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Lex-OFP

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Posts posted by Lex-OFP


  1. They are great, although the headlights are inoperative and the targeting for the Frog is unnecessarily complicated and the mission doesn't really help. Why not using clicking on the map as the others do?

    this is for compatibility with the missions where already in use "clicking on the map"

    "as the others do?" the rest do not care how compatible their addon.


  2. Plane has a cargo bug - cargo is visible outside of plane.

    http://imagizer.imageshack.us/v2/800x600q90/199/rue.bmp

    fix this bag.

    the thing was that if you create a logic simply by "createVehicle" and put her in plane, then damage to the logic goes out of it and game crashes.

    what would this not happened, I did a "Logic setdammage 1" but after that take the place of Logic, these and is caused by a bug.

    in the end, I made the creation of Logic through the Logic object in the editor team of the "createUnit".


  3. v1.0 alfa

    An26_v1.0.png

    HI :O

    the alpha version is not completed yet.

    but to finish now I can't (sore arm) and when a cure is not clear.

    no normal LODS, and a lot of inside undone.

    but from the outside it done, as many devices work, and you can even transport in it 2 cars or 8 moto. (or 4 moto and 1 car :icon_lol:)

    Downloads v1.0 alfa:

    More images here.

    v1.1 beta

    An26_v1.1.jpg

    More images here.

    no normal LODS, scripts not work network game, not scripts bomb sight etc.

    Downloads v1.1 beta:

    Sourse:


    wuala.com

    helps with texture =SappeR= :drinking2:


  4. Two actions too many.

    the only thing I changed, this action is "open door" appears only if the door is so down when driving over bumps that you can not get out

    I unthinking that the two extra steps in menu (if you ride with doors open), it is a problem.

    v1.1 first post updated...


  5. You've got two inconvenient things:

    • conflicting user actions (open and close at the same time)
    • unnecessary user actions (the less options the more useful the menu is)

    on the other is even worse ... may be so, it is necessary to open the door, so you can close it, or vice versa

    • carrying clock between missions
    • total mileage for the player

    2 new script can solve this problem ...

    returns numbers on speedometer [6,5,4,3,2,1,4,3,2,1]=[this] call loadfile "\BT_DeLorean\Script\GetS.sqf"

    set numbers on speedometer [this,[6,5,4,3,2,1,4,3,2,1]] exec "\BT_DeLorean\Script\SetS.sqs"

    If the hotkey does not provide instant feedback then it's unusable.

    I think a delay of 0.1 seconds is acceptable


  6. There's a bug - you can have simultaneously option to close and open doors while driving.

    this is not a bug... (door can not be fully closed, but at the same time to block the entrance)

    Would be nice to have a script through which I could save / restore the counter.

    Why? and for what? (in the SP, and so he saved) not understand \o_o/

    can be improved ... adding script to restore the starting animation (that I just forgot >_<)

    Infrequent key check makes hotkeys hard to use (holding a key for a second is not comfortable).

    it is easy to fix, but it still will not be an instantaneous response, as this will load the CPU


  7. DeLorean_v1.0.jpg

    JUMP ! :bounce3: and compatible with Fwatch: ofp-faguss.com

    BT_DeLorean_Jump.gif

    ScreenShots: opera.com

    MLOD-PSD-OLD: wuala.com

    Download v1.1:

    narod.ru

    mediafire.com

    Update v1.1

    • Added:Save.sqs (SP Save/Load)
    • Fixed:Fwatch.sqs (Delay)
    • Added:In Fwatch you can configure combinations keys using the file (...Arma Cold War Assault\fwatch\mdb\BT_DeLorean.db)
    • Added:function returns and set numbers on speedometer


  8. One question: wouldn't it be better to have horn defined as weapon, instead of user action? It's done this way on most of OFP car/truck addons.

    this is done so that the signal was heard in the multiplayer game other players ...

    there is a way and through the weapons, but then at night he would be of flash ...


  9. It still doesn't work. I tried using scripts from ReadMe file, I tried your tip but action <Blinker On> appears just for 1 sec and dissapears.

    Strangely I do not understand what was going

    try 0-0-2 and 0-0-1 in the mission [Demo] Maz537.eden

    and note that in this mission in 1 second after the start Triger sets to one of the trucks "flashing light"

    due to the fact that animation does not work when performed before the vehicle is not loaded

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