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aeggwards1

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Everything posted by aeggwards1

  1. Hi Ohally, Great mod. Is there anything in the ONS mod that changes the FOV in helicopters? I ask as after I installed the ONS mod, I am suddenly looking directly at the instrument panel instead of over it in the pilots seat of any helo. Cheers, Aeggwards
  2. aeggwards1

    Anzac Mod Wip

    That may be the case, just working off differences between Hexagon and FFAA tigers and yours. I may be wrong though, maybe someone who knows better can tell me. If they do work off the helmet, are you planning on a helmet mounted display?
  3. aeggwards1

    Anzac Mod Wip

    Just wanted to report a couple of bugs/missing features: 1. Gunners hand is poking through window on Tiger; 2. No HUD in tiger for pilot. Cheers
  4. aeggwards1

    Anzac Mod Wip

    Thanks mate, that is great!
  5. aeggwards1

    Anzac Mod Wip

    Thanks NZDFCRASH. Any fix on the ASLAV PC having no cargo spaces. As far as I know it should have space for a Aus Section in cargo.
  6. aeggwards1

    J.S.R.S. 1.5

    I get this error too, doesn't seem to break anything but is annoying. Awesome sounds though, never have I wanted a firefight to go on so long.
  7. aeggwards1

    WarFX Particles

    I'll be a tester! :)
  8. aeggwards1

    Anzac Mod Wip

    Awesome, thanks!
  9. aeggwards1

    Anzac Mod Wip

    Thanks. I worked out a workaround using the old AAW for NZDF and the new ones for the Aus soldiers. Glad to hear the Bushmaster is still coming, have been looking forward to this since your mod was announced. An RWS version of this and the ASLAV PC would be great. Also, is the Tiger still planned?
  10. aeggwards1

    Anzac Mod Wip

    Hi NZDF Crash, Awesome mod, great to play with some Aus equipment. A couple of things though: 1. ASLAV PC does not allow me to get into the back; 2. NZ Rifleman are giving a error that they can't load the Steyr IW Acog with the OA version of AAW weapons. They don't include the IW. Also, is there any plans to release that awesome Bushranger you made? I was really looking forward to using that. Are you planning on RWS versions of the Bushranger and ASLAV-PC? Thanks again for an awesome mod.
  11. Thanks, sounds about right as I am running that too.
  12. What mod NikoTeen? I get this error too.
  13. aeggwards1

    British Troops DLC released & Official 1.01 Update

    I'm not to sure about that, I'm Aussie and I hear g'day all the time. Depends where you live.
  14. Hi SNKMAN, Looking forward to the next release. Is there any chance of extending the Enemy AI enhancements (ie garrison etc) to friendly AI? Cheers
  15. aeggwards1

    Danish Army V1.0

    Hi, This is an awesome mod but I have a problem. Whenever I use the DDAM mod in my CO install, the gunners are missing from any UAZ, Ural with ZU or Pickup/Offroad (ie Hilux, Nissan etc.) but are fine in the new OA military offroad vehicles. Any ideas? Thanks, Andrew EDIT: I have narrowed it down to the ddam_240gd and ddam_esk pbo's. Their is also a problem with the 1100RND M240 ammo container in the CV90 and MG62 on one of esk variants.
  16. aeggwards1

    Wardak_WIP

    I look forward to the WIP shots, sorry if I seemed like I was griping just disappointed it will require a mod I will never use as it seems like it is multi-player only. The maps looks awesome though!
  17. aeggwards1

    Wardak_WIP

    Thanks, I am only a single person player, don't play online but I loved the look of your map. Although it is disappointing to find out that PR has taken complete control of it, especially for people who only play offline.
  18. aeggwards1

    Wardak_WIP

    Does that mean we will need PR to play on it?
  19. aeggwards1

    J.S.R.S. 1.5

    That sounds about right. It is a very short (compressed almost) version of the actual gun firing from other angles. It just sounds very fast and high to my ears. Hope this helps.
  20. aeggwards1

    J.S.R.S. 1.5

    Does this mean it is a problem on my end or with the config? I just ask as the high pitched sound wasn't there in the last version and isn't there for most weapons?
  21. aeggwards1

    J.S.R.S. 1.5

    First off this sound mod is awesome, thanks. I just thought I would report some things I have found in this beta. The following weapons have some sort of high pitched noise where you would normally here the supersonic crack. To test, go into third person and turn it so that the camera is looking at person or vehicle from front on. M242 GSh-23 GSh-301 GSh-30-2 YAK-B 2A72 2A42 2A38M AZR-23 GAU12 GAU8 M230 SA-58 AK-47 AKM AKS Lee Enfield M134 is still missing sound for 4000rpm I also get this in my RPT: Conflicting addon JSRS_Mi17 in 'jsrs_mi17_c\', previous definition in 'jsrs_ka50_c\' Conflicting addon JSRS_AH64E in 'jsrs_mi24_c\', previous definition in 'jsrs_ah64e_c\' Conflicting addon CAWeapons_E_AK in 'jsrs_akm_c\', previous definition in 'ca\weapons_e\ak\' Conflicting addon CAWeapons_E_fnfal in 'jsrs_fnfal_c\', previous definition in 'ca\weapons_e\fnfal\' Conflicting addon CAWeapons_E_LeeEnfield in 'jsrs_leeenfield_c\', previous definition in 'ca\weapons_e\leeenfield\' Conflicting addon CAWeapons_E_M110 in 'jsrs_m110_c\', previous definition in 'ca\weapons_e\m110\' Conflicting addon CAWeapons_E_M14 in 'jsrs_m14_c\', previous definition in 'ca\weapons_e\m14\' Conflicting addon CAWeapons_E in 'jsrs_m4a3_c\', previous definition in 'ca\weapons_e\' Conflicting addon CAWeapons_E in 'jsrs_sa61_c\', previous definition in 'ca\weapons_e\' Thanks again mate for an awesome mod.
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