. We are fully aware it will take time to get it right, and are happy with our decision. Thank You - I hope that clears some questions up. UKF
  6. craig.turner

    Project Reality Development

    We have a very good system in place already for PR-BF2 - Server Admins, sign a PR agreement initially, and we have a discussion with them prior, and a few other bits. signed add on checks are already in place, and our EULA covers a lot of things. Battleye - yeah I know what you mean. We are also looking at another system, to help us in this area - but it needs evaluating yet. .
  7. craig.turner

    Project Reality Development

    Cheers, as a serving Warrant Officer in the British Army, I will ensure we are portrayed in a good light - just like we have in PR BF2. ;)
  8. craig.turner

    Project Reality Development

    Thanks for all the comments Guys. I will not be able to answer every question, and there are a lot already out there, like any announcement really. Most answers - if interested will probably be answered in time over on the PR Forums, as that's where the Dev's work from. To answer a few things that have stood out though: PR ArmA2 - will be a self contained Modification, we looked at the whole ACE2 and CBA angle, and have decided that's not really our intent for what we want to achieve. Yes there will be a loss to the players who only play ACE2 mods etc, however we are not trying to appeal to the masses, we are concentrating on our core "business" - which is Game play & Teamwork. This may disappoint some of the ArmA2 community - however, we feel our Mod will be fine as a standalone Mod. I think as a Development team we are up to the task ;) We have been running for 7 years, and have a team of Developers which I think is currently about 50 strong ... with another 30+ PR Contributors. We now have the addition of a small ArmA2 Dev team of about 8 I think, all of which are very good and known around here I am sure .... this I am sure will grow with time (I hope so) To that end we will be putting a lot of time in on the Game play we currently have running, and developing it further with a lot of Beta Testing first, this will all be done on our own large Afghanistan Map for now. We also want to work closely with Server Admins, and try to establish well run Teamwork focused Servers, this is an area often neglected by Modifications, and one which we have working well in the BF2 world, as its the server admins and servers who ensure the game is ran as it should be. This in turn leads to a better overall experience for the player We do not want to be classed as in "competition" with any other Mod out there, having worked for 7 years in Project Reality I kinda know its not good business sense - and we do not work that way. We are merely looking at what the engine can do for us, and what we can do with it. As mentioned - Yes we do have a goal, we always have had - and its thee one thing the Development team can always turn to (and I can quote to them ...lol). Its again ... good business practice, we all have them at work - and it works in a Development team too. All of our work - as with PR-BF2, will be high quality - as that is the standard we have set and hope to maintain here too. I am also a serving member of the British Army (19 years so far), so will be ensuring all models are accurate - the same as PR: BF2. We are not going to be an add on, with lots of shiny new kit for players to play with - we have a much more structured approach we will be taking. Our priority at the moment of course is gameplay, this will be a constant WIP - as with PR-BF2. Alongside that, we will incorporate the whole of the British Army, and improve upon our Taliban Faction. The current Afghan Island will be WIP I think for the next 6 months at least, although its 100% playable now, we will continue to improve it with time. After that we will start to incorporate other Factions. At present we have a working version, and have started testing, however we are not totally happy with the game play just yet. Once again thank you all very much for the comments so far, and the kind welcome to the ArmA2 Community .......... I will ensure to keep you updated as time goes on. UKF
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