

goodfella66
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11 GoodAbout goodfella66
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Lance Corporal
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DMS - Defent's Mission System
goodfella66 replied to chernaruski's topic in Exilemod (Unofficial)'s Addons
Damn man, that is awesome, i'll have a look- 75 replies
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- a3dms
- reinforcements
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Max Zombies in Exile mod?
goodfella66 replied to Sgt Smash's topic in Exilemod (Unofficial)'s General Discussion
Yes I have to agree they are faaaaaar from perfect, but they are the only ones that work "correctly" for me, in spite of all their flaws.... And yes, there are some tutorials for Ravage Zeds but as far as i'm concerned, I couldn't get the "horde" module to work, which was the only thing that I needed for my server... The rest seemed to work just fine. -
Max Zombies in Exile mod?
goodfella66 replied to Sgt Smash's topic in Exilemod (Unofficial)'s General Discussion
Nope, I just go with Ryan Zombies. Tried the Ravage Zombies as well but not all the functions were working properly for me (but perhaps I was too dumb to set it up correctly) -
goodfella66 started following El' Rabito
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[CTG]DayZ|Taviana|PvP|PERKS|HUMANITY|ACTIVITIES|ZOMBIES|
goodfella66 replied to scottyd05's topic in Exilemod (Unofficial)'s Promotion
Kewl -
[Release] Kingdom Regero Traders + Spawn Zones
goodfella66 replied to noelite's topic in Exilemod (Unofficial)'s Maps - Mission Files
noice. -
Lock and Unlock bug
goodfella66 replied to trendyknox1's topic in Exilemod (Unofficial)'s General Discussion
Hard to tell... Exile is pretty unique in it's kind... -
Lock and Unlock bug
goodfella66 replied to trendyknox1's topic in Exilemod (Unofficial)'s General Discussion
What he meant is asking if you were just a player or a server owner. These forums are mostly for server owners / admins who need help or contents for their servers. -
Change PIN for doors/gates etc.
goodfella66 replied to El' Rabito's topic in Exilemod (Unofficial)'s Exilemod Tweaks
Thx dude -
lmao I need to test this, thanks
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Arma 3 Exile Virtual Garage (updated)
goodfella66 replied to rgscriven's topic in Exilemod (Unofficial)'s Addons
You could at least have mentionned or given credit to the original content creator. -
Sooooo, you want heavy vehicles on your server, but can't use them on missions. And the server is PVE. Can I ask what players would do with those vehicles if they can't use them, neither against AI nor other players ? What is the point of leaving them on your server in the first place ?
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Think about it, there's plenty of "normal" vehicles that have normal firepower. What are your players gonna do with heavy AA or AT weaponry if they can't use it on your missions ? They will be allowed to nuke each other but not use the vics on mission ?
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I'd think your best bet is to remove any vehicle with heavy firepower or bulletproof shield from your server entirely. That way people will have no other choice than doing the missions the old school way. I'd think it's easier done rather than scripting it out of the DMS mission in itself.
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Fuel draining only as last driver
goodfella66 replied to El' Rabito's topic in Exilemod (Unofficial)'s Exilemod Tweaks
Well done !