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Everything posted by panda123
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Using a flare as a go-signal.
panda123 replied to El Giggi's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
ok thanks -
Using a flare as a go-signal.
panda123 replied to El Giggi's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
This is the first thing I did, and it didn't work. (I put the code in init unit, me of course, then a trigger called attackGo and in it's activation attackGo=true. This trigger is linked to a first waypoint of a group. But when I launched the flare nothing happened. After this I spent a lot of time on the wiki (poor wiki very poor wiki not very usefull when you don't know scriting). I am just asking a little infos (not the entire solution) to make that code work. Thanks. -
Using a flare as a go-signal.
panda123 replied to El Giggi's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yes I read the whole thread. I've spent 4 hours yesterday to make tests that's why I asked some help ! -
Using a flare as a go-signal.
panda123 replied to El Giggi's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Can you tell us how did you do that please because I tried a lots but I had always failed ? -
Same problem with binocular too, SOM module doesn't work. Thanks again for the great mod :)
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I noticed a bug with combat mode bayonet/hand grenade. When you disable combat mode you can't throw hand grenade. (I am sorry if someone mentioned that before. Too many posts to read and search function didn't help me)
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Thanks for this mod :) I've read that we have to wait for the classlist so I will try to configurate my DAC_Config_Camps.sqf alone :)
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Dac custom config resource
panda123 replied to katipo66's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Does someone have a DAC_Config_Camps.sqf for invasion 44 ? I have this one bit it dosen't work My fault I've messed up with triggers :( -
Hi all, Does someone have problem using BIS_fnc_spawnGroup since the latest patch ? I use this . The members of the group shoot themselves, and the remaining soldier is not hostile, and don't shoot me (redfor side) as he's supposed to this is strange. sorry for mistake problem was side player :D Can you delete my unecessary post please ? Thanks :)
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ARMA 2: OA 1.60, ARMA 2 1.11, ARMA 2: Free 1.11, ARMA 2: BAF 1.03, ARMA 2: PMC 1.02
panda123 replied to Dwarden's topic in ARMA 2 & OA - GENERAL
Thanks BIS team to make this game better and better, and merry christmas :) -
Surely yes thanks for this new map, glad to loose little blood on this futur new map thanks
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Train Wagon and Supertank Addon
panda123 replied to daman3's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
excellent idea good for I44 mission maker thanks :) -
ARMA 2: Operation Arrowhead 1.60 RC #2 (Release Candidate)
panda123 replied to maruk's topic in ARMA 2 & OA - BETA PATCH TESTING
oooh unzip the main .exe ... I didn't know that :p Thanks for the info Have a good week end all. :cheers: -
ARMA 2: Operation Arrowhead 1.60 RC #2 (Release Candidate)
panda123 replied to maruk's topic in ARMA 2 & OA - BETA PATCH TESTING
I have already seen that post :) There is no ARMA2Patch_1_05_to_1_11.exe in the .zip where is it ? I have 2 files like I said before when I unziped. -
ARMA 2: Operation Arrowhead 1.60 RC #2 (Release Candidate)
panda123 replied to maruk's topic in ARMA 2 & OA - BETA PATCH TESTING
"A2 patch must be done by everyone manually" :eek: Where is it ? I have two file in the .zip : the readme file and ARMA2OA_Patch_1_60RC2.exe -
[release] Eodmydog v. 0.1
panda123 replied to monovdd's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
cool stuff thanks I will try it when I won't have problems with their RC2 Now we need biscuits or bones addon (for the dog of course) :p -
ARMA 2: Operation Arrowhead 1.60 RC #2 (Release Candidate)
panda123 replied to maruk's topic in ARMA 2 & OA - BETA PATCH TESTING
I got problems like in RC1 "PSSpecularAlpha:0 ... etc". Game unplayable unless using a mod launcher. Here my .rpt and others, hope it helps :) http://www.megaupload.com/?d=GV22DHD3 -
RUIS - Random Unit Invasion Script
panda123 replied to igneous01's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
ooooh the brackets !!! I've forgotten these :p Sorry for losing your loosing your time :p Now it's working perfectly, thanks :) -
RUIS - Random Unit Invasion Script
panda123 replied to igneous01's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I used -showscripterrors command. I retreive the errors in .rpt here there are I've set up 1 spawn. They spawned well but they didn't move to waypoint. In your exemple taken from here http://www.armaholic.com/page.php?id=14854&highlight=RUIS nothing happens. I got the same errors. -
RUIS - Random Unit Invasion Script
panda123 replied to igneous01's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks for your effort but half worked for me, placed function module, followed instructions. I got errors in the lines 112,140, and 168. units spawned but didn't move to the attack point. Does somone had the same problem ? -
excellent work thanks :) (the suicide bomber explodes when there are civilians. Is it normal or is there a way that he explodes only when player/bluefor/redfor is detected ?)
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Civilian Interaction Module (beta)
panda123 replied to Nielsen's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Amazing mod thanks :) one bug I've seen when I drop a smoke the helicopter doesn't land but fly back to its initial position. My suggestion if it's possible to add an option where the helicopter I want it land by clik-map or somethingelse. Really big thanks this mod give us all a better realistic immersion for the game. (sorry for my poor english I am non-native english speaker) -
Thanks for your update. Takistan is now less safier than before :p
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Emita City - Arma2CO Island
panda123 replied to bracer's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Nice map thanks for your work. I like the tunnel, well made map congrats. :) -
Garrison House Area Script
panda123 replied to jakerod's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Excellent script thanks :) Can we define the number of spawned ennemies ?