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JackSpyder

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Posts posted by JackSpyder


  1. As ever, amazing work! The attention to small detail, while it prolongs the project, will make the wait worth while.

    Its never a bad thing to wait longer for a product with exquisite detail, but also function that comes along looking beautiful and functioning smooth and error free.

    There is no rush to slap content out in haste!

    Looking forward to future updates as always!

    Good job guys!


  2. I hope NO....

    To be fair, arma2 is an absolutely terribad god awful game, until you pile the mods on.

    ArmA3 is a huge leap from stock arma2, though its still behind a well modded A2.

    A well modded A3 will eventually be fairly god damn insane awesome.

    When we get a new arma, all we really get is engine enhancements and an editor. Thats personally how i treat the new arma. Engine and editor, its the players that build the actual game in the style that appeals to our tastes.


  3. I'm getting a lot of RPT file errors with this map. Missing configs, .paa files, and that extremely spammy vertex shader error.

    A lot of it stems from a large building in the main city on the main island. The building with all the red stars on it, gold inside with all the pictures on the wall. Looking at that will give you about 1mb/minute of RPT errors per person.

    There also seems to be a lot of invisible walls around that city preventing access to some streets.

    Am i missing anything here? Are we to expect updates/fixes.

    Do you need specific RPT errors from me. (just load the map with 1 unit on in that city and run around for 30 seconds and you'll get these errors)

    I'm running the SixUpdater version. My unit would LOVE to be able to use this map if there is any sign of a fixed and working version that would be amazing.


  4. this is not working properly for me, when i try to link it to my A3 it mess's up my exe and steam wont launch the game and i then have to verify integrity to get it back?

    Its got nothing to do with the Arma3 exe at all. You're doing it wrong.

    you should be pointing the program to your .ArmA2OAProfile (or arma3)

    C:\Users\Jack\Documents\Arma 3 Alpha - Other Profiles\JackSpyder

    or

    C:\Users\Jack\Documents\ArmA 2 Other Profiles\JackSpyder


  5. The reason public play dwindles over time, is all the moronic griefers get filtered out of the good servers. The best servers have modpacks or are passworded which eliminates a good chunk of morons and the good players gravitate towards these servers in search of other good players and fun times. Admins ban all the morons and so eventually the morons play together and the good guys play together. Sucks for the new guy.


  6. If we dont get an advanced flight model, at the least I'd prefer the arma2 one to the arma3 one. I find the arma2 model to be marginally more realistic than the arma3 one and both accessible but just complex enough to need some real time to master. Now granted Its still "too easy" but I feel the arma3 one is closer to the battlefield3 model than the arma2 one. A turn for the worse in my mind.

    Just my opinion of course.


  7. I'd love this but i feel you'd be doing twice the work by starting now. For something like this where we know BI are going to implement further flight model enhancements throughout the test phases I'd wait until we have the full base game. Then you can tweek and improve what they bring. I'd think this will give you a much more powerful base line to work from and bring an even better finished product.

    To jump in now may require constant updates as the game evolves through alpha/beta. Though if you're totally up for that, then hell yes!


  8. Love the animations and options overall, though the stamina needs to be cut right down particularly when in the tactical glide stance. Sure as a controlled burst of accurate aggression (Clearing a building) but currently its all just a tiny little bit too fast and FAR FAR too long lasting. Enemies look like ants they move so fast, and terrain is no problem. It really shrinks the map down when you move so quick on foot. Just a little bit more attention to what ACE2 brought, think about it a bit and work it in. ACE did a phenomenal job of striking the balance I believe. I'm not sure why BI are trying to reinvent the wheel?

    overall though I'd rather have the animations as they are now, than what they were previously!


  9. Be happy knowing that the guy using 3rd person against you wont be able to scope to you, or potentially "no-scope" shoot you effectively compared to being in 1st person. So while he believes he has the advantage, when it comes to shooting he is at a big disadvantage.

    3rd person also breeds terrible pilots. 1st person, although admittedly harder to land with allows you much finer control and view allowing for lower level flight.

    3rd person is ideal for looking at the SCHWEET animations/visuals or perhaps if you're recording stuff.


  10. In regard to low settings low fps, low CPU usage there are several things you may be missing.

    If i have a fully loaded single thread, task manager will only read this as about 12-13% CPU usage. So your CPU usage is low but one of your cores is possibly choked up at 100% and everything else is waiting for it.

    The other thing could be if you're connecting to a server. Once a server drops below 10FPS (server side) performance starts to degrade and once it goes down below 8FPS it affects the clients in an extreme way and becomes totally unplayable for everyone. Even though your CPU and GPU will look like they're running fine, the server is lagging so bad and it brings client FPS down as everyone is sat waiting for data.

    This might not be your issue. But its a possibility for some.

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