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Everything posted by BasileyOne
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something like good old malden/everon. or Chernarus, but upscaled to full-dimension island w/o serious limitations. probably slightly mixed/morphed with jungle at edge. Sakhalin island ? (http://en.wikipedia.org/wiki/Sakhalin all kind of terrain/climate, including sub-tropic :P).
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more modern GPU's utilization for performance benefits. same about mult-core CPU's[6x's meant]
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ie "anything isn't going my way"=="isn't going to change" in you vision ?
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interesting, how does its compete with LargeSystemCache and IOLockLimit, tweaks, combination on large-ram[8Gb and 16Gb]-systems ?[in nmbrs].
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ArmA2 / OA (low) performance issues
BasileyOne replied to R3fl3x's topic in ARMA 2 & OA - TROUBLESHOOTING
IMO, in recent PC's configurations[exept guys with "nearly intergated"/notebook GPU's], most limiting factor is CPU speed and GPU onboard memory. so in you case i suggest consider switching to multi-core CPU or do moderate overclocking[if you can't afford that]. -
AMD athlon X2 6400+ running game slow
BasileyOne replied to Baz's topic in ARMA 2 & OA - TROUBLESHOOTING
first tweak - increase limit of threads[handy for multi-core PC's/Servers], active. second - [dramatically]increase amount of RAM, used for IO ops["in short"]. and thus - give solid throughput performance boost. both made by creating[don't forget to backup you registry tree or edited part at least]non-existent[by default]entries in Windows registry. and yes, you can find details by googling this tweaks names. probably you find SGI or IBM -made articles, describing how they use[among other things]this to tweak their servers. -
Game only using 20% of all GPUs?
BasileyOne replied to Brute's topic in ARMA 2 & OA - TROUBLESHOOTING
exactly. single GTX560/GTX570 is maximum needed for Arma2 GPU, IMO. probably in next versions, GPU's was put into good use -) -
CO includes Arma2, so obviously you don't need to buy it twice -)
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imo, cleanrock[aka crCTI]was better than stock "When diplomacy fail". most popular for non-hardcore players was Benny edition[latest was 0.68]. both was reasonably-tweaked Mike Melvin mfCTI port aka "When diplomacy fail". also popular was DVD fork, AWP and few others. but most played was BE Warfare.
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Arma 2 Addon request thread
BasileyOne replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
ATL C-130H. Special ops unit, which surgically remove key targets[probably undesirable politicians across country border or disabling destroying time-critical installations/units]by laser beam from skies. self-defense mg turret for CV-22 and MV-22, scheduled for Osprey's installations. -
Cold War Rearmed² Discussion
BasileyOne replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
try augment it with GFX mods. like FFUR 2006/2008, for example -) also you can get famous OFP screensaver. "as close as you can"- 1308 replies
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- cold war rearmed
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Thermals for Russians? Radar for Hind? Thermals for USMC? Radar for USMC?
BasileyOne replied to JuggernautOfWar's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
wrong. T80U/T80UM line was produced in SPb, Omsk And Kharokv factories. while only NTagil factory stuck with producing T72 and following "upgrade", named T90[T72B with amament]. T84 is diesel-engine-powered[turbo-piston push-pull opposite comb, all-fuel]T80UM derrivative. slightly less mobile that original T80UM and slightly less launch-ready in harsh temp-conditions[diesel engine was bulkier, heavier, harder/slower to launch below -30'C more cranky on fuel quality, than gas turbine engine]. and now we saw struggles between two factories lobbysts in Russia. Kremilan bureocrats lobby NTagil Uralvagonzavod-made T90 chinky/bulky monster, cuz had various[financial, political, family]relation with it. army lobby T80UM ordering, from OZTM[now almost collapsed because lack of funding]cuz its fit their needs/concept of deployment/application of tanks PER-FEctly. but basicly you right, bureocrats will tend prevail and army get T-90 instead of asked T80UM. same with pointles Mi28/Mi28N2 purchases, instead of requested Ka50N/Ka52. SPb factory will completely be comverted to trains production factory or something like that. -
oktNoBlur - Signed Blur Remover Addon
BasileyOne replied to oktane's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
oh. extremely handy add-on. tnx for it, octane. -
not so fast, IMO. military contractors have higher priority, seems. maybe in new, huge patch or new stadalone add-on, who know ? p.s. haters gonna rule hated helicopters soon :P
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equal damage or effect from damage on east and west tanks
BasileyOne replied to kotov12345's topic in ARMA 2 & OA - SUGGESTIONS
"simply wrong" isn't argument or fact. and clearly bad manners indication. point is this is ... game :) not ask gameplay be SO serious/real-life-alike in commercial game :-) -
got [probably]FADE'ed on licensed copy after patch apply once[forgot which. 1.07 or 1.08, unsure]. after reinstall-repatch, weird things disappear[wonder for how long :-/].
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imo: 1. get 16Gb. apply IOlockLimit tweak, increase SuperFetch agressivness. 2. get 7200RPM harddrive[not WD] or 10000 RPM harddrive. 3. upgrade you GFX with more ram onboard. like swapping 5870 1Gb toward 6970 2Gb or GTX570/560 with ~ one Gb into double-sized counterpart. 4. collect/store cash for upcoming new AMD CPU's[promised perf boost Arma2 should enjoy, being extremely CPU-hungry :-].
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3rd person versus Egoshootermode
BasileyOne replied to Herbal Influence's topic in ARMA 2 & OA - MULTIPLAYER
after i do market survey and seem tons of LCD monitors, including really expensive ones, at price of cheap car, i really conclude thats still nothing good for gaming as good 20''-22'' CRT. even [overpriced and overpromoted]S-IPS monitors not impressive anyway :[ buy THAT ? no, thanks :-/ p.s. no color[24-bit color isnt perfect even for xVA/IPS screens, let alone TN], stoneageold-resolution, ridiculous refresh, dangerous[4 eye] backlight[in non-Led-monitors] and etc and etc. -
CBA: Community Base Addons for A2, OA and CO
BasileyOne replied to killswitch's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
0.7.3 loads w/error msg in vanilla Arma2. (CBA&CBA_A2) unsure with what impact on CBA-related aspect of gameplay. -
FDF is back! cool :-)
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Slaving 30 mm Canon off of the Tracker 5
BasileyOne replied to Hogleg's topic in ARMA 2 & OA - GENERAL
you mean "manual fire control" action menu, be combined with "Free-look"[Alt key by default. but im bind mouse btn 5 for such fnc]btn ? -
"would be"!="can be" is "anyone should be happy on this little planet, nobody harm anyone and we're live peacefully in atmosphere of love and harmony united" can be, but would it be ? porting year-old game to seven-old hardware. you nuts ? no offense. for such goals different engine[probably KillZone3 or GoW strip. depend platform]can be licensed and crippled/twisted/dumbed countent/storyline/comaign can be pumped into. but thats expensive, questionably commercially successful[loot at BIS sales at PC platform. such kind of games on "consoles" never had ANY sales at all. NEVER in history].
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good intro. and if Arma2 include add-on with ground-based semiactive[LD -guided]Hellfire missile launcher or similary-capable[predator, global hawk, new Navvy UAV bomber]UAV or even laser-pointed Atacms round for M270, its could be even easier/deadlier -)
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i will apreciate definitely good intentions/suggestions about improving Arma2 physics[hearts speaks, definitely]and could agree thats Arma2 physics wasn't perfect, if can be counted at all, but ... nature of VR engine generation thats physics really,really really hurt rest part of gaming environment in terms of resources consumptions. you can perfectly scale textures, geometry, sounds, lights LoD's, but [effectively. w/o realism or fairplay suffering impact]can't do same with physics. another point - accepting/licensing 3rd-party stuff into project is one of worst ideas/decisions. even if you buy it with developers. and btw from 3rd-part physics, NVidia was better. not [slowed to crawl in development]Havok or Bullet.
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ArmA II & OA Photography I - No images over 100kb - Pictures only NO comments.
BasileyOne replied to Placebo's topic in ARMA 2 & OA - GENERAL